// Filename: vectorDataTransition.h // Created by: drose (25Jan99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef VECTORDATATRANSITION_H #define VECTORDATATRANSITION_H #include "pandabase.h" #include "onTransition.h" #include "luse.h" #include "indent.h" #include "pointerTo.h" //////////////////////////////////////////////////////////////////// // Class : VectorDataTransition // Description : A VectorDataTransition is a special data graph // attribute that is used to pass around a complex // number like a vector or a matrix. Matrices do not // accumulate; each matrix replaces the one before. //////////////////////////////////////////////////////////////////// template class VectorDataTransition : public OnTransition { public: INLINE VectorDataTransition(const VecType &value); INLINE VectorDataTransition(const VectorDataTransition ©); INLINE void operator = (const VectorDataTransition ©); public: INLINE void set_value(const VecType &value); INLINE const VecType &get_value() const; protected: virtual void set_value_from(const OnTransition *other); virtual int compare_values(const OnTransition *other) const; virtual void output_value(ostream &out) const; virtual void write_value(ostream &out, int indent_level) const; private: VecType _value; public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { OnTransition::init_type(); do_init_type(VecType); register_type(_type_handle, string("VectorDataTransition<") + get_type_handle(VecType).get_name() + ">", OnTransition::get_class_type()); } private: static TypeHandle _type_handle; }; #include "vectorDataTransition.I" #endif