// Filename: textNode.h // Created by: drose (13Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef TEXTNODE_H #define TEXTNODE_H #include "pandabase.h" #include "config_text.h" #include "textEncoder.h" #include "textProperties.h" #include "textFont.h" #include "textAssembler.h" #include "pandaNode.h" #include "luse.h" #include "geom.h" //////////////////////////////////////////////////////////////////// // Class : TextNode // Description : The primary interface to this module. This class // does basic text assembly; given a string of text and // a TextFont object, it creates a piece of geometry // that may be placed in the 3-d or 2-d world to // represent the indicated text. // // The TextNode may be used in one of two ways. // Naively, it may simply be parented directly into the // scene graph and rendered as if it were a GeomNode; in // this mode, the actual polygon geometry that renders // the text is not directly visible or accessible, but // remains hidden within the TextNode. // // The second way TextNode may be used is as a text // generator. To use it in this way, do not parent the // TextNode to the scene graph; instead, set the // properties of the text and call generate() to return // an ordinary node, containing ordinary geometry, which // you may use however you like. Each time you call // generate() a new node is returned. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_TEXT TextNode : public PandaNode, public TextEncoder, public TextProperties { PUBLISHED: TextNode(const string &name); TextNode(const string &name, const TextProperties ©); protected: TextNode(const TextNode ©); virtual PandaNode *make_copy() const; PUBLISHED: ~TextNode(); enum FlattenFlags { FF_none = 0x0000, FF_light = 0x0001, FF_medium = 0x0002, FF_strong = 0x0004, FF_dynamic_merge = 0x0008, }; INLINE PN_stdfloat get_line_height() const; INLINE void set_max_rows(int max_rows); INLINE void clear_max_rows(); INLINE bool has_max_rows() const; INLINE int get_max_rows() const; INLINE bool has_overflow() const; INLINE void set_frame_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a); INLINE void set_frame_color(const LColor &frame_color); INLINE LColor get_frame_color() const; INLINE void set_card_border(PN_stdfloat size, PN_stdfloat uv_portion); INLINE void clear_card_border(); INLINE PN_stdfloat get_card_border_size() const; INLINE PN_stdfloat get_card_border_uv_portion() const; INLINE bool has_card_border() const; INLINE void set_card_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a); INLINE void set_card_color(const LColor &card_color); INLINE LColor get_card_color() const; INLINE void set_card_texture(Texture *card_texture); INLINE void clear_card_texture(); INLINE bool has_card_texture() const; INLINE Texture *get_card_texture() const; INLINE void set_frame_as_margin(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top); INLINE void set_frame_actual(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top); INLINE void clear_frame(); INLINE bool has_frame() const; INLINE bool is_frame_as_margin() const; INLINE LVecBase4 get_frame_as_set() const; INLINE LVecBase4 get_frame_actual() const; INLINE void set_frame_line_width(PN_stdfloat line_width); INLINE PN_stdfloat get_frame_line_width() const; INLINE void set_frame_corners(bool corners); INLINE bool get_frame_corners() const; INLINE void set_card_as_margin(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top); INLINE void set_card_actual(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top); INLINE void set_card_decal(bool card_decal); INLINE void clear_card(); INLINE bool has_card() const; INLINE bool get_card_decal() const; INLINE bool is_card_as_margin() const; INLINE LVecBase4 get_card_as_set() const; INLINE LVecBase4 get_card_actual() const; INLINE LVecBase4 get_card_transformed() const; INLINE void set_transform(const LMatrix4 &transform); INLINE LMatrix4 get_transform() const; INLINE void set_coordinate_system(CoordinateSystem cs); INLINE CoordinateSystem get_coordinate_system() const; INLINE void set_usage_hint(Geom::UsageHint usage_hint); INLINE Geom::UsageHint get_usage_hint() const; INLINE void set_flatten_flags(int flatten_flags); INLINE int get_flatten_flags() const; // These methods are inherited from TextProperties, but we override // here so we can flag the TextNode as dirty when they have been // changed. INLINE void set_font(TextFont *font); INLINE void clear_font(); INLINE void set_small_caps(bool small_caps); INLINE void clear_small_caps(); INLINE void set_small_caps_scale(PN_stdfloat small_caps_scale); INLINE void clear_small_caps_scale(); INLINE void set_slant(PN_stdfloat slant); INLINE void clear_slant(); INLINE void set_align(Alignment align_type); INLINE void clear_align(); INLINE void set_indent(PN_stdfloat indent); INLINE void clear_indent(); INLINE void set_wordwrap(PN_stdfloat wordwrap); INLINE void clear_wordwrap(); INLINE void set_text_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a); INLINE void set_text_color(const LColor &text_color); INLINE void clear_text_color(); INLINE void set_shadow_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a); INLINE void set_shadow_color(const LColor &shadow_color); INLINE void clear_shadow_color(); INLINE void set_shadow(PN_stdfloat xoffset, PN_stdfloat yoffset); INLINE void set_shadow(const LVecBase2 &shadow_offset); INLINE void clear_shadow(); INLINE void set_bin(const string &bin); INLINE void clear_bin(); INLINE int set_draw_order(int draw_order); INLINE void clear_draw_order(); INLINE void set_tab_width(PN_stdfloat tab_width); INLINE void clear_tab_width(); INLINE void set_glyph_scale(PN_stdfloat glyph_scale); INLINE void clear_glyph_scale(); INLINE void set_glyph_shift(PN_stdfloat glyph_shift); INLINE void clear_glyph_shift(); // These methods are inherited from TextEncoder, but we override // here so we can flag the TextNode as dirty when they have been // changed. INLINE void set_text(const string &text); INLINE void set_text(const string &text, Encoding encoding); INLINE void clear_text(); INLINE void append_text(const string &text); INLINE void append_unicode_char(wchar_t character); // After the text has been set, you can query this to determine how // it will be wordwrapped. INLINE string get_wordwrapped_text() const; // These methods calculate the width of a single character or a line // of text in the current font. PN_stdfloat calc_width(wchar_t character) const; INLINE PN_stdfloat calc_width(const string &line) const; bool has_exact_character(wchar_t character) const; bool has_character(wchar_t character) const; bool is_whitespace(wchar_t character) const; // Direct support for wide-character strings. INLINE void set_wtext(const wstring &wtext); INLINE void append_wtext(const wstring &text); INLINE wstring get_wordwrapped_wtext() const; PN_stdfloat calc_width(const wstring &line) const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; // The following functions return information about the text that // was last built (and is currently visible). INLINE PN_stdfloat get_left() const; INLINE PN_stdfloat get_right() const; INLINE PN_stdfloat get_bottom() const; INLINE PN_stdfloat get_top() const; INLINE PN_stdfloat get_height() const; INLINE PN_stdfloat get_width() const; INLINE LPoint3 get_upper_left_3d() const; INLINE LPoint3 get_lower_right_3d() const; INLINE int get_num_rows() const; PT(PandaNode) generate(); INLINE void update(); INLINE void force_update(); PandaNode *get_internal_geom() const; public: // From parent class PandaNode virtual int get_unsafe_to_apply_attribs() const; virtual void apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer); virtual CPT(TransformState) calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any, const TransformState *transform, Thread *current_thread) const; virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data); virtual bool is_renderable() const; virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds, int &internal_vertices, int pipeline_stage, Thread *current_thread) const; virtual void r_prepare_scene(GraphicsStateGuardianBase *gsg, const RenderState *node_state, GeomTransformer &transformer, Thread *current_thread); private: INLINE void invalidate_no_measure(); INLINE void invalidate_with_measure(); INLINE void check_rebuild() const; INLINE void check_measure() const; void do_rebuild(); void do_measure(); PT(PandaNode) make_frame(); PT(PandaNode) make_card(); PT(PandaNode) make_card_with_border(); static int count_geoms(PandaNode *node); PT(PandaNode) _internal_geom; PT(Texture) _card_texture; LColor _frame_color; LColor _card_color; enum Flags { F_has_frame = 0x0001, F_frame_as_margin = 0x0002, F_has_card = 0x0004, F_card_as_margin = 0x0008, F_has_card_texture = 0x0010, F_frame_corners = 0x0020, F_card_transp = 0x0040, F_has_card_border = 0x0080, F_needs_rebuild = 0x0100, F_needs_measure = 0x0200, F_has_overflow = 0x0400, F_card_decal = 0x0800, }; int _flags; int _max_rows; GeomEnums::UsageHint _usage_hint; int _flatten_flags; bool _dynamic_merge; PN_stdfloat _frame_width; PN_stdfloat _card_border_size; PN_stdfloat _card_border_uv_portion; LVector2 _frame_ul, _frame_lr; LVector2 _card_ul, _card_lr; LMatrix4 _transform; CoordinateSystem _coordinate_system; LPoint3 _ul3d, _lr3d; // Returned from TextAssembler: LVector2 _text_ul, _text_lr; int _num_rows; wstring _wordwrapped_wtext; static PStatCollector _text_generate_pcollector; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PandaNode::init_type(); TextProperties::init_type(); register_type(_type_handle, "TextNode", PandaNode::get_class_type(), TextProperties::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "textNode.I" #endif