// Filename: sequenceNode.h // Created by: jason (18Jul00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef SEQUENCENODE_H #define SEQUENCENODE_H #include #include "switchNodeOne.h" #include #include //////////////////////////////////////////////////////////////////// // Class : SequenceNode // Description : A node that implements the ability to switch out // what node is rendered based on time //////////////////////////////////////////////////////////////////// class EXPCL_PANDA SequenceNode : public SwitchNodeOne, public TimedCycle { PUBLISHED: SequenceNode(const string &initial_name = ""); SequenceNode(float switch_time, const string &initial_name = ""); void set_switch_time(float switch_time); public: virtual Node *make_copy() const; virtual void compute_switch(RenderTraverser *trav); public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &me); static TypedWritable *make_SequenceNode(const FactoryParams ¶ms); protected: void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type( void ) { return _type_handle; } static void init_type( void ) { SwitchNodeOne::init_type(); register_type( _type_handle, "SequenceNode", SwitchNodeOne::get_class_type() ); } virtual TypeHandle get_type( void ) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif