// Filename: switchNodeOne.h // Created by: drose (15May01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef SWITCHNODEONE_H #define SWITCHNODEONE_H #include #include #include "config_switchnode.h" class RenderTraverser; class ArcChain; //////////////////////////////////////////////////////////////////// // Class : SwitchNodeOne // Description : A specialization on SwitchNode for the common kind of // switching node that will only select one child of its // several available. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA SwitchNodeOne : public SwitchNode { PUBLISHED: INLINE SwitchNodeOne(const string &name = ""); INLINE SwitchNodeOne(const SwitchNodeOne ©); INLINE void operator = (const SwitchNodeOne ©); public: virtual bool is_child_visible(TypeHandle type, int index); protected: INLINE void select_child(int index); private: int _selected_child_index; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { SwitchNode::init_type(); register_type( _type_handle, "SwitchNodeOne", SwitchNode::get_class_type() ); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "switchNodeOne.I" #endif