// Filename: graphicsWindowInputDevice.I // Created by: drose (24May00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::Default Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE GraphicsWindowInputDevice:: GraphicsWindowInputDevice() { _flags = 0; } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::get_name // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE string GraphicsWindowInputDevice:: get_name() const { return _name; } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::has_pointer // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE bool GraphicsWindowInputDevice:: has_pointer() const { return ((_flags & IDF_has_pointer) != 0); } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::has_keyboard // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE bool GraphicsWindowInputDevice:: has_keyboard() const { return ((_flags & IDF_has_keyboard) != 0); } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::get_pointer // Access: Public // Description: Returns the MouseData associated with the input // device's pointer. //////////////////////////////////////////////////////////////////// INLINE const MouseData &GraphicsWindowInputDevice:: get_pointer() const { return _mouse_data; } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::set_pointer_in_window // Access: Public // Description: To be called by a particular kind of GraphicsWindow // to indicate that the pointer is within the window, at // the given pixel coordinates. //////////////////////////////////////////////////////////////////// INLINE void GraphicsWindowInputDevice:: set_pointer_in_window(int x, int y) { _mouse_data._in_window = true; _mouse_data._xpos = x; _mouse_data._ypos = y; } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::set_pointer_out_of_window // Access: Public // Description: To be called by a particular kind of GraphicsWindow // to indicate that the pointer is no longer within the // window. //////////////////////////////////////////////////////////////////// INLINE void GraphicsWindowInputDevice:: set_pointer_out_of_window() { _mouse_data._in_window = false; } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::operator == // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE bool GraphicsWindowInputDevice:: operator == (const GraphicsWindowInputDevice &) const { return true; } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::operator != // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE bool GraphicsWindowInputDevice:: operator != (const GraphicsWindowInputDevice &) const { return false; } //////////////////////////////////////////////////////////////////// // Function: GraphicsWindowInputDevice::operator < // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE bool GraphicsWindowInputDevice:: operator < (const GraphicsWindowInputDevice &) const { return false; }