// Filename: camera.h // Created by: drose (26Feb02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef CAMERA_H #define CAMERA_H #include "pandabase.h" #include "lensNode.h" #include "nodePath.h" #include "weakNodePath.h" #include "drawMask.h" #include "renderState.h" #include "pointerTo.h" #include "pmap.h" class DisplayRegion; class AuxSceneData; //////////////////////////////////////////////////////////////////// // Class : Camera // Description : A node that can be positioned around in the scene // graph to represent a point of view for rendering a // scene. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA Camera : public LensNode { PUBLISHED: Camera(const string &name); protected: Camera(const Camera ©); public: virtual ~Camera(); virtual PandaNode *make_copy() const; virtual bool safe_to_flatten() const; virtual bool safe_to_transform() const; PUBLISHED: INLINE void set_active(bool active); INLINE bool is_active() const; INLINE void set_scene(const NodePath &scene); INLINE const NodePath &get_scene() const; INLINE int get_num_display_regions() const; INLINE DisplayRegion *get_display_region(int n) const; INLINE void set_camera_mask(DrawMask mask); INLINE DrawMask get_camera_mask() const; INLINE void set_cull_center(const NodePath &cull_center); INLINE const NodePath &get_cull_center() const; INLINE void set_initial_state(const RenderState *state); INLINE CPT(RenderState) get_initial_state() const; INLINE void set_tag_state_key(const string &tag_state_key); INLINE const string &get_tag_state_key() const; void set_tag_state(const string &tag_state, const RenderState *state); void clear_tag_state(const string &tag_state); bool has_tag_state(const string &tag_state) const; CPT(RenderState) get_tag_state(const string &tag_state) const; void set_aux_scene_data(const NodePath &node_path, AuxSceneData *data); bool clear_aux_scene_data(const NodePath &node_path); AuxSceneData *get_aux_scene_data(const NodePath &node_path) const; void list_aux_scene_data(ostream &out) const; int cleanup_aux_scene_data(); private: void add_display_region(DisplayRegion *display_region); void remove_display_region(DisplayRegion *display_region); bool _active; NodePath _scene; NodePath _cull_center; DrawMask _camera_mask; typedef pvector DisplayRegions; DisplayRegions _display_regions; CPT(RenderState) _initial_state; string _tag_state_key; typedef pmap TagStates; TagStates _tag_states; typedef pmap AuxData; AuxData _aux_data; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LensNode::init_type(); register_type(_type_handle, "Camera", LensNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class DisplayRegion; }; #include "camera.I" #endif