// Filename: vertexDataBuffer.h // Created by: drose (14May07) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef VERTEXDATABUFFER_H #define VERTEXDATABUFFER_H #include "pandabase.h" #include "vertexDataBook.h" #include "vertexDataBlock.h" #include "pointerTo.h" #include "virtualFile.h" #include "pStatCollector.h" #include "lightMutex.h" #include "lightMutexHolder.h" //////////////////////////////////////////////////////////////////// // Class : VertexDataBuffer // Description : A block of bytes that stores the actual raw vertex // data referenced by a GeomVertexArrayData object. // // At any point, a buffer may be in any of two states: // // independent - the buffer's memory is resident, and // owned by the VertexDataBuffer object itself (in // _resident_data). In this state, _reserved_size might // be greater than or equal to _size. // // paged - the buffer's memory is owned by a // VertexDataBlock. That block might itself be // resident, compressed, or paged to disk. If it is // resident, the memory may still be accessed directly // from the block. However, this memory is considered // read-only. In this state, _reserved_size will always // equal _size. // // VertexDataBuffers start out in independent state. // They get moved to paged state when their owning // GeomVertexArrayData objects get evicted from the // _independent_lru. They can get moved back to // independent state if they are modified // (e.g. get_write_pointer() or realloc() is called). // // The idea is to keep the highly dynamic and // frequently-modified VertexDataBuffers resident in // easy-to-access memory, while collecting the static // and rarely accessed VertexDataBuffers together onto // pages, where they may be written to disk as a block // when necessary. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ VertexDataBuffer { public: INLINE VertexDataBuffer(); INLINE VertexDataBuffer(size_t size); INLINE VertexDataBuffer(const VertexDataBuffer ©); void operator = (const VertexDataBuffer ©); INLINE ~VertexDataBuffer(); INLINE const unsigned char *get_read_pointer(bool force) const; INLINE unsigned char *get_write_pointer(); INLINE size_t get_size() const; INLINE size_t get_reserved_size() const; INLINE void set_size(size_t size); INLINE void clean_realloc(size_t reserved_size); INLINE void unclean_realloc(size_t reserved_size); INLINE void clear(); INLINE void page_out(VertexDataBook &book); void swap(VertexDataBuffer &other); private: void do_clean_realloc(size_t size); void do_unclean_realloc(size_t size); void do_page_out(VertexDataBook &book); void do_page_in(); unsigned char *_resident_data; size_t _size; size_t _reserved_size; PT(VertexDataBlock) _block; LightMutex _lock; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { register_type(_type_handle, "VertexDataBuffer"); } private: static TypeHandle _type_handle; }; #include "vertexDataBuffer.I" #endif