/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file physxController.h * @author enn0x * @date 2009-09-24 */ #ifndef PHYSXCONTROLLER_H #define PHYSXCONTROLLER_H #include "pandabase.h" #include "pointerTo.h" #include "luse.h" #include "physxObject.h" #include "physxEnums.h" #include "physx_includes.h" class PhysxActor; /** * Abstract base class for character controllers. */ class EXPCL_PANDAPHYSX PhysxController : public PhysxObject, public PhysxEnums { PUBLISHED: void release(); PhysxActor *get_actor() const; void set_pos(const LPoint3f &pos); void set_sharpness(float sharpness); void set_collision(bool enable); void set_min_distance(float min_dist); void set_step_offset(float offset); LPoint3f get_pos() const; float get_sharpness() const; void set_global_speed(const LVector3f &speed); void set_local_speed(const LVector3f &speed); void set_omega(float omega); void set_h(float heading); float get_h() const; void report_scene_changed(); void start_jump(float v0); void stop_jump(); INLINE void ls() const; INLINE void ls(ostream &out, int indent_level=0) const; public: void update_controller(float dt); static PhysxController *factory(NxControllerType shapeType); virtual NxController *ptr() const = 0; virtual void link(NxController *controllerPtr) = 0; virtual void unlink() = 0; protected: INLINE PhysxController(); private: NxReal get_jump_height(float dt, NxVec3 &gravity); float _sharpness; float _min_dist; bool _jumping; float _jump_time; float _jump_v0; float _omega; float _heading; NxVec3 _speed; NxVec3 _up_vector; NxQuat _up_quat; NxQuat _up_quat_inv; NxHeightFieldAxis _up_axis; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PhysxObject::init_type(); register_type(_type_handle, "PhysxController", PhysxObject::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxController.I" #endif // PHYSXCONTROLLER_H