// Filename: animBundleNode.I // Created by: drose (06Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: AnimBundleNode::Constructor // Access: Public // Description: The AnimBundle and its node should be constructed // together. Generally, the derived classes of // AnimBundleNode will automatically create a AnimBundle // of the appropriate type, and pass it up to this // constructor. //////////////////////////////////////////////////////////////////// INLINE AnimBundleNode:: AnimBundleNode(const string &name, AnimBundle *bundle) : PandaNode(name), _bundle(bundle) { } //////////////////////////////////////////////////////////////////// // Function: AnimBundleNode::Default Constructor // Access: Protected // Description: For internal use only. //////////////////////////////////////////////////////////////////// INLINE AnimBundleNode:: AnimBundleNode() : PandaNode("") { } //////////////////////////////////////////////////////////////////// // Function: AnimBundleNode::Copy Constructor // Access: Protected // Description: Use make_copy() or copy_subgraph() to copy one of // these. Copying a AnimBundleNode will always force a // deep copy of the PartGroup hierarchy. //////////////////////////////////////////////////////////////////// INLINE AnimBundleNode:: AnimBundleNode(const AnimBundleNode ©) : PandaNode(copy), _bundle(copy._bundle) { } //////////////////////////////////////////////////////////////////// // Function: AnimBundleNode::get_bundle // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE AnimBundle *AnimBundleNode:: get_bundle() const { return _bundle; }