/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file p3dWinSplashWindow.h * @author drose * @date 2009-06-17 */ #ifndef P3DWINSPLASHWINDOW_H #define P3DWINSPLASHWINDOW_H #include "p3d_plugin_common.h" #ifdef _WIN32 #include "p3dSplashWindow.h" #include "p3d_lock.h" #include /** * This is the Windows implementation of the initial-download window. */ class P3DWinSplashWindow : public P3DSplashWindow { public: P3DWinSplashWindow(P3DInstance *inst, bool make_visible); virtual ~P3DWinSplashWindow(); virtual void set_wparams(const P3DWindowParams &wparams); virtual void set_visible(bool visible); virtual void set_image_filename(const std::string &image_filename, ImagePlacement image_placement); virtual void set_install_label(const std::string &install_label); virtual void set_install_progress(double install_progress, bool is_progress_known, size_t received_data); virtual void request_keyboard_focus(); static void register_window_class(); static void unregister_window_class(); protected: virtual void button_click_detected(); private: void start_thread(); void stop_thread(); private: class WinImageData; // These methods run only within the window thread. void thread_run(); static DWORD WINAPI win_thread_run(LPVOID data); void make_window(); void update_image(WinImageData &image); void close_window(); void paint_window(HDC dc); bool paint_image(HDC dc, const WinImageData &image, bool use_alpha); void paint_progress_bar(HDC dc); LRESULT window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); static LRESULT WINAPI st_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); private: class WinImageData : public ImageData { public: inline WinImageData(); inline ~WinImageData(); void dump_image(); std::string _filename; bool _filename_changed; HBITMAP _bitmap; }; WinImageData _background_image; WinImageData _button_ready_image; WinImageData _button_rollover_image; WinImageData _button_click_image; bool _got_install; std::string _install_label; double _install_progress; bool _progress_known; size_t _received_data; LOCK _install_lock; ButtonState _drawn_bstate; std::string _drawn_label; double _drawn_progress; bool _drawn_progress_known; size_t _drawn_received_data; int _focus_seq; int _request_focus_tick; bool _thread_continue; bool _thread_running; HANDLE _thread; DWORD _thread_id; HWND _hwnd; HFONT _font; HBRUSH _fg_brush; HBRUSH _bg_brush; HBRUSH _bar_brush; HBRUSH _bar_bg_brush; static bool _registered_window_class; }; #include "p3dWinSplashWindow.I" #endif // _WIN32 #endif