/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file p3d_plugin_common.h * @author drose * @date 2009-05-29 */ #ifndef P3D_PLUGIN_COMMON #define P3D_PLUGIN_COMMON // This header file is included by all C++ files in this directory that // contribute to p3d_plugin; it provides some common symbol declarations. #define P3D_FUNCTION_PROTOTYPES // #define BUILDING_P3D_PLUGIN #define TIXML_USE_STL // It's a good idea to pick up this header file, even though we don't actually // link with dtool. This header file defines useful system-wide config // settings. #include "dtool_config.h" #include "p3d_plugin.h" #include "p3d_lock.h" #include #include #include #include // Appears in p3dInstanceManager.cxx. extern std::ostream *nout_stream; #define nout (*nout_stream) // Appears in p3d_plugin.cxx. extern LOCK _api_lock; // A convenience function for formatting a generic P3D_object to an ostream. inline std::ostream & operator << (std::ostream &out, P3D_object &value) { int size = P3D_OBJECT_GET_REPR(&value, nullptr, 0); char *buffer = new char[size]; P3D_OBJECT_GET_REPR(&value, buffer, size); out.write(buffer, size); delete[] buffer; return out; } #endif