// Filename: forceNode.h // Created by: charles (02Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef FORCENODE_H #define FORCENODE_H #include "pandaNode.h" #include "pvector.h" #include "baseForce.h" //////////////////////////////////////////////////////////////////// // Class : ForceNode // Description : A force that lives in the scene graph and is // therefore subject to local coordinate systems. // An example of this would be simulating gravity // in a rotating space station. or something. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS ForceNode : public PandaNode { PUBLISHED: ForceNode(const string &name); INLINE void clear(); INLINE BaseForce *get_force(int index) const; INLINE int get_num_forces() const; INLINE void add_force(BaseForce *force); void add_forces_from(const ForceNode &other); void remove_force(BaseForce *f); void remove_force(int index); virtual void output(ostream &out) const; virtual void write_forces(ostream &out, unsigned int indent=0) const; virtual void write(ostream &out, unsigned int indent=0) const; public: virtual ~ForceNode(); virtual bool safe_to_flatten() const { return false; } virtual PandaNode *make_copy() const; protected: ForceNode(const ForceNode ©); private: typedef pvector< PT(BaseForce) > ForceVector; ForceVector _forces; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PandaNode::init_type(); register_type(_type_handle, "ForceNode", PandaNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "forceNode.I" #endif // FORCENODE_H