// Filename: lorientation_src.h // Created by: frang, charles (23Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// class FLOATNAME(LRotation); //////////////////////////////////////////////////////////////////////// // Class : LOrientation // Description : This is a unit quaternion representing an orientation. //////////////////////////////////////////////////////////////////////// class EXPCL_PANDA_LINMATH FLOATNAME(LOrientation) : public FLOATNAME(LQuaternion) { PUBLISHED: INLINE_LINMATH FLOATNAME(LOrientation)(); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LQuaternion)&); INLINE_LINMATH FLOATNAME(LOrientation)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LVector3) &, float); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix3) &); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &); INLINE_LINMATH FLOATNAME(LOrientation) operator * (const FLOATNAME(LRotation) &other) const; INLINE_LINMATH FLOATNAME(LOrientation) operator * (const FLOATNAME(LQuaternion) &other) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lorientation_src.I"