// Filename: lrotation_src.h // Created by: frang, charles (23Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // Class : LRotation // Description : This is a unit quaternion representing a rotation. //////////////////////////////////////////////////////////////////////// class EXPCL_PANDA_LINMATH FLOATNAME(LRotation) : public FLOATNAME(LQuaternion) { PUBLISHED: INLINE_LINMATH FLOATNAME(LRotation)(); INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LQuaternion) &); INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LRotation)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE); INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LVector3) &, FLOATTYPE); INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LMatrix3) &); INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LMatrix4) &); INLINE_LINMATH FLOATNAME(LRotation)(FLOATTYPE, FLOATTYPE, FLOATTYPE); INLINE_LINMATH FLOATNAME(LRotation) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LRotation) operator / (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LRotation) operator * (const FLOATNAME(LRotation) &other) const; INLINE_LINMATH FLOATNAME(LQuaternion) operator * (const FLOATNAME(LQuaternion) &other) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lrotation_src.I"