// Filename: shaderInput.cxx // Created by: jyelon (01Sep05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "shaderInput.h" TypeHandle ShaderInput::_type_handle; //////////////////////////////////////////////////////////////////// // Function: ShaderInput::get_blank // Access: Public, Static // Description: Returns a static ShaderInput object with // name NULL, priority zero, type INVALID, and // all value-fields cleared. //////////////////////////////////////////////////////////////////// const ShaderInput *ShaderInput:: get_blank() { static CPT(ShaderInput) blank; if (blank == 0) { blank = new ShaderInput(NULL, 0); } return blank; } //////////////////////////////////////////////////////////////////// // Function: ShaderInput::register_with_read_factory // Access: Public, Static // Description: //////////////////////////////////////////////////////////////////// void ShaderInput:: register_with_read_factory() { // IMPLEMENT ME }