// Filename: depthWriteAttrib.cxx // Created by: drose (04Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #include "depthWriteAttrib.h" #include "attribSlots.h" #include "graphicsStateGuardianBase.h" #include "dcast.h" #include "bamReader.h" #include "bamWriter.h" #include "datagram.h" #include "datagramIterator.h" TypeHandle DepthWriteAttrib::_type_handle; //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::make // Access: Published, Static // Description: Constructs a new DepthWriteAttrib object. //////////////////////////////////////////////////////////////////// CPT(RenderAttrib) DepthWriteAttrib:: make(DepthWriteAttrib::Mode mode) { DepthWriteAttrib *attrib = new DepthWriteAttrib(mode); return return_new(attrib); } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::output // Access: Public, Virtual // Description: //////////////////////////////////////////////////////////////////// void DepthWriteAttrib:: output(ostream &out) const { out << get_type() << ":"; switch (get_mode()) { case M_off: out << "off"; break; case M_on: out << "on"; break; } } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::compare_to_impl // Access: Protected, Virtual // Description: Intended to be overridden by derived DepthWriteAttrib // types to return a unique number indicating whether // this DepthWriteAttrib is equivalent to the other one. // // This should return 0 if the two DepthWriteAttrib objects // are equivalent, a number less than zero if this one // should be sorted before the other one, and a number // greater than zero otherwise. // // This will only be called with two DepthWriteAttrib // objects whose get_type() functions return the same. //////////////////////////////////////////////////////////////////// int DepthWriteAttrib:: compare_to_impl(const RenderAttrib *other) const { const DepthWriteAttrib *ta; DCAST_INTO_R(ta, other, 0); return (int)_mode - (int)ta->_mode; } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::make_default_impl // Access: Protected, Virtual // Description: Intended to be overridden by derived DepthWriteAttrib // types to specify what the default property for a // DepthWriteAttrib of this type should be. // // This should return a newly-allocated DepthWriteAttrib of // the same type that corresponds to whatever the // standard default for this kind of DepthWriteAttrib is. //////////////////////////////////////////////////////////////////// RenderAttrib *DepthWriteAttrib:: make_default_impl() const { return new DepthWriteAttrib; } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::store_into_slot // Access: Public, Virtual // Description: Stores this attrib into the appropriate slot of // an object of class AttribSlots. //////////////////////////////////////////////////////////////////// void DepthWriteAttrib:: store_into_slot(AttribSlots *slots) const { slots->_depth_write = this; } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::register_with_read_factory // Access: Public, Static // Description: Tells the BamReader how to create objects of type // DepthWriteAttrib. //////////////////////////////////////////////////////////////////// void DepthWriteAttrib:: register_with_read_factory() { BamReader::get_factory()->register_factory(get_class_type(), make_from_bam); } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::write_datagram // Access: Public, Virtual // Description: Writes the contents of this object to the datagram // for shipping out to a Bam file. //////////////////////////////////////////////////////////////////// void DepthWriteAttrib:: write_datagram(BamWriter *manager, Datagram &dg) { RenderAttrib::write_datagram(manager, dg); dg.add_int8(_mode); } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::make_from_bam // Access: Protected, Static // Description: This function is called by the BamReader's factory // when a new object of type DepthWriteAttrib is encountered // in the Bam file. It should create the DepthWriteAttrib // and extract its information from the file. //////////////////////////////////////////////////////////////////// TypedWritable *DepthWriteAttrib:: make_from_bam(const FactoryParams ¶ms) { DepthWriteAttrib *attrib = new DepthWriteAttrib; DatagramIterator scan; BamReader *manager; parse_params(params, scan, manager); attrib->fillin(scan, manager); return attrib; } //////////////////////////////////////////////////////////////////// // Function: DepthWriteAttrib::fillin // Access: Protected // Description: This internal function is called by make_from_bam to // read in all of the relevant data from the BamFile for // the new DepthWriteAttrib. //////////////////////////////////////////////////////////////////// void DepthWriteAttrib:: fillin(DatagramIterator &scan, BamReader *manager) { RenderAttrib::fillin(scan, manager); _mode = (Mode)scan.get_int8(); }