// Filename: sceneGraphReducer.I // Created by: drose (14Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE SceneGraphReducer:: SceneGraphReducer() : _combine_radius(0.0f) { } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::Destructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE SceneGraphReducer:: ~SceneGraphReducer() { } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::set_combine_radius // Access: Published // Description: Specifies the radius that is used in conjunction with // CS_within_radius to decide whether a subgraph's // siblings should be combined into a single node or // not. // // If the CS_within_radius bit is included in the // combine_siblings_bits parameter passed to flatten, // than any nodes whose bounding volume is smaller than // the indicated radius will be combined together (as if // CS_other were set). //////////////////////////////////////////////////////////////////// INLINE void SceneGraphReducer:: set_combine_radius(float combine_radius) { _combine_radius = combine_radius; } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::get_combine_radius // Access: Published // Description: Returns the radius that is used in conjunction with // CS_within_radius. See set_combine_radius(). //////////////////////////////////////////////////////////////////// INLINE float SceneGraphReducer:: get_combine_radius() const { return _combine_radius; } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::apply_attribs // Access: Published // Description: Walks the scene graph, accumulating attribs of // the indicated types, applying them to the vertices, // and removing them from the scene graph. This has a // performance optimization benefit in itself, but is // especially useful to pave the way for a call to // flatten() and greatly improve the effectiveness of // the flattening operation. // // Multiply instanced geometry is duplicated before the // attribs are applied. // // Of course, this operation does make certain dynamic // operations impossible. //////////////////////////////////////////////////////////////////// INLINE void SceneGraphReducer:: apply_attribs(PandaNode *node, int attrib_types) { PStatTimer timer(_apply_collector); AccumulatedAttribs attribs; r_apply_attribs(node, attribs, attrib_types, _transformer); } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::apply_attribs // Access: Published // Description: This flavor of apply_attribs() can be called // recursively from within another flatten process // (e.g. from PandaNode::apply_attribs_to_vertices()). // The parameters were presumably received from a parent // SceneGraphReducer object. //////////////////////////////////////////////////////////////////// INLINE void SceneGraphReducer:: apply_attribs(PandaNode *node, const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer) { r_apply_attribs(node, attribs, attrib_types, transformer); } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::collect_vertex_data // Access: Published // Description: Collects all different GeomVertexData blocks that // have compatible formats at this node and below into a // single, unified block (or at least multiple larger // blocks). This is intended to reduce rendering // overhead incurred by switching vertex buffers. // // The set of bits passed in collect_bits indicates // which properties are used to differentiate // GeomVertexData blocks. If it is 0, then more blocks // will be combined together than if it is nonzero. //////////////////////////////////////////////////////////////////// INLINE int SceneGraphReducer:: collect_vertex_data(PandaNode *root, int collect_bits) { PStatTimer timer(_collect_collector); return r_collect_vertex_data(root, collect_bits, _transformer); } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::make_nonindexed // Access: Published // Description: Converts indexed geometry to nonindexed geometry at // the indicated node and below, by duplicating vertices // where necessary. The parameter nonindexed_bits is a // union of bits defined in // SceneGraphReducer::MakeNonindexed, which specifes // which types of geometry to avoid making nonindexed. //////////////////////////////////////////////////////////////////// INLINE int SceneGraphReducer:: make_nonindexed(PandaNode *root, int nonindexed_bits) { PStatTimer timer(_make_nonindexed_collector); return r_make_nonindexed(root, nonindexed_bits); } //////////////////////////////////////////////////////////////////// // Function: SceneGraphReducer::unify // Access: Published // Description: Calls unify() on every GeomNode at this level and // below. //////////////////////////////////////////////////////////////////// INLINE void SceneGraphReducer:: unify(PandaNode *root) { PStatTimer timer(_unify_collector); r_unify(root); }