// Filename: lvecBase4_ext_src.I // Created by: rdb (02Jan11) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef CPPPARSER IMPORT_THIS struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase2); IMPORT_THIS struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase3); IMPORT_THIS struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase4); #endif //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__setitem__ // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_LINMATH void Extension:: __setitem__(int i, FLOATTYPE v) { nassertv(i >= 0 && i < 4); _this->_v(i) = v; } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::python_repr // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE_LINMATH void Extension:: python_repr(ostream &out, const string &class_name) const { out << class_name << "(" << MAYBE_ZERO(_this->_v(0)) << ", " << MAYBE_ZERO(_this->_v(1)) << ", " << MAYBE_ZERO(_this->_v(2)) << ", " << MAYBE_ZERO(_this->_v(3)) << ")"; } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__reduce__ // Access: Published // Description: This special Python method is implement to provide // support for the pickle module. //////////////////////////////////////////////////////////////////// INLINE_LINMATH PyObject *Extension:: __reduce__(PyObject *self) const { // We should return at least a 2-tuple, (Class, (args)): the // necessary class object whose constructor we should call // (e.g. this), and the arguments necessary to reconstruct this // object. PyObject *this_class = PyObject_Type(self); if (this_class == NULL) { return NULL; } PyObject *result = Py_BuildValue("(O(ffff))", this_class, (*_this)[0], (*_this)[1], (*_this)[2], (*_this)[3]); Py_DECREF(this_class); return result; } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__getattr__ // Access: Published // Description: This is used to implement swizzle masks. //////////////////////////////////////////////////////////////////// INLINE_LINMATH PyObject *Extension:: __getattr__(const string &attr_name) const { // Validate the attribute name. for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { if (*it < 'w' || *it > 'z') { return NULL; } } switch (attr_name.size()) { case 1: if (attr_name[0] == 'w') { return PyFloat_FromDouble(_this->_v(3)); } else { return PyFloat_FromDouble(_this->_v(attr_name[0] - 'x')); } case 2: { FLOATNAME(LVecBase2) *vec = new FLOATNAME(LVecBase2); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase2), true, false); } case 3: { FLOATNAME(LVecBase3) *vec = new FLOATNAME(LVecBase3); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase3), true, false); } case 4: { FLOATNAME(LVecBase4) *vec = new FLOATNAME(LVecBase4); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); vec->_v(3) = _this->_v((attr_name[3] == 'w') ? 3 : attr_name[3] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase4), true, false); } } return NULL; } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__setattr__ // Access: Published // Description: This is used to implement write masks. //////////////////////////////////////////////////////////////////// INLINE_LINMATH int Extension:: __setattr__(PyObject *self, const string &attr_name, PyObject *assign) { #ifndef NDEBUG // Validate the attribute name. for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { if (*it < 'w' || *it > 'z') { PyTypeObject *tp = self->ob_type; PyErr_Format(PyExc_AttributeError, "'%.100s' object has no attribute '%.200s'", tp->tp_name, attr_name.c_str()); return -1; } } #endif // It is a sequence, perhaps another vector? if (PySequence_Check(assign)) { // Whoosh. PyObject* fast = PySequence_Fast(assign, ""); nassertr(fast != NULL, -1); // Let's be strict about size mismatches, to prevent user error. if (PySequence_Fast_GET_SIZE(fast) != (int)attr_name.size()) { PyErr_SetString(PyExc_ValueError, "length mismatch"); Py_DECREF(fast); return -1; } // Get a pointer to the items, iterate over it and // perform our magic assignment. Fast fast. Oh yeah. PyObject** items = PySequence_Fast_ITEMS(fast); for (size_t i = 0; i < attr_name.size(); ++i) { PyObject* fl = PyNumber_Float(items[i]); if (fl == NULL) { // Oh darn. Not when we've come this far. PyErr_SetString(PyExc_ValueError, "a sequence of floats is required"); Py_DECREF(fast); return -1; } double value = PyFloat_AS_DOUBLE(fl); Py_DECREF(fl); _this->_v((attr_name[i] == 'w') ? 3 : attr_name[i] - 'x') = value; } Py_DECREF(fast); } else { // Maybe it's a single floating-point value. PyObject* fl = PyNumber_Float(assign); if (fl == NULL) { // It's not a floating-point value either? // Sheesh, I don't know what to do with it then. if (attr_name.size() == 1) { PyErr_SetString(PyExc_ValueError, "a float is required"); } else { PyErr_Format(PyExc_ValueError, "'%.200s' object is not iterable", assign->ob_type->tp_name); } return -1; } double value = PyFloat_AS_DOUBLE(fl); Py_DECREF(fl); // Loop through the components in the attribute name, // and assign the floating-point value to every one of them. for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { _this->_v(((*it) == 'w') ? 3 : (*it) - 'x') = value; } } return 0; } //////////////////////////////////////////////////////////////////// // Function: UnalignedLVecBase4::__setitem__ // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_LINMATH void Extension:: __setitem__(int i, FLOATTYPE v) { nassertv(i >= 0 && i < 4); _this->_v(i) = v; }