// Filename: bitMaskTransition.h // Created by: drose (08Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef BITMASKTRANSITION_H #define BITMASKTRANSITION_H #include #include "nodeTransition.h" class NodeRelation; //////////////////////////////////////////////////////////////////// // Class : BitMaskTransition // Description : This is an abstract template class that encapsulates // transitions on a bitmask. Each transition may add // and/or remove bits from the accumulated bitmask. // // It's the base class for a number of scene graph // transitions like DrawMaskTransition and // CollideMaskTransition. //////////////////////////////////////////////////////////////////// template class BitMaskTransition : public NodeTransition { protected: INLINE_GRAPH BitMaskTransition(); INLINE_GRAPH BitMaskTransition(const MaskType &and, const MaskType &or); INLINE_GRAPH BitMaskTransition(const BitMaskTransition ©); INLINE_GRAPH void operator = (const BitMaskTransition ©); public: INLINE_GRAPH void set_and(const MaskType &and); INLINE_GRAPH const MaskType &get_and() const; INLINE_GRAPH void set_or(const MaskType &or); INLINE_GRAPH const MaskType &get_or() const; virtual NodeTransition *compose(const NodeTransition *other) const; virtual NodeTransition *invert() const; virtual void output(ostream &out) const; protected: virtual int internal_compare_to(const NodeTransition *other) const; virtual void internal_generate_hash(GraphHashGenerator &hashgen) const; protected: virtual BitMaskTransition * make_with_masks(const MaskType &and, const MaskType &or) const=0; private: MaskType _and, _or; public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { NodeTransition::init_type(); MaskType::init_type(); register_type(_type_handle, string("BitMaskTransition<") + MaskType::get_class_type().get_name() + ">", NodeTransition::get_class_type()); } private: static TypeHandle _type_handle; }; #include "bitMaskTransition.T" #endif