// Filename: glShaderContext_src.h // Created by: jyelon (01Sep05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef OPENGLES_1 #include "pandabase.h" #include "string_utils.h" #include "internalName.h" #include "shader.h" #include "shaderContext.h" #include "deletedChain.h" class CLP(GraphicsStateGuardian); //////////////////////////////////////////////////////////////////// // Class : GLShaderContext // Description : xyz //////////////////////////////////////////////////////////////////// class EXPCL_GL CLP(ShaderContext): public ShaderContext { public: friend class CLP(GraphicsStateGuardian); typedef CLP(GraphicsStateGuardian) GSG; CLP(ShaderContext)(Shader *s, GSG *gsg); ~CLP(ShaderContext)(); ALLOC_DELETED_CHAIN(CLP(ShaderContext)); INLINE bool valid(void); void bind(GSG *gsg, bool reissue_parameters = true); void unbind(GSG *gsg); void issue_parameters(GSG *gsg, int altered); void disable_shader_vertex_arrays(GSG *gsg); bool update_shader_vertex_arrays(CLP(ShaderContext) *prev, GSG *gsg, bool force); void disable_shader_texture_bindings(GSG *gsg); void update_shader_texture_bindings(CLP(ShaderContext) *prev, GSG *gsg); INLINE bool uses_standard_vertex_arrays(void); INLINE bool uses_custom_vertex_arrays(void); INLINE bool uses_custom_texture_bindings(void); private: #if defined(HAVE_CG) && !defined(OPENGLES) CGcontext _cg_context; CGprogram _cg_vprogram; CGprogram _cg_fprogram; CGprogram _cg_gprogram; pvector _cg_parameter_map; #endif GLuint _glsl_program; GLuint _glsl_vshader; GLuint _glsl_fshader; GLuint _glsl_gshader; GLuint _glsl_tcshader; GLuint _glsl_teshader; pvector _glsl_parameter_map; int _stage_offset; // Avoid using this! It merely exists so the // destructor has access to the extension functions. WPT(GSG) _last_gsg; bool _uses_standard_vertex_arrays; void glsl_report_shader_errors(GSG *gsg, unsigned int shader); void glsl_report_program_errors(GSG *gsg, unsigned int program); unsigned int glsl_compile_entry_point(GSG *gsg, Shader::ShaderType type); bool glsl_compile_shader(GSG *gsg); bool parse_and_set_short_hand_shader_vars(Shader::ShaderArgId &arg_id, Shader *s); void release_resources(GSG *gsg); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedObject::init_type(); register_type(_type_handle, CLASSPREFIX_QUOTED "ShaderContext", TypedObject::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "glShaderContext_src.I" #endif // OPENGLES_1