// Filename: eggPoolUniquifier.h // Created by: drose (09Nov00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef EGGPOOLUNIQUIFIER_H #define EGGPOOLUNIQUIFIER_H #include "pandabase.h" #include "eggNameUniquifier.h" //////////////////////////////////////////////////////////////////// // Class : EggPoolUniquifier // Description : This is a specialization of EggNameUniquifier to // generate unique names for textures, materials, and // vertex pools prior to writing out an egg file. It's // automatically called by EggData prior to writing out // an egg file. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAEGG EggPoolUniquifier : public EggNameUniquifier { PUBLISHED: EggPoolUniquifier(); virtual string get_category(EggNode *node); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggNameUniquifier::init_type(); register_type(_type_handle, "EggPoolUniquifier", EggNameUniquifier::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif