// Filename: asyncTaskSequence.h // Created by: drose (04Oct08) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef ASYNCTASKSEQUENCE_H #define ASYNCTASKSEQUENCE_H #include "pandabase.h" #include "asyncTask.h" #include "asyncTaskCollection.h" class AsyncTaskManager; //////////////////////////////////////////////////////////////////// // Class : AsyncTaskSequence // Description : A special kind of task that serves as a list of tasks // internally. Each task on the list is executed in // sequence, one per epoch. // // This is similar to a Sequence interval, though it has // some slightly different abilities. For instance, // although you can't start at any arbitrary point in // the sequence, you can construct a task sequence whose // duration changes during playback. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_EVENT AsyncTaskSequence : public AsyncTask, public AsyncTaskCollection { PUBLISHED: AsyncTaskSequence(const string &name); virtual ~AsyncTaskSequence(); ALLOC_DELETED_CHAIN(AsyncTaskSequence); INLINE void set_repeat_count(int repeat_count); INLINE int get_repeat_count() const; INLINE int get_current_task_index() const; protected: virtual bool is_runnable(); virtual DoneStatus do_task(); virtual void upon_birth(AsyncTaskManager *manager); virtual void upon_death(AsyncTaskManager *manager, bool clean_exit); private: void set_current_task(AsyncTask *task, bool clean_exit); int _repeat_count; int _task_index; PT(AsyncTask) _current_task; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AsyncTask::init_type(); register_type(_type_handle, "AsyncTaskSequence", AsyncTask::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "asyncTaskSequence.I" #endif