// Filename: collisionHandlerQueue.h // Created by: drose (27Jun00) // //////////////////////////////////////////////////////////////////// #ifndef COLLISIONHANDLERQUEUE_H #define COLLISIONHANDLERQUEUE_H #include #include "collisionHandler.h" #include "collisionEntry.h" /////////////////////////////////////////////////////////////////// // Class : CollisionHandlerQueue // Description : A special kind of CollisionHandler that does nothing // except remember the CollisionEntries detected the // last pass. This set of CollisionEntries may then be // queried by the calling function. It's primarily // useful when a simple intersection test is being made, // e.g. for picking from the window. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA CollisionHandlerQueue : public CollisionHandler { PUBLISHED: CollisionHandlerQueue(); public: virtual void begin_group(); virtual void add_entry(CollisionEntry *entry); PUBLISHED: void sort_entries(); int get_num_entries() const; CollisionEntry *get_entry(int n) const; private: typedef vector Entries; Entries _entries; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandler::init_type(); register_type(_type_handle, "CollisionHandlerQueue", CollisionHandler::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif