/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file rectangleLight.cxx * @author rdb * @date 2016-12-19 */ #include "rectangleLight.h" #include "graphicsStateGuardianBase.h" #include "bamWriter.h" #include "bamReader.h" #include "datagram.h" #include "datagramIterator.h" TypeHandle RectangleLight::_type_handle; /** * */ CycleData *RectangleLight::CData:: make_copy() const { return new CData(*this); } /** * Writes the contents of this object to the datagram for shipping out to a * Bam file. */ void RectangleLight::CData:: write_datagram(BamWriter *manager, Datagram &dg) const { dg.add_stdfloat(_max_distance); } /** * This internal function is called by make_from_bam to read in all of the * relevant data from the BamFile for the new Light. */ void RectangleLight::CData:: fillin(DatagramIterator &scan, BamReader *manager) { _max_distance = scan.get_stdfloat(); } /** * */ RectangleLight:: RectangleLight(const std::string &name) : LightLensNode(name) { } /** * Do not call the copy constructor directly; instead, use make_copy() or * copy_subgraph() to make a copy of a node. */ RectangleLight:: RectangleLight(const RectangleLight ©) : LightLensNode(copy), _cycler(copy._cycler) { } /** * Returns a newly-allocated PandaNode that is a shallow copy of this one. It * will be a different pointer, but its internal data may or may not be shared * with that of the original PandaNode. No children will be copied. */ PandaNode *RectangleLight:: make_copy() const { return new RectangleLight(*this); } /** * */ void RectangleLight:: write(std::ostream &out, int indent_level) const { LightLensNode::write(out, indent_level); indent(out, indent_level) << *this << "\n"; } /** * Returns the relative priority associated with all lights of this class. * This priority is used to order lights whose instance priority * (get_priority()) is the same--the idea is that other things being equal, * AmbientLights (for instance) are less important than DirectionalLights. */ int RectangleLight:: get_class_priority() const { return (int)CP_area_priority; } /** * */ void RectangleLight:: bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) { } /** * Tells the BamReader how to create objects of type RectangleLight. */ void RectangleLight:: register_with_read_factory() { BamReader::get_factory()->register_factory(get_class_type(), make_from_bam); } /** * Writes the contents of this object to the datagram for shipping out to a * Bam file. */ void RectangleLight:: write_datagram(BamWriter *manager, Datagram &dg) { LightLensNode::write_datagram(manager, dg); manager->write_cdata(dg, _cycler); } /** * This function is called by the BamReader's factory when a new object of * type RectangleLight is encountered in the Bam file. It should create the * RectangleLight and extract its information from the file. */ TypedWritable *RectangleLight:: make_from_bam(const FactoryParams ¶ms) { RectangleLight *node = new RectangleLight(""); DatagramIterator scan; BamReader *manager; parse_params(params, scan, manager); node->fillin(scan, manager); return node; } /** * This internal function is called by make_from_bam to read in all of the * relevant data from the BamFile for the new RectangleLight. */ void RectangleLight:: fillin(DatagramIterator &scan, BamReader *manager) { LightLensNode::fillin(scan, manager); manager->read_cdata(scan, _cycler); }