// Filename: cullHandler.I // Created by: drose (04Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CullHandler::draw // Access: Public, Static // Description: Draws the indicated CullableObject, with full support // for decals if they are attached to the object. The // appropriate state is set on the GSG before drawing // the object. //////////////////////////////////////////////////////////////////// INLINE void CullHandler:: draw(CullableObject *object, GraphicsStateGuardianBase *gsg, Thread *current_thread) { if (object->_next != (CullableObject *)NULL) { draw_with_decals(object, gsg, current_thread); } else { gsg->set_state_and_transform(object->_state, object->_internal_transform); object->draw(gsg, current_thread); } }