// Filename: plane_src.I // Created by: mike (09Jan97) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: Plane::Constructor // Access: Public // Description: Creates a default plane. This plane happens to // intersect the origin, perpendicular to the Z axis. // It's not clear how useful a default plane is. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Plane):: FLOATNAME(Plane)(void) { _a = 0.0f; _b = 0.0f; _c = 1.0f; _d = 0.0f; } //////////////////////////////////////////////////////////////////// // Function: Plane::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Plane):: FLOATNAME(Plane)(const FLOATNAME(Plane) ©) : _a(copy._a), _b(copy._b), _c(copy._c), _d(copy._d) { } //////////////////////////////////////////////////////////////////// // Function: Plane::Constructor // Access: Public // Description: Constructs a plane given three counter-clockwise // points, as seen from the front of the plane (that is, // viewed from the end of the normal vector, looking // down). //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Plane):: FLOATNAME(Plane)(const FLOATNAME(LPoint3) &a, const FLOATNAME(LPoint3) &b, const FLOATNAME(LPoint3) &c) { FLOATNAME(LVector3) u = b - a; FLOATNAME(LVector3) v = c - a; FLOATNAME(LVector3) p = normalize(cross(u, v)); _a = p[0]; _b = p[1]; _c = p[2]; _d = -dot(p, a); } //////////////////////////////////////////////////////////////////// // Function: Plane::Constructor // Access: Public // Description: Constructs a plane given a surface normal vector and // a point within the plane. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Plane):: FLOATNAME(Plane)(const FLOATNAME(LVector3) &normal, const FLOATNAME(LPoint3) &point) { FLOATNAME(LVector3) p = normalize(normal); _a = p[0]; _b = p[1]; _c = p[2]; _d = -dot(p, point); } //////////////////////////////////////////////////////////////////// // Function: Plane::Operator = // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Plane)& FLOATNAME(Plane):: operator = (const FLOATNAME(Plane)& p) { _a = p._a; _b = p._b; _c = p._c; _d = p._d; return (*this); } //////////////////////////////////////////////////////////////////// // Function: Plane::Operator * LMatrix3 // Access: Public // Description: Transforms the plane by the indicated matrix. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Plane) FLOATNAME(Plane):: operator * (const FLOATNAME(LMatrix3) &mat) const { FLOATNAME(LVector3) new_normal = get_normal() * mat; FLOATNAME(LPoint3) new_point = get_point() * mat; return FLOATNAME(Plane)(new_normal, new_point); } //////////////////////////////////////////////////////////////////// // Function: Plane::Operator * LMatrix4 // Access: Public // Description: Transforms the plane by the indicated matrix. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Plane) FLOATNAME(Plane):: operator * (const FLOATNAME(LMatrix4) &mat) const { FLOATNAME(LVector3) new_normal = get_normal() * mat; FLOATNAME(LPoint3) new_point = get_point() * mat; return FLOATNAME(Plane)(new_normal, new_point); } //////////////////////////////////////////////////////////////////// // Function: Plane::get_normal // Access: Public // Description: Returns the surface normal of the plane. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(LVector3) FLOATNAME(Plane):: get_normal() const { return FLOATNAME(LVector3)(_a, _b, _c); } //////////////////////////////////////////////////////////////////// // Function: Plane::dist_to_plane // Access: Public // Description: Returns the straight-line shortest distance from the // point to the plane. The returned value is positive // if the point is in front of the plane (on the side // with the normal), or negative in the point is behind // the plane (on the opposite side from the normal). // It's zero if the point is exactly in the plane. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATTYPE FLOATNAME(Plane):: dist_to_plane(const FLOATNAME(LPoint3) &point) const { return (_a * point[0] + _b * point[1] + _c * point[2] + _d); } //////////////////////////////////////////////////////////////////// // Function: Plane::intersects_line // Access: Public // Description: Returns true if the plane intersects the infinite // line passing through points p1 and p2, false if the // line is parallel. The points p1 and p2 are used only // to define the Euclidean line; they have no other // bearing on the intersection test. If true, sets // intersection_point to the point of intersection. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL bool FLOATNAME(Plane):: intersects_line(FLOATNAME(LPoint3) &intersection_point, const FLOATNAME(LPoint3) &p1, const FLOATNAME(LPoint3) &p2) const { FLOATTYPE t; if (!intersects_line(t, p1, p2 - p1)) { return false; } intersection_point = p1 + t * (p2 - p1); return true; } //////////////////////////////////////////////////////////////////// // Function: Plane::intersects_line // Access: Public // Description: This flavor of intersects_line() returns a bit more // information about the nature of the intersecting // point. The line is defined via the parametric // equation from + t * delta for all real values of t. // // If there is no intersection with the plane, the // function returns false and leaves t undefined. If // there is an intersection with the plane, the function // returns true and sets t to the parametric value that // defines the point of intersection. That is, t == 0.0f // implies that the intersection occurred exactly at // point from, and t == 1.0f implies at point from + // delta, with other values of t accordingly. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL bool FLOATNAME(Plane):: intersects_line(FLOATTYPE &t, const FLOATNAME(LPoint3) &from, const FLOATNAME(LVector3) &delta) const { FLOATTYPE denom = dot(get_normal(), delta); if (IS_NEARLY_ZERO(denom)) { return false; } t = -(dist_to_plane(from) / denom); return true; } //////////////////////////////////////////////////////////////////// // Function: Plane::output // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Plane):: output(ostream &out) const { out << "Plane(" << _a << " " << _b << " " << _c << " " << _d << ")"; } //////////////////////////////////////////////////////////////////// // Function: Plane::write // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Plane):: write(ostream &out, int indent_level) const { indent(out, indent_level) << *this << "\n"; } //////////////////////////////////////////////////////////////////// // Function: Plane::write_datagram // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Plane):: write_datagram(Datagram &dest) { dest.add_float32(_a); dest.add_float32(_b); dest.add_float32(_c); dest.add_float32(_d); } //////////////////////////////////////////////////////////////////// // Function: Plane::read_datagram // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Plane):: read_datagram(DatagramIterator &source) { _a = source.get_float32(); _b = source.get_float32(); _c = source.get_float32(); _d = source.get_float32(); }