// Filename: vectorDataTransition.h // Created by: drose (25Jan99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef VECTORDATATRANSITION_H #define VECTORDATATRANSITION_H #include #include #include #include #include //////////////////////////////////////////////////////////////////// // Class : VectorDataTransition // Description : A VectorDataAttribute is a special data graph // attribute that is used to pass around a complex // number like a vector or a matrix. The Transition // isn't often used, but it may contain a matrix that // modifies the vector in the attribute. (Note that a // LMatrix4DataAttribute actually derives from // VectorDataAttribute, even though its base type is a // matrix, not a vector.) //////////////////////////////////////////////////////////////////// template class VectorDataTransition : public NodeTransition { public: INLINE VectorDataTransition(); INLINE VectorDataTransition(const MatType &matrix); INLINE VectorDataTransition(const VectorDataTransition ©); INLINE void operator = (const VectorDataTransition ©); public: INLINE bool is_identity() const; INLINE void set_matrix(const MatType &matrix); INLINE const MatType &get_matrix() const; virtual NodeTransition *compose(const NodeTransition *other) const; virtual NodeTransition *invert() const; virtual NodeAttribute *apply(const NodeAttribute *attrib) const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; protected: virtual int internal_compare_to(const NodeTransition *other) const; private: MatType _matrix; public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { NodeTransition::init_type(); do_init_type(VecType); do_init_type(MatType); register_type(_type_handle, string("VectorDataTransition<") + get_type_handle(VecType).get_name() + "," + get_type_handle(MatType).get_name() + ">", NodeTransition::get_class_type()); } private: static TypeHandle _type_handle; }; #include "vectorDataTransition.I" #endif