// Filename: EggLoader.cxx // Created by: drose (26Feb02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #include "pandabase.h" #include "eggLoader.h" #include "egg_parametrics.h" #include "config_egg2pg.h" #include "nodePath.h" #include "renderState.h" #include "transformState.h" #include "textureAttrib.h" #include "textureApplyAttrib.h" #include "texturePool.h" #include "billboardEffect.h" #include "cullFaceAttrib.h" #include "cullBinAttrib.h" #include "transparencyAttrib.h" #include "decalEffect.h" #include "depthTestAttrib.h" #include "depthWriteAttrib.h" #include "materialAttrib.h" #include "texMatrixAttrib.h" #include "colorAttrib.h" #include "materialPool.h" #include "geomNode.h" #include "sequenceNode.h" #include "switchNode.h" #include "portalNode.h" #include "polylightNode.h" #include "lodNode.h" #include "modelNode.h" #include "modelRoot.h" #include "string_utils.h" #include "eggPrimitive.h" #include "eggPoint.h" #include "eggLine.h" #include "eggTextureCollection.h" #include "eggNurbsCurve.h" #include "eggNurbsSurface.h" #include "eggGroupNode.h" #include "eggGroup.h" #include "eggPolygon.h" #include "eggBin.h" #include "eggTable.h" #include "eggBinner.h" #include "eggVertexPool.h" #include "pt_EggTexture.h" #include "characterMaker.h" #include "character.h" #include "animBundleMaker.h" #include "animBundleNode.h" #include "selectiveChildNode.h" #include "collisionNode.h" #include "collisionSphere.h" #include "collisionTube.h" #include "collisionPlane.h" #include "collisionPolygon.h" #include "parametricCurve.h" #include "nurbsCurve.h" #include "classicNurbsCurve.h" #include "nurbsCurveInterface.h" #include "nurbsCurveEvaluator.h" #include "nurbsSurfaceEvaluator.h" #include "ropeNode.h" #include "sheetNode.h" #include "look_at.h" #include "configVariableString.h" #include #include // This class is used in make_node(EggBin *) to sort LOD instances in // order by switching distance. class LODInstance { public: LODInstance(EggNode *egg_node); bool operator < (const LODInstance &other) const { return _d->_switch_in < other._d->_switch_in; } EggNode *_egg_node; const EggSwitchConditionDistance *_d; }; LODInstance:: LODInstance(EggNode *egg_node) { nassertv(egg_node != NULL); _egg_node = egg_node; // We expect this egg node to be an EggGroup with an LOD // specification. That's what the EggBinner collected together, // after all. EggGroup *egg_group = DCAST(EggGroup, egg_node); nassertv(egg_group->has_lod()); const EggSwitchCondition &sw = egg_group->get_lod(); // For now, this is the only kind of switch condition there is. _d = DCAST(EggSwitchConditionDistance, &sw); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// EggLoader:: EggLoader() { // We need to enforce whatever coordinate system the user asked for. _data.set_coordinate_system(egg_coordinate_system); _error = false; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// EggLoader:: EggLoader(const EggData &data) : _data(data) { _error = false; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::build_graph // Access: Public // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: build_graph() { _deferred_nodes.clear(); // First, bin up the LOD nodes. EggBinner binner; binner.make_bins(&_data); // Then load up all of the textures. load_textures(); // Now build up the scene graph. _root = new ModelRoot(_data.get_egg_filename().get_basename()); make_node(&_data, _root); _builder.build(); reparent_decals(); apply_deferred_nodes(_root, DeferredNodeProperty()); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::reparent_decals // Access: Public // Description: For each node representing a decal base geometry // (i.e. a node corresponding to an EggGroup with the // decal flag set), move all of its nested geometry // directly below the GeomNode representing the group. //////////////////////////////////////////////////////////////////// void EggLoader:: reparent_decals() { Decals::const_iterator di; for (di = _decals.begin(); di != _decals.end(); ++di) { PandaNode *node = (*di); nassertv(node != (PandaNode *)NULL); // The NodePath interface is best for this. NodePath parent(node); // First, search for the GeomNode. NodePath geom_parent; int num_children = parent.get_num_children(); for (int i = 0; i < num_children; i++) { NodePath child = parent.get_child(i); if (child.node()->is_of_type(GeomNode::get_class_type())) { if (!geom_parent.is_empty()) { // Oops, too many GeomNodes. egg2pg_cat.error() << "Decal onto " << parent.node()->get_name() << " uses base geometry with multiple GeomNodes.\n"; _error = true; } geom_parent = child; } } if (geom_parent.is_empty()) { // No children were GeomNodes. egg2pg_cat.error() << "Ignoring decal onto " << parent.node()->get_name() << "; no geometry within group.\n"; _error = true; } else { // Now reparent all of the non-GeomNodes to this node. We have // to be careful so we don't get lost as we self-modify this // list. int i = 0; while (i < num_children) { NodePath child = parent.get_child(i); if (child.node()->is_of_type(GeomNode::get_class_type())) { i++; } else { child.reparent_to(geom_parent); num_children--; } } // Finally, set the DecalEffect on the base geometry. geom_parent.node()->set_effect(DecalEffect::make()); } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_nonindexed_primitive // Access: Public // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: make_nonindexed_primitive(EggPrimitive *egg_prim, PandaNode *parent, const LMatrix4d *transform, ComputedVerticesMaker &comp_verts_maker) { if (egg_prim->determine_indexed()) { // Whoops, the primitive inherits the "indexed" flag. This means // it should be an indexed primitive, even though the caller asked // for a nonindexed primitive. make_indexed_primitive(egg_prim, parent, transform, comp_verts_maker); return; } BuilderBucket bucket; BakeInUVs bake_in_uvs; setup_bucket(bucket, bake_in_uvs, parent, egg_prim); if (bucket._hidden && egg_suppress_hidden) { // Eat this primitive. return; } LMatrix4d mat; if (transform != NULL) { mat = (*transform); } else { mat = egg_prim->get_vertex_to_node(); } if (egg_prim->is_of_type(EggNurbsCurve::get_class_type())) { make_nurbs_curve(DCAST(EggNurbsCurve, egg_prim), parent, mat); } else if (egg_prim->is_of_type(EggNurbsSurface::get_class_type())) { make_nurbs_surface(DCAST(EggNurbsSurface, egg_prim), parent, mat); } else { // A normal primitive: polygon, line, or point. BuilderPrim bprim; bprim.set_type(BPT_poly); if (egg_prim->is_of_type(EggLine::get_class_type())) { bprim.set_type(BPT_linestrip); } else if (egg_prim->is_of_type(EggPoint::get_class_type())) { bprim.set_type(BPT_point); } if (egg_prim->has_normal()) { Normald norm = egg_prim->get_normal() * mat; norm.normalize(); bprim.set_normal(LCAST(float, norm)); } if (egg_prim->has_color() && !egg_false_color) { bprim.set_color(egg_prim->get_color()); } bool has_vert_color = true; EggPrimitive::const_iterator vi; for (vi = egg_prim->begin(); vi != egg_prim->end(); ++vi) { EggVertex *egg_vert = *vi; if (egg_vert->get_num_dimensions() != 3) { egg2pg_cat.error() << "Vertex " << egg_vert->get_pool()->get_name() << ":" << egg_vert->get_index() << " has dimension " << egg_vert->get_num_dimensions() << "\n"; } else { BuilderVertex bvert(LCAST(float, egg_vert->get_pos3() * mat)); if (egg_vert->has_normal()) { Normald norm = egg_vert->get_normal() * mat; norm.normalize(); bvert.set_normal(LCAST(float, norm)); } if (egg_vert->has_color() && !egg_false_color) { bvert.set_color(egg_vert->get_color()); } else { // If any vertex doesn't have a color, we can't use any of the // vertex colors. has_vert_color = false; } EggVertex::const_uv_iterator ui; for (ui = egg_vert->uv_begin(); ui != egg_vert->uv_end(); ++ui) { EggVertexUV *uv_obj = (*ui); TexCoordd uv = uv_obj->get_uv(); CPT(TexCoordName) uv_name; if (uv_obj->has_name()) { uv_name = TexCoordName::make(uv_obj->get_name()); } else { uv_name = TexCoordName::get_default(); } BakeInUVs::const_iterator buv = bake_in_uvs.find(uv_name); if (buv != bake_in_uvs.end()) { // If we are to bake in a texture matrix, do so now. uv = uv * (*buv).second->get_transform(); } bvert.set_texcoord(uv_name, LCAST(float, uv)); } bprim.add_vertex(bvert); } } // Finally, if the primitive didn't have a color, and it didn't have // vertex color, make it white. if (!egg_prim->has_color() && !has_vert_color && !egg_false_color) { bprim.set_color(Colorf(1.0, 1.0, 1.0, 1.0)); } _builder.add_prim(bucket, bprim); } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_indexed_primitive // Access: Public // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: make_indexed_primitive(EggPrimitive *egg_prim, PandaNode *parent, const LMatrix4d *transform, ComputedVerticesMaker &comp_verts_maker) { BuilderBucket bucket; BakeInUVs bake_in_uvs; setup_bucket(bucket, bake_in_uvs, parent, egg_prim); if (bucket._hidden && egg_suppress_hidden) { // Eat this primitive. return; } LMatrix4d mat; if (transform != NULL) { mat = (*transform); } else { mat = egg_prim->get_vertex_to_node(); } BuilderPrimI bprim; bprim.set_type(BPT_poly); if (egg_prim->is_of_type(EggLine::get_class_type())) { bprim.set_type(BPT_linestrip); } else if (egg_prim->is_of_type(EggPoint::get_class_type())) { bprim.set_type(BPT_point); } if (egg_prim->has_normal()) { // Define the transform space of the polygon normal. This will be // the average of all the vertex transform spaces. comp_verts_maker.begin_new_space(); EggPrimitive::const_iterator vi; for (vi = egg_prim->begin(); vi != egg_prim->end(); ++vi) { EggVertex *egg_vert = *vi; comp_verts_maker.add_vertex_joints(egg_vert, egg_prim); } comp_verts_maker.mark_space(); int nindex = comp_verts_maker.add_normal(egg_prim->get_normal(), egg_prim->_dnormals, mat); bprim.set_normal(nindex); } if (egg_prim->has_color() && !egg_false_color) { int cindex = comp_verts_maker.add_color(egg_prim->get_color(), egg_prim->_drgbas); bprim.set_color(cindex); } bool has_vert_color = true; EggPrimitive::const_iterator vi; for (vi = egg_prim->begin(); vi != egg_prim->end(); ++vi) { EggVertex *egg_vert = *vi; if (egg_vert->get_num_dimensions() != 3) { egg2pg_cat.error() << "Vertex " << egg_vert->get_pool()->get_name() << ":" << egg_vert->get_index() << " has dimension " << egg_vert->get_num_dimensions() << "\n"; } else { // Set up the ComputedVerticesMaker for the coordinate space of // the vertex. comp_verts_maker.begin_new_space(); comp_verts_maker.add_vertex_joints(egg_vert, egg_prim); comp_verts_maker.mark_space(); int vindex = comp_verts_maker.add_vertex(egg_vert->get_pos3(), egg_vert->_dxyzs, mat); BuilderVertexI bvert(vindex); if (egg_vert->has_normal()) { int nindex = comp_verts_maker.add_normal(egg_vert->get_normal(), egg_vert->_dnormals, mat); bvert.set_normal(nindex); } if (egg_vert->has_color() && !egg_false_color) { int cindex = comp_verts_maker.add_color(egg_vert->get_color(), egg_vert->_drgbas); bvert.set_color(cindex); } else { // If any vertex doesn't have a color, we can't use any of the // vertex colors. has_vert_color = false; } EggVertex::const_uv_iterator ui; for (ui = egg_vert->uv_begin(); ui != egg_vert->uv_end(); ++ui) { EggVertexUV *uv_obj = (*ui); TexCoordd uv = uv_obj->get_uv(); CPT(TexCoordName) uv_name; if (uv_obj->has_name()) { uv_name = TexCoordName::make(uv_obj->get_name()); } else { uv_name = TexCoordName::get_default(); } LMatrix3d mat = LMatrix3d::ident_mat(); BakeInUVs::const_iterator buv = bake_in_uvs.find(uv_name); if (buv != bake_in_uvs.end()) { // If we are to bake in a texture matrix, do so now. mat = (*buv).second->get_transform(); } int tindex = comp_verts_maker.add_texcoord(uv_name, uv, uv_obj->_duvs, mat); bvert.set_texcoord(uv_name, tindex); } bprim.add_vertex(bvert); } } // Finally, if the primitive didn't have a color, and it didn't have // vertex color, make it white. if (!egg_prim->has_color() && !has_vert_color && !egg_false_color) { int cindex = comp_verts_maker.add_color(Colorf(1.0, 1.0, 1.0, 1.0), EggMorphColorList()); bprim.set_color(cindex); } // We have to set up the arrays after we have iterated through the // vertices, because iterating through the vertices might discover // additional texture coordinate sets that we didn't know about // before. bucket.set_coords(comp_verts_maker._coords); bucket.set_normals(comp_verts_maker._norms); bucket.set_colors(comp_verts_maker._colors); ComputedVerticesMaker::TexCoords::const_iterator tci; for (tci = comp_verts_maker._texcoords.begin(); tci != comp_verts_maker._texcoords.end(); ++tci) { const TexCoordName *name = (*tci).first; bucket.set_texcoords(name, (*tci).second); } _builder.add_prim(bucket, bprim); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_nurbs_curve // Access: Private // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: make_nurbs_curve(EggNurbsCurve *egg_curve, PandaNode *parent, const LMatrix4d &mat) { if (egg_load_old_curves) { // Make a NurbsCurve instead of a RopeNode (old interface). make_old_nurbs_curve(egg_curve, parent, mat); return; } assert(parent != NULL); assert(!parent->is_geom_node()); PT(NurbsCurveEvaluator) nurbs = ::make_nurbs_curve(egg_curve, mat); if (nurbs == (NurbsCurveEvaluator *)NULL) { _error = true; return; } /* switch (egg_curve->get_curve_type()) { case EggCurve::CT_xyz: curve->set_curve_type(PCT_XYZ); break; case EggCurve::CT_hpr: curve->set_curve_type(PCT_HPR); break; case EggCurve::CT_t: curve->set_curve_type(PCT_T); break; default: break; } */ PT(RopeNode) rope = new RopeNode(egg_curve->get_name()); rope->set_curve(nurbs); // Respect the subdivision values in the egg file, if any. if (egg_curve->get_subdiv() != 0) { int subdiv_per_segment = (int)((egg_curve->get_subdiv() + 0.5) / nurbs->get_num_segments()); rope->set_num_subdiv(max(subdiv_per_segment, 1)); } // Now get the attributes to apply to the rope. We create a // BuilderBucket for this purpose, so we can call setup_bucket(), // but all we do with this bucket is immediately extract the state // from it. BuilderBucket bucket; BakeInUVs bake_in_uvs; setup_bucket(bucket, bake_in_uvs, parent, egg_curve); if (bucket._hidden && egg_suppress_hidden) { // Eat this primitive. return; } nassertv(bake_in_uvs.empty()); rope->set_state(bucket._state); rope->set_uv_mode(RopeNode::UV_parametric); if (egg_curve->has_vertex_color()) { // If the curve had individual vertex color, enable it. rope->set_use_vertex_color(true); } else if (egg_curve->has_color()) { // Otherwise, if the curve has overall color, apply it. rope->set_attrib(ColorAttrib::make_flat(egg_curve->get_color())); } parent->add_child(rope); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_old_nurbs_curve // Access: Private // Description: This deprecated interface creates a NurbsCurve (or a // ClassicNurbsCurve) object for the EggNurbsCurve // entry. It will eventually be removed in favor of the // above, which creates a RopeNode. //////////////////////////////////////////////////////////////////// void EggLoader:: make_old_nurbs_curve(EggNurbsCurve *egg_curve, PandaNode *parent, const LMatrix4d &mat) { assert(parent != NULL); assert(!parent->is_geom_node()); PT(ParametricCurve) curve; if (egg_load_classic_nurbs_curves) { curve = new ClassicNurbsCurve; } else { curve = new NurbsCurve; } NurbsCurveInterface *nurbs = curve->get_nurbs_interface(); nassertv(nurbs != (NurbsCurveInterface *)NULL); if (egg_curve->get_order() < 1 || egg_curve->get_order() > 4) { egg2pg_cat.error() << "Invalid NURBSCurve order for " << egg_curve->get_name() << ": " << egg_curve->get_order() << "\n"; _error = true; return; } nurbs->set_order(egg_curve->get_order()); EggPrimitive::const_iterator pi; for (pi = egg_curve->begin(); pi != egg_curve->end(); ++pi) { nurbs->append_cv(LCAST(float, (*pi)->get_pos4() * mat)); } int num_knots = egg_curve->get_num_knots(); if (num_knots != nurbs->get_num_knots()) { egg2pg_cat.error() << "Invalid NURBSCurve number of knots for " << egg_curve->get_name() << ": got " << num_knots << " knots, expected " << nurbs->get_num_knots() << "\n"; _error = true; return; } for (int i = 0; i < num_knots; i++) { nurbs->set_knot(i, egg_curve->get_knot(i)); } switch (egg_curve->get_curve_type()) { case EggCurve::CT_xyz: curve->set_curve_type(PCT_XYZ); break; case EggCurve::CT_hpr: curve->set_curve_type(PCT_HPR); break; case EggCurve::CT_t: curve->set_curve_type(PCT_T); break; default: break; } curve->set_name(egg_curve->get_name()); if (!curve->recompute()) { egg2pg_cat.error() << "Invalid NURBSCurve " << egg_curve->get_name() << "\n"; _error = true; return; } parent->add_child(curve); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_nurbs_surface // Access: Private // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: make_nurbs_surface(EggNurbsSurface *egg_surface, PandaNode *parent, const LMatrix4d &mat) { assert(parent != NULL); assert(!parent->is_geom_node()); PT(NurbsSurfaceEvaluator) nurbs = ::make_nurbs_surface(egg_surface, mat); if (nurbs == (NurbsSurfaceEvaluator *)NULL) { _error = true; return; } PT(SheetNode) sheet = new SheetNode(egg_surface->get_name()); sheet->set_surface(nurbs); // Respect the subdivision values in the egg file, if any. if (egg_surface->get_u_subdiv() != 0) { int u_subdiv_per_segment = (int)((egg_surface->get_u_subdiv() + 0.5) / nurbs->get_num_u_segments()); sheet->set_num_u_subdiv(max(u_subdiv_per_segment, 1)); } if (egg_surface->get_v_subdiv() != 0) { int v_subdiv_per_segment = (int)((egg_surface->get_v_subdiv() + 0.5) / nurbs->get_num_v_segments()); sheet->set_num_v_subdiv(max(v_subdiv_per_segment, 1)); } // Now get the attributes to apply to the sheet. We create a // BuilderBucket for this purpose, so we can call setup_bucket(), // but all we do with this bucket is immediately extract the state // from it. BuilderBucket bucket; BakeInUVs bake_in_uvs; setup_bucket(bucket, bake_in_uvs, parent, egg_surface); if (bucket._hidden && egg_suppress_hidden) { // Eat this primitive. return; } nassertv(bake_in_uvs.empty()); sheet->set_state(bucket._state); if (egg_surface->has_vertex_color()) { // If the surface had individual vertex color, enable it. sheet->set_use_vertex_color(true); } else if (egg_surface->has_color()) { // Otherwise, if the surface has overall color, apply it. sheet->set_attrib(ColorAttrib::make_flat(egg_surface->get_color())); } parent->add_child(sheet); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::load_textures // Access: Private // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: load_textures() { // First, collect all the textures that are referenced. EggTextureCollection tc; tc.find_used_textures(&_data); // Collapse the textures down by filename only. Should we also // differentiate by attributes? Maybe. EggTextureCollection::TextureReplacement replace; tc.collapse_equivalent_textures(EggTexture::E_complete_filename, replace); EggTextureCollection::iterator ti; for (ti = tc.begin(); ti != tc.end(); ++ti) { PT_EggTexture egg_tex = (*ti); TextureDef def; if (load_texture(def, egg_tex)) { // Now associate the pointers, so we'll be able to look up the // Texture pointer given an EggTexture pointer, later. _textures[egg_tex] = def; } } // Finally, associate all of the removed texture references back to // the same pointers as the others. EggTextureCollection::TextureReplacement::const_iterator ri; for (ri = replace.begin(); ri != replace.end(); ++ri) { PT_EggTexture orig = (*ri).first; PT_EggTexture repl = (*ri).second; TextureDef &def = _textures[orig]; def = _textures[repl]; def._egg_tex = orig; } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::load_texture // Access: Private // Description: //////////////////////////////////////////////////////////////////// bool EggLoader:: load_texture(TextureDef &def, const EggTexture *egg_tex) { // Check to see if we should reduce the number of channels in // the texture. int wanted_channels = 0; bool wanted_alpha = false; switch (egg_tex->get_format()) { case EggTexture::F_red: case EggTexture::F_green: case EggTexture::F_blue: case EggTexture::F_alpha: case EggTexture::F_luminance: wanted_channels = 1; wanted_alpha = false; break; case EggTexture::F_luminance_alpha: case EggTexture::F_luminance_alphamask: wanted_channels = 2; wanted_alpha = true; break; case EggTexture::F_rgb: case EggTexture::F_rgb12: case EggTexture::F_rgb8: case EggTexture::F_rgb5: case EggTexture::F_rgb332: wanted_channels = 3; wanted_alpha = false; break; case EggTexture::F_rgba: case EggTexture::F_rgbm: case EggTexture::F_rgba12: case EggTexture::F_rgba8: case EggTexture::F_rgba4: case EggTexture::F_rgba5: wanted_channels = 4; wanted_alpha = true; break; case EggTexture::F_unspecified: break; } Texture *tex; if (egg_tex->has_alpha_filename() && wanted_alpha) { tex = TexturePool::load_texture(egg_tex->get_fullpath(), egg_tex->get_alpha_fullpath(), wanted_channels, egg_tex->get_alpha_file_channel()); } else { tex = TexturePool::load_texture(egg_tex->get_fullpath(), wanted_channels); } if (tex == (Texture *)NULL) { return false; } // Record the original filenames in the textures (as loaded from the // egg file). These filenames will be written back to the bam file // if the bam file is written out. tex->set_filename(egg_tex->get_filename()); if (egg_tex->has_alpha_filename() && wanted_alpha) { tex->set_alpha_filename(egg_tex->get_alpha_filename()); } apply_texture_attributes(tex, egg_tex); // Make a texture stage for the texture. PT(TextureStage) stage = make_texture_stage(egg_tex); def._texture = DCAST(TextureAttrib, TextureAttrib::make())->add_on_stage(stage, tex); def._stage = stage; def._egg_tex = egg_tex; return true; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::apply_texture_attributes // Access: Private // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: apply_texture_attributes(Texture *tex, const EggTexture *egg_tex) { switch (egg_tex->determine_wrap_u()) { case EggTexture::WM_repeat: tex->set_wrapu(Texture::WM_repeat); break; case EggTexture::WM_clamp: if (egg_ignore_clamp) { egg2pg_cat.warning() << "Ignoring clamp request\n"; tex->set_wrapu(Texture::WM_repeat); } else { tex->set_wrapu(Texture::WM_clamp); } break; case EggTexture::WM_unspecified: break; default: egg2pg_cat.warning() << "Unexpected texture wrap flag: " << (int)egg_tex->determine_wrap_u() << "\n"; } switch (egg_tex->determine_wrap_v()) { case EggTexture::WM_repeat: tex->set_wrapv(Texture::WM_repeat); break; case EggTexture::WM_clamp: if (egg_ignore_clamp) { egg2pg_cat.warning() << "Ignoring clamp request\n"; tex->set_wrapv(Texture::WM_repeat); } else { tex->set_wrapv(Texture::WM_clamp); } break; case EggTexture::WM_unspecified: break; default: egg2pg_cat.warning() << "Unexpected texture wrap flag: " << (int)egg_tex->determine_wrap_v() << "\n"; } switch (egg_tex->get_minfilter()) { case EggTexture::FT_nearest: tex->set_minfilter(Texture::FT_nearest); break; case EggTexture::FT_linear: if (egg_ignore_filters) { egg2pg_cat.warning() << "Ignoring minfilter request\n"; tex->set_minfilter(Texture::FT_nearest); } else { tex->set_minfilter(Texture::FT_linear); } break; case EggTexture::FT_nearest_mipmap_nearest: if (egg_ignore_filters) { egg2pg_cat.warning() << "Ignoring minfilter request\n"; tex->set_minfilter(Texture::FT_nearest); } else if (egg_ignore_mipmaps) { egg2pg_cat.warning() << "Ignoring mipmap request\n"; tex->set_minfilter(Texture::FT_nearest); } else { tex->set_minfilter(Texture::FT_nearest_mipmap_nearest); } break; case EggTexture::FT_linear_mipmap_nearest: if (egg_ignore_filters) { egg2pg_cat.warning() << "Ignoring minfilter request\n"; tex->set_minfilter(Texture::FT_nearest); } else if (egg_ignore_mipmaps) { egg2pg_cat.warning() << "Ignoring mipmap request\n"; tex->set_minfilter(Texture::FT_linear); } else { tex->set_minfilter(Texture::FT_linear_mipmap_nearest); } break; case EggTexture::FT_nearest_mipmap_linear: if (egg_ignore_filters) { egg2pg_cat.warning() << "Ignoring minfilter request\n"; tex->set_minfilter(Texture::FT_nearest); } else if (egg_ignore_mipmaps) { egg2pg_cat.warning() << "Ignoring mipmap request\n"; tex->set_minfilter(Texture::FT_nearest); } else { tex->set_minfilter(Texture::FT_nearest_mipmap_linear); } break; case EggTexture::FT_linear_mipmap_linear: if (egg_ignore_filters) { egg2pg_cat.warning() << "Ignoring minfilter request\n"; tex->set_minfilter(Texture::FT_nearest); } else if (egg_ignore_mipmaps) { egg2pg_cat.warning() << "Ignoring mipmap request\n"; tex->set_minfilter(Texture::FT_linear); } else { tex->set_minfilter(Texture::FT_linear_mipmap_linear); } break; case EggTexture::FT_unspecified: // Default is bilinear, unless egg_ignore_filters is specified. if (egg_ignore_filters) { tex->set_minfilter(Texture::FT_nearest); } else { tex->set_minfilter(Texture::FT_linear); } } switch (egg_tex->get_magfilter()) { case EggTexture::FT_nearest: case EggTexture::FT_nearest_mipmap_nearest: case EggTexture::FT_nearest_mipmap_linear: tex->set_magfilter(Texture::FT_nearest); break; case EggTexture::FT_linear: case EggTexture::FT_linear_mipmap_nearest: case EggTexture::FT_linear_mipmap_linear: if (egg_ignore_filters) { egg2pg_cat.warning() << "Ignoring magfilter request\n"; tex->set_magfilter(Texture::FT_nearest); } else { tex->set_magfilter(Texture::FT_linear); } break; case EggTexture::FT_unspecified: // Default is bilinear, unless egg_ignore_filters is specified. if (egg_ignore_filters) { tex->set_magfilter(Texture::FT_nearest); } else { tex->set_magfilter(Texture::FT_linear); } } if (egg_tex->has_anisotropic_degree()) { tex->set_anisotropic_degree(egg_tex->get_anisotropic_degree()); } if (tex->_pbuffer->get_num_components() == 1) { switch (egg_tex->get_format()) { case EggTexture::F_red: tex->_pbuffer->set_format(PixelBuffer::F_red); break; case EggTexture::F_green: tex->_pbuffer->set_format(PixelBuffer::F_green); break; case EggTexture::F_blue: tex->_pbuffer->set_format(PixelBuffer::F_blue); break; case EggTexture::F_alpha: tex->_pbuffer->set_format(PixelBuffer::F_alpha); break; case EggTexture::F_luminance: tex->_pbuffer->set_format(PixelBuffer::F_luminance); break; case EggTexture::F_unspecified: break; default: egg2pg_cat.warning() << "Ignoring inappropriate format " << egg_tex->get_format() << " for 1-component texture " << egg_tex->get_name() << "\n"; } } else if (tex->_pbuffer->get_num_components() == 2) { switch (egg_tex->get_format()) { case EggTexture::F_luminance_alpha: tex->_pbuffer->set_format(PixelBuffer::F_luminance_alpha); break; case EggTexture::F_luminance_alphamask: tex->_pbuffer->set_format(PixelBuffer::F_luminance_alphamask); break; case EggTexture::F_unspecified: break; default: egg2pg_cat.warning() << "Ignoring inappropriate format " << egg_tex->get_format() << " for 2-component texture " << egg_tex->get_name() << "\n"; } } else if (tex->_pbuffer->get_num_components() == 3) { switch (egg_tex->get_format()) { case EggTexture::F_rgb: tex->_pbuffer->set_format(PixelBuffer::F_rgb); break; case EggTexture::F_rgb12: if (tex->_pbuffer->get_component_width() >= 2) { // Only do this if the component width supports it. tex->_pbuffer->set_format(PixelBuffer::F_rgb12); } else { egg2pg_cat.warning() << "Ignoring inappropriate format " << egg_tex->get_format() << " for 8-bit texture " << egg_tex->get_name() << "\n"; } break; case EggTexture::F_rgb8: case EggTexture::F_rgba8: // We'll quietly accept RGBA8 for a 3-component texture, since // flt2egg generates these for 3-component as well as for // 4-component textures. tex->_pbuffer->set_format(PixelBuffer::F_rgb8); break; case EggTexture::F_rgb5: tex->_pbuffer->set_format(PixelBuffer::F_rgb5); break; case EggTexture::F_rgb332: tex->_pbuffer->set_format(PixelBuffer::F_rgb332); break; case EggTexture::F_unspecified: break; default: egg2pg_cat.warning() << "Ignoring inappropriate format " << egg_tex->get_format() << " for 3-component texture " << egg_tex->get_name() << "\n"; } } else if (tex->_pbuffer->get_num_components() == 4) { switch (egg_tex->get_format()) { case EggTexture::F_rgba: tex->_pbuffer->set_format(PixelBuffer::F_rgba); break; case EggTexture::F_rgbm: tex->_pbuffer->set_format(PixelBuffer::F_rgbm); break; case EggTexture::F_rgba12: if (tex->_pbuffer->get_component_width() >= 2) { // Only do this if the component width supports it. tex->_pbuffer->set_format(PixelBuffer::F_rgba12); } else { egg2pg_cat.warning() << "Ignoring inappropriate format " << egg_tex->get_format() << " for 8-bit texture " << egg_tex->get_name() << "\n"; } break; case EggTexture::F_rgba8: tex->_pbuffer->set_format(PixelBuffer::F_rgba8); break; case EggTexture::F_rgba4: tex->_pbuffer->set_format(PixelBuffer::F_rgba4); break; case EggTexture::F_rgba5: tex->_pbuffer->set_format(PixelBuffer::F_rgba5); break; case EggTexture::F_unspecified: break; default: egg2pg_cat.warning() << "Ignoring inappropriate format " << egg_tex->get_format() << " for 4-component texture " << egg_tex->get_name() << "\n"; } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_texture_stage // Access: Private // Description: Creates a TextureStage object suitable for rendering // the indicated texture. //////////////////////////////////////////////////////////////////// PT(TextureStage) EggLoader:: make_texture_stage(const EggTexture *egg_tex) { // If the egg texture specifies any relevant TextureStage // properties, or if it is multitextured on top of anything else, it // gets its own texture stage; otherwise, it gets the default // texture stage. if (!egg_tex->has_stage_name() && !egg_tex->has_uv_name() && !egg_tex->has_color() && (egg_tex->get_env_type() == EggTexture::ET_unspecified || egg_tex->get_env_type() == EggTexture::ET_modulate) && egg_tex->get_combine_mode(EggTexture::CC_rgb) == EggTexture::CM_unspecified && egg_tex->get_combine_mode(EggTexture::CC_alpha) == EggTexture::CM_unspecified && !egg_tex->has_priority() && egg_tex->get_multitexture_sort() == 0) { return TextureStage::get_default(); } PT(TextureStage) stage = new TextureStage(egg_tex->get_stage_name()); switch (egg_tex->get_env_type()) { case EggTexture::ET_modulate: stage->set_mode(TextureStage::M_modulate); break; case EggTexture::ET_decal: stage->set_mode(TextureStage::M_decal); break; case EggTexture::ET_blend: stage->set_mode(TextureStage::M_blend); break; case EggTexture::ET_replace: stage->set_mode(TextureStage::M_replace); break; case EggTexture::ET_add: stage->set_mode(TextureStage::M_add); break; case EggTexture::ET_unspecified: break; } switch (egg_tex->get_combine_mode(EggTexture::CC_rgb)) { case EggTexture::CM_replace: stage->set_combine_rgb(get_combine_mode(egg_tex, EggTexture::CC_rgb), get_combine_source(egg_tex, EggTexture::CC_rgb, 0), get_combine_operand(egg_tex, EggTexture::CC_rgb, 0)); break; case EggTexture::CM_modulate: case EggTexture::CM_add: case EggTexture::CM_add_signed: case EggTexture::CM_subtract: case EggTexture::CM_dot3_rgb: case EggTexture::CM_dot3_rgba: stage->set_combine_rgb(get_combine_mode(egg_tex, EggTexture::CC_rgb), get_combine_source(egg_tex, EggTexture::CC_rgb, 0), get_combine_operand(egg_tex, EggTexture::CC_rgb, 0), get_combine_source(egg_tex, EggTexture::CC_rgb, 1), get_combine_operand(egg_tex, EggTexture::CC_rgb, 1)); break; case EggTexture::CM_interpolate: stage->set_combine_rgb(get_combine_mode(egg_tex, EggTexture::CC_rgb), get_combine_source(egg_tex, EggTexture::CC_rgb, 0), get_combine_operand(egg_tex, EggTexture::CC_rgb, 0), get_combine_source(egg_tex, EggTexture::CC_rgb, 1), get_combine_operand(egg_tex, EggTexture::CC_rgb, 1), get_combine_source(egg_tex, EggTexture::CC_rgb, 2), get_combine_operand(egg_tex, EggTexture::CC_rgb, 2)); break; case EggTexture::CM_unspecified: break; } switch (egg_tex->get_combine_mode(EggTexture::CC_alpha)) { case EggTexture::CM_replace: stage->set_combine_alpha(get_combine_mode(egg_tex, EggTexture::CC_alpha), get_combine_source(egg_tex, EggTexture::CC_alpha, 0), get_combine_operand(egg_tex, EggTexture::CC_alpha, 0)); break; case EggTexture::CM_modulate: case EggTexture::CM_add: case EggTexture::CM_add_signed: case EggTexture::CM_subtract: stage->set_combine_alpha(get_combine_mode(egg_tex, EggTexture::CC_alpha), get_combine_source(egg_tex, EggTexture::CC_alpha, 0), get_combine_operand(egg_tex, EggTexture::CC_alpha, 0), get_combine_source(egg_tex, EggTexture::CC_alpha, 1), get_combine_operand(egg_tex, EggTexture::CC_alpha, 1)); break; case EggTexture::CM_interpolate: stage->set_combine_alpha(get_combine_mode(egg_tex, EggTexture::CC_alpha), get_combine_source(egg_tex, EggTexture::CC_alpha, 0), get_combine_operand(egg_tex, EggTexture::CC_alpha, 0), get_combine_source(egg_tex, EggTexture::CC_alpha, 1), get_combine_operand(egg_tex, EggTexture::CC_alpha, 1), get_combine_source(egg_tex, EggTexture::CC_alpha, 2), get_combine_operand(egg_tex, EggTexture::CC_alpha, 2)); break; case EggTexture::CM_unspecified: case EggTexture::CM_dot3_rgb: case EggTexture::CM_dot3_rgba: break; } if (egg_tex->has_uv_name() && !egg_tex->get_uv_name().empty()) { CPT(TexCoordName) name = TexCoordName::make(egg_tex->get_uv_name()); stage->set_texcoord_name(name); } stage->set_sort(egg_tex->get_multitexture_sort() * 10); if (egg_tex->has_priority()) { stage->set_sort(egg_tex->get_priority()); } if (egg_tex->has_color()) { stage->set_color(egg_tex->get_color()); } return stage; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::get_material_attrib // Access: Private // Description: Returns a RenderAttrib suitable for enabling the // material indicated by the given EggMaterial, and with // the indicated backface flag. //////////////////////////////////////////////////////////////////// CPT(RenderAttrib) EggLoader:: get_material_attrib(const EggMaterial *egg_mat, bool bface) { Materials &materials = bface ? _materials_bface : _materials; // First, check whether we've seen this material before. Materials::const_iterator mi; mi = materials.find(egg_mat); if (mi != materials.end()) { return (*mi).second; } // Ok, this is the first time we've seen this particular // EggMaterial. Create a new Material that matches it. PT(Material) mat = new Material; if (egg_mat->has_diff()) { mat->set_diffuse(egg_mat->get_diff()); // By default, ambient is the same as diffuse, if diffuse is // specified but ambient is not. mat->set_ambient(egg_mat->get_diff()); } if (egg_mat->has_amb()) { mat->set_ambient(egg_mat->get_amb()); } if (egg_mat->has_emit()) { mat->set_emission(egg_mat->get_emit()); } if (egg_mat->has_spec()) { mat->set_specular(egg_mat->get_spec()); } if (egg_mat->has_shininess()) { mat->set_shininess(egg_mat->get_shininess()); } if (egg_mat->has_local()) { mat->set_local(egg_mat->get_local()); } mat->set_twoside(bface); // Now get a global Material pointer, shared with other models. const Material *shared_mat = MaterialPool::get_material(mat); // And create a MaterialAttrib for this Material. CPT(RenderAttrib) mt = MaterialAttrib::make(shared_mat); materials.insert(Materials::value_type(egg_mat, mt)); return mt; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::setup_bucket // Access: Private // Description: //////////////////////////////////////////////////////////////////// void EggLoader:: setup_bucket(BuilderBucket &bucket, EggLoader::BakeInUVs &bake_in_uvs, PandaNode *parent, EggPrimitive *egg_prim) { bucket._node = parent; bucket._mesh = egg_mesh; bucket._retesselate_coplanar = egg_retesselate_coplanar; bucket._unroll_fans = egg_unroll_fans; bucket._show_tstrips = egg_show_tstrips; bucket._show_qsheets = egg_show_qsheets; bucket._show_quads = egg_show_quads; bucket._show_normals = egg_show_normals; bucket._normal_scale = egg_normal_scale; bucket._subdivide_polys = egg_subdivide_polys; bucket._consider_fans = egg_consider_fans; bucket._max_tfan_angle = egg_max_tfan_angle; bucket._min_tfan_tris = egg_min_tfan_tris; bucket._coplanar_threshold = egg_coplanar_threshold; // If a primitive has a name that does not begin with a digit, it // should be used to group primitives together--i.e. each primitive // with the same name gets placed into the same GeomNode. However, // if a prim's name begins with a digit, just ignore it. if (egg_prim->has_name() && !isdigit(egg_prim->get_name()[0])) { bucket.set_name(egg_prim->get_name()); } // Assign the appropriate properties to the bucket. // The various EggRenderMode properties can be defined directly at // the primitive, at a group above the primitive, or an a texture // applied to the primitive. The EggNode::determine_*() functions // can find the right pointer to the level at which this is actually // defined for a given primitive. EggRenderMode::AlphaMode am = EggRenderMode::AM_unspecified; EggRenderMode::DepthWriteMode dwm = EggRenderMode::DWM_unspecified; EggRenderMode::DepthTestMode dtm = EggRenderMode::DTM_unspecified; EggRenderMode::VisibilityMode vm = EggRenderMode::VM_unspecified; bool implicit_alpha = false; bool has_draw_order = false; int draw_order = 0; bool has_bin = false; string bin; EggRenderMode *render_mode; render_mode = egg_prim->determine_alpha_mode(); if (render_mode != (EggRenderMode *)NULL) { am = render_mode->get_alpha_mode(); } render_mode = egg_prim->determine_depth_write_mode(); if (render_mode != (EggRenderMode *)NULL) { dwm = render_mode->get_depth_write_mode(); } render_mode = egg_prim->determine_depth_test_mode(); if (render_mode != (EggRenderMode *)NULL) { dtm = render_mode->get_depth_test_mode(); } render_mode = egg_prim->determine_visibility_mode(); if (render_mode != (EggRenderMode *)NULL) { vm = render_mode->get_visibility_mode(); } render_mode = egg_prim->determine_draw_order(); if (render_mode != (EggRenderMode *)NULL) { has_draw_order = true; draw_order = render_mode->get_draw_order(); } render_mode = egg_prim->determine_bin(); if (render_mode != (EggRenderMode *)NULL) { has_bin = true; bin = render_mode->get_bin(); } bucket.add_attrib(TextureAttrib::make_off()); int num_textures = egg_prim->get_num_textures(); CPT(RenderAttrib) texture_attrib = NULL; CPT(RenderAttrib) tex_gen_attrib = NULL; CPT(RenderAttrib) tex_mat_attrib = NULL; TexMats tex_mats; for (int i = 0; i < num_textures; i++) { PT_EggTexture egg_tex = egg_prim->get_texture(i); const TextureDef &def = _textures[egg_tex]; if (def._texture != (const RenderAttrib *)NULL) { if (texture_attrib == (RenderAttrib *)NULL) { texture_attrib = def._texture; } else { texture_attrib = texture_attrib->compose(def._texture); } // If neither the primitive nor the texture specified an alpha // mode, assume it should be alpha'ed if the texture has an // alpha channel (unless the texture environment type is one // that doesn't apply its alpha to the result). if (am == EggRenderMode::AM_unspecified) { const TextureAttrib *tex_attrib = DCAST(TextureAttrib, def._texture); Texture *tex = tex_attrib->get_texture(); nassertv(tex != (Texture *)NULL); int num_components = tex->_pbuffer->get_num_components(); if (egg_tex->has_alpha_channel(num_components)) { switch (egg_tex->get_env_type()) { case EggTexture::ET_decal: case EggTexture::ET_add: break; default: implicit_alpha = true; } } } // Check for a texgen attrib. bool has_tex_gen = false; if (egg_tex->get_tex_gen() != EggTexture::TG_unspecified) { has_tex_gen = true; if (tex_gen_attrib == (const RenderAttrib *)NULL) { tex_gen_attrib = TexGenAttrib::make(); } tex_gen_attrib = DCAST(TexGenAttrib, tex_gen_attrib)-> add_stage(def._stage, get_tex_gen(egg_tex)); } // Record the texture's associated texture matrix, so we can see // if we can safely bake it into the UV's. (We need to get the // complete list of textures that share this same set of UV's // per each unique texture matrix. Whew!) CPT(TexCoordName) uv_name; if (egg_tex->has_uv_name()) { uv_name = TexCoordName::make(egg_tex->get_uv_name()); } else { uv_name = TexCoordName::get_default(); } if (has_tex_gen) { // If the texture has a texgen mode, we will always apply its // texture transform, never bake it in. In fact, we don't // even care about its UV's in this case, since we won't be // using them. tex_mat_attrib = apply_tex_mat(tex_mat_attrib, def._stage, egg_tex); } else { // Otherwise, we need to record that there is at least one // texture on this particular UV name and with this particular // texture matrix. If there are no other textures, or if all // of the other textures use the same texture matrix, then // tex_mats[uv_name].size() will remain 1 (which tells us we // can bake in the texture matrix to the UV's). On the other // hand, if there is another texture on the same uv name but // with a different transform, it will increase // tex_mats[uv_name].size() to at least 2, indicating we can't // bake in the texture matrix. tex_mats[uv_name][egg_tex->get_transform()].push_back(&def); } } } // These parametric primitive types can't have their UV's baked in, // so if we have one of these we always need to apply the texture // matrix as a separate attribute, regardless of how many textures // share the particular UV set. bool needs_tex_mat = (egg_prim->is_of_type(EggCurve::get_class_type()) || egg_prim->is_of_type(EggSurface::get_class_type())); // Now that we've visited all of the textures in the above loop, we // can go back and see how many of them share the same UV name and // texture matrix. TexMats::const_iterator tmi; for (tmi = tex_mats.begin(); tmi != tex_mats.end(); ++tmi) { const TexCoordName *uv_name = (*tmi).first; const TexMatTransforms &tmt = (*tmi).second; if (tmt.size() == 1 && !needs_tex_mat) { // Only one unique transform sharing this set of UV's. We can // bake in the transform! const TexMatTextures &tmtex = (*tmt.begin()).second; // The first EggTexture on the list is sufficient, since we know // they all have the same transform. nassertv(!tmtex.empty()); TexMatTextures::const_iterator tmtexi = tmtex.begin(); const EggTexture *egg_tex = (*tmtexi)->_egg_tex; if (egg_tex->has_transform()) { // If there's no transform, it's an identity matrix; don't // bother recording it. Of course, it would do no harm to // record it if we felt like it. bake_in_uvs[uv_name] = egg_tex; } } else { // Multiple transforms on this UV set, or a geometry type that // doesn't support baking in UV's. We have to apply the // texture matrix to each stage. TexMatTransforms::const_iterator tmti; for (tmti = tmt.begin(); tmti != tmt.end(); ++tmti) { const TexMatTextures &tmtex = (*tmti).second; TexMatTextures::const_iterator tmtexi; for (tmtexi = tmtex.begin(); tmtexi != tmtex.end(); ++tmtexi) { const EggTexture *egg_tex = (*tmtexi)->_egg_tex; TextureStage *stage = (*tmtexi)->_stage; tex_mat_attrib = apply_tex_mat(tex_mat_attrib, stage, egg_tex); } } } } if (texture_attrib != (RenderAttrib *)NULL) { bucket.add_attrib(texture_attrib); } if (tex_gen_attrib != (RenderAttrib *)NULL) { bucket.add_attrib(tex_gen_attrib); } if (tex_mat_attrib != (RenderAttrib *)NULL) { bucket.add_attrib(tex_mat_attrib); } if (egg_prim->has_material()) { CPT(RenderAttrib) mt = get_material_attrib(egg_prim->get_material(), egg_prim->get_bface_flag()); bucket.add_attrib(mt); } // Also check the color of the primitive to see if we should assume // alpha based on the alpha values specified in the egg file. if (am == EggRenderMode::AM_unspecified) { if (egg_prim->has_color()) { if (egg_prim->get_color()[3] != 1.0) { implicit_alpha = true; } } EggPrimitive::const_iterator vi; for (vi = egg_prim->begin(); !implicit_alpha && vi != egg_prim->end(); ++vi) { if ((*vi)->has_color()) { if ((*vi)->get_color()[3] != 1.0) { implicit_alpha = true; } } } if (implicit_alpha) { am = EggRenderMode::AM_on; } } if (am == EggRenderMode::AM_on && egg_alpha_mode != EggRenderMode::AM_unspecified) { // Alpha type "on" means to get the default transparency type. am = egg_alpha_mode; } switch (am) { case EggRenderMode::AM_on: case EggRenderMode::AM_blend: bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha)); break; case EggRenderMode::AM_blend_no_occlude: bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha)); bucket.add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off)); break; case EggRenderMode::AM_ms: bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_multisample)); break; case EggRenderMode::AM_ms_mask: bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_multisample_mask)); break; case EggRenderMode::AM_binary: bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_binary)); break; case EggRenderMode::AM_dual: bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_dual)); break; default: break; } switch (dwm) { case EggRenderMode::DWM_on: bucket.add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on)); break; case EggRenderMode::DWM_off: bucket.add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off)); break; default: break; } switch (dtm) { case EggRenderMode::DTM_on: bucket.add_attrib(DepthTestAttrib::make(DepthTestAttrib::M_less)); break; case EggRenderMode::DTM_off: bucket.add_attrib(DepthTestAttrib::make(DepthTestAttrib::M_none)); break; default: break; } switch (vm) { case EggRenderMode::VM_hidden: bucket._hidden = true; break; case EggRenderMode::VM_normal: default: break; } if (has_bin) { bucket.add_attrib(CullBinAttrib::make(bin, draw_order)); } else if (has_draw_order) { bucket.add_attrib(CullBinAttrib::make("fixed", draw_order)); } if (egg_prim->get_bface_flag()) { // The primitive is marked with backface culling disabled--we want // to see both sides. bucket.add_attrib(CullFaceAttrib::make(CullFaceAttrib::M_cull_none)); } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_node // Access: Private // Description: //////////////////////////////////////////////////////////////////// PandaNode *EggLoader:: make_node(EggNode *egg_node, PandaNode *parent) { if (egg_node->is_of_type(EggPrimitive::get_class_type())) { return make_node(DCAST(EggPrimitive, egg_node), parent); } else if (egg_node->is_of_type(EggBin::get_class_type())) { return make_node(DCAST(EggBin, egg_node), parent); } else if (egg_node->is_of_type(EggGroup::get_class_type())) { return make_node(DCAST(EggGroup, egg_node), parent); } else if (egg_node->is_of_type(EggTable::get_class_type())) { return make_node(DCAST(EggTable, egg_node), parent); } else if (egg_node->is_of_type(EggGroupNode::get_class_type())) { return make_node(DCAST(EggGroupNode, egg_node), parent); } return (PandaNode *)NULL; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_node (EggPrimitive) // Access: Private // Description: //////////////////////////////////////////////////////////////////// PandaNode *EggLoader:: make_node(EggPrimitive *egg_prim, PandaNode *parent) { assert(parent != NULL); assert(!parent->is_of_type(GeomNode::get_class_type())); if (egg_prim->cleanup()) { if (parent->is_of_type(SelectiveChildNode::get_class_type())) { // If we're putting a primitive under a SelectiveChildNode of // some kind, its exact position within the group is relevant, // so we need to create a placeholder now. PandaNode *group = new PandaNode(egg_prim->get_name()); parent->add_child(group); make_nonindexed_primitive(egg_prim, group, NULL, _comp_verts_maker); return group; } // Otherwise, we don't really care what the position of this // primitive is within its parent's list of children, and in fact // we want to allow it to be combined with other polygons added to // the same parent. make_nonindexed_primitive(egg_prim, parent, NULL, _comp_verts_maker); } return (PandaNode *)NULL; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_node (EggBin) // Access: Private // Description: //////////////////////////////////////////////////////////////////// PandaNode *EggLoader:: make_node(EggBin *egg_bin, PandaNode *parent) { // Presently, an EggBin can only mean an LOD node (i.e. a parent of // one or more EggGroups with LOD specifications). Later it might // mean other things as well. nassertr((EggBinner::BinNumber)egg_bin->get_bin_number() == EggBinner::BN_lod, NULL); LODNode *lod_node = new LODNode(egg_bin->get_name()); pvector instances; EggGroup::const_iterator ci; for (ci = egg_bin->begin(); ci != egg_bin->end(); ++ci) { LODInstance instance(*ci); instances.push_back(instance); } // Now that we've created all of our children, put them in the // proper order and tell the LOD node about them. sort(instances.begin(), instances.end()); if (!instances.empty()) { // Set up the LOD node's center. All of the children should have // the same center, because that's how we binned them. lod_node->set_center(LCAST(float, instances[0]._d->_center)); } for (size_t i = 0; i < instances.size(); i++) { // Create the children in the proper order within the scene graph. const LODInstance &instance = instances[i]; make_node(instance._egg_node, lod_node); // All of the children should have the same center, because that's // how we binned them. nassertr(lod_node->get_center().almost_equal (LCAST(float, instance._d->_center), 0.01), NULL); // Tell the LOD node about this child's switching distances. lod_node->add_switch(instance._d->_switch_in, instance._d->_switch_out); } return create_group_arc(egg_bin, parent, lod_node); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_node (EggGroup) // Access: Private // Description: //////////////////////////////////////////////////////////////////// PandaNode *EggLoader:: make_node(EggGroup *egg_group, PandaNode *parent) { PT(PandaNode) node = NULL; if (egg_group->get_num_object_types() != 0) { pset expanded; pvector expanded_history; if (!expand_object_types(egg_group, expanded, expanded_history)) { return NULL; } } if (egg_group->get_dart_type() != EggGroup::DT_none) { // A group with the flag set means to create a character. CharacterMaker char_maker(egg_group, *this); node = char_maker.make_node(); } else if (egg_group->get_cs_type() != EggGroup::CST_none) { // A collision group: create collision geometry. node = new CollisionNode(egg_group->get_name()); make_collision_solids(egg_group, egg_group, (CollisionNode *)node.p()); if ((egg_group->get_collide_flags() & EggGroup::CF_keep) != 0) { // If we also specified to keep the geometry, continue the // traversal. EggGroup::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { make_node(*ci, parent); } } node = create_group_arc(egg_group, parent, node); if (!egg_show_collision_solids) { node->set_draw_mask(DrawMask::all_off()); } return node; } else if (egg_group->get_portal_flag()) { // Create a portal instead of a regular polyset. Scan the // children of this node looking for a polygon, similar to the // collision polygon case, above. PortalNode *pnode = new PortalNode(egg_group->get_name()); node = pnode; set_portal_polygon(egg_group, pnode); if (pnode->get_num_vertices() == 0) { egg2pg_cat.warning() << "Portal " << egg_group->get_name() << " has no vertices!\n"; } } else if (egg_group->get_polylight_flag()) { // Create a polylight instead of a regular polyset. // use make_sphere to get the center, radius and color //egg2pg_cat.debug() << "polylight node\n"; LPoint3f center; Colorf color; float radius; if(!make_sphere(egg_group,center,radius,color)) { egg2pg_cat.warning() << "Polylight " << egg_group->get_name() << " make_sphere failed!\n"; } PolylightNode *pnode = new PolylightNode(egg_group->get_name()); pnode->set_pos(center); pnode->set_color(color); pnode->set_radius(radius); node = pnode; } else if (egg_group->get_switch_flag()) { if (egg_group->get_switch_fps() != 0.0) { // Create a sequence node. node = new SequenceNode(egg_group->get_switch_fps(), egg_group->get_name()); } else { // Create a switch node. node = new SwitchNode(egg_group->get_name()); } EggGroup::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { make_node(*ci, node); } } else if (egg_group->get_model_flag() || egg_group->get_dcs_type() != EggGroup::DC_none) { // A model or DCS flag; create a model node. node = new ModelNode(egg_group->get_name()); switch (egg_group->get_dcs_type()) { case EggGroup::DC_net: DCAST(ModelNode, node)->set_preserve_transform(ModelNode::PT_net); break; case EggGroup::DC_local: case EggGroup::DC_default: DCAST(ModelNode, node)->set_preserve_transform(ModelNode::PT_local); break; case EggGroup::DC_none: break; } EggGroup::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { make_node(*ci, node); } } else { // A normal group; just create a normal node, and traverse. node = new PandaNode(egg_group->get_name()); EggGroup::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { make_node(*ci, node); } } if (node == (PandaNode *)NULL) { return NULL; } return create_group_arc(egg_group, parent, node); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::create_group_arc // Access: Private // Description: Creates the arc parenting a new group to the scene // graph, and applies any relevant attribs to the // arc according to the EggGroup node that inspired the // group. //////////////////////////////////////////////////////////////////// PandaNode *EggLoader:: create_group_arc(EggGroup *egg_group, PandaNode *parent, PandaNode *node) { parent->add_child(node); // If the group had a transform, apply it to the node. if (egg_group->has_transform()) { CPT(TransformState) transform = make_transform(egg_group); node->set_transform(transform); node->set_prev_transform(transform); } // If the group has a billboard flag, apply that. switch (egg_group->get_billboard_type()) { case EggGroup::BT_point_camera_relative: node->set_effect(BillboardEffect::make_point_eye()); break; case EggGroup::BT_point_world_relative: node->set_effect(BillboardEffect::make_point_world()); break; case EggGroup::BT_axis: node->set_effect(BillboardEffect::make_axis()); break; case EggGroup::BT_none: break; } if (egg_group->get_decal_flag()) { if (egg_ignore_decals) { egg2pg_cat.error() << "Ignoring decal flag on " << egg_group->get_name() << "\n"; _error = true; } // If the group has the "decal" flag set, it means that all of the // descendant groups will be decaled onto the geometry within // this group. This means we'll need to reparent things a bit // afterward. _decals.insert(node); } // Copy all the tags from the group onto the node. EggGroup::TagData::const_iterator ti; for (ti = egg_group->tag_begin(); ti != egg_group->tag_end(); ++ti) { node->set_tag((*ti).first, (*ti).second); } // If the group specified some property that should propagate down // to the leaves, we have to remember this node and apply the // property later, after we've created the actual geometry. DeferredNodeProperty def; if (egg_group->has_collide_mask()) { def._from_collide_mask = egg_group->get_collide_mask(); def._into_collide_mask = egg_group->get_collide_mask(); def._flags |= DeferredNodeProperty::F_has_from_collide_mask | DeferredNodeProperty::F_has_into_collide_mask; } if (egg_group->has_from_collide_mask()) { def._from_collide_mask = egg_group->get_from_collide_mask(); def._flags |= DeferredNodeProperty::F_has_from_collide_mask; } if (egg_group->has_into_collide_mask()) { def._into_collide_mask = egg_group->get_into_collide_mask(); def._flags |= DeferredNodeProperty::F_has_into_collide_mask; } if (def._flags != 0) { _deferred_nodes[node] = def; } return node; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_node (EggTable) // Access: Private // Description: //////////////////////////////////////////////////////////////////// PandaNode *EggLoader:: make_node(EggTable *egg_table, PandaNode *parent) { if (egg_table->get_table_type() != EggTable::TT_bundle) { // We only do anything with bundles. Isolated tables are treated // as ordinary groups. return make_node(DCAST(EggGroupNode, egg_table), parent); } // It's an actual bundle, so make an AnimBundle from it and its // descendants. AnimBundleMaker bundle_maker(egg_table); AnimBundleNode *node = bundle_maker.make_node(); parent->add_child(node); return node; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_node (EggGroupNode) // Access: Private // Description: //////////////////////////////////////////////////////////////////// PandaNode *EggLoader:: make_node(EggGroupNode *egg_group, PandaNode *parent) { PandaNode *node = new PandaNode(egg_group->get_name()); EggGroupNode::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { make_node(*ci, node); } parent->add_child(node); return node; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::set_portal_polygon // Access: Private // Description: Defines the PortalNode from the first polygon found // within this group. //////////////////////////////////////////////////////////////////// void EggLoader:: set_portal_polygon(EggGroup *egg_group, PortalNode *pnode) { pnode->clear_vertices(); EggPolygon *poly = find_first_polygon(egg_group); if (poly != (EggPolygon *)NULL) { LMatrix4d mat = poly->get_vertex_to_node(); EggPolygon::const_iterator vi; for (vi = poly->begin(); vi != poly->end(); ++vi) { Vertexd vert = (*vi)->get_pos3() * mat; pnode->add_vertex(LCAST(float, vert)); } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::find_first_polygon // Access: Private // Description: Returns the first EggPolygon found at or below the // indicated node. //////////////////////////////////////////////////////////////////// EggPolygon *EggLoader:: find_first_polygon(EggGroup *egg_group) { // Does this group have any polygons? EggGroup::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { if ((*ci)->is_of_type(EggPolygon::get_class_type())) { // Yes! Return the polygon. return DCAST(EggPolygon, (*ci)); } } // Well, the group had no polygons; look for a child group that // does. for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { if ((*ci)->is_of_type(EggGroup::get_class_type())) { EggGroup *child_group = DCAST(EggGroup, *ci); EggPolygon *found = find_first_polygon(child_group); if (found != NULL) { return found; } } } // We got nothing. return NULL; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_sphere // Access: Private // Description: Creates a single generic Sphere corresponding // to the polygons associated with this group. // This sphere is used by make_collision_sphere and // Polylight sphere. It could be used for other spheres. //////////////////////////////////////////////////////////////////// bool EggLoader:: make_sphere(EggGroup *egg_group, LPoint3f ¢er, float &radius, Colorf &color) { bool success=false; EggGroup *geom_group = find_collision_geometry(egg_group); if (geom_group != (EggGroup *)NULL) { // Collect all of the vertices. pset vertices; EggGroup::const_iterator ci; for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) { if ((*ci)->is_of_type(EggPrimitive::get_class_type())) { EggPrimitive *prim = DCAST(EggPrimitive, *ci); EggPrimitive::const_iterator pi; for (pi = prim->begin(); pi != prim->end(); ++pi) { vertices.insert(*pi); } } } // Now average together all of the vertices to get a center. int num_vertices = 0; LPoint3d d_center(0.0, 0.0, 0.0); pset::const_iterator vi; for (vi = vertices.begin(); vi != vertices.end(); ++vi) { EggVertex *vtx = (*vi); d_center += vtx->get_pos3(); num_vertices++; } if (num_vertices > 0) { d_center /= (double)num_vertices; //egg2pg_cat.debug() << "make_sphere d_center: " << d_center << "\n"; LMatrix4d mat = egg_group->get_vertex_to_node(); d_center = d_center * mat; // And the furthest vertex determines the radius. double radius2 = 0.0; for (vi = vertices.begin(); vi != vertices.end(); ++vi) { EggVertex *vtx = (*vi); LPoint3d p3 = vtx->get_pos3(); LVector3d v = p3 * mat - d_center; radius2 = max(radius2, v.length_squared()); } center = LCAST(float,d_center); radius = sqrtf(radius2); //egg2pg_cat.debug() << "make_sphere radius: " << radius << "\n"; vi = vertices.begin(); EggVertex *clr_vtx = (*vi); if (clr_vtx->has_color()) { color = clr_vtx->get_color(); } else { color = Colorf(1.0,1.0,1.0,1.0); } success = true; } } return success; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_collision_solids // Access: Private // Description: Creates CollisionSolids corresponding to the // collision geometry indicated at the given node and // below. //////////////////////////////////////////////////////////////////// void EggLoader:: make_collision_solids(EggGroup *start_group, EggGroup *egg_group, CollisionNode *cnode) { if (egg_group->get_cs_type() != EggGroup::CST_none) { start_group = egg_group; } switch (start_group->get_cs_type()) { case EggGroup::CST_none: // No collision flags; do nothing. Don't even traverse further. return; case EggGroup::CST_plane: make_collision_plane(egg_group, cnode, start_group->get_collide_flags()); break; case EggGroup::CST_polygon: make_collision_polygon(egg_group, cnode, start_group->get_collide_flags()); break; case EggGroup::CST_polyset: make_collision_polyset(egg_group, cnode, start_group->get_collide_flags()); break; case EggGroup::CST_sphere: make_collision_sphere(egg_group, cnode, start_group->get_collide_flags()); break; case EggGroup::CST_tube: make_collision_tube(egg_group, cnode, start_group->get_collide_flags()); break; } if ((start_group->get_collide_flags() & EggGroup::CF_descend) != 0) { // Now pick up everything below. EggGroup::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { if ((*ci)->is_of_type(EggGroup::get_class_type())) { make_collision_solids(start_group, DCAST(EggGroup, *ci), cnode); } } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_collision_plane // Access: Private // Description: Creates a single CollisionPlane corresponding // to the first polygon associated with this group. //////////////////////////////////////////////////////////////////// void EggLoader:: make_collision_plane(EggGroup *egg_group, CollisionNode *cnode, EggGroup::CollideFlags flags) { EggGroup *geom_group = find_collision_geometry(egg_group); if (geom_group != (EggGroup *)NULL) { EggGroup::const_iterator ci; for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) { if ((*ci)->is_of_type(EggPolygon::get_class_type())) { CollisionPlane *csplane = create_collision_plane(DCAST(EggPolygon, *ci), egg_group); if (csplane != (CollisionPlane *)NULL) { apply_collision_flags(csplane, flags); cnode->add_solid(csplane); return; } } } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_collision_polygon // Access: Private // Description: Creates a single CollisionPolygon corresponding // to the first polygon associated with this group. //////////////////////////////////////////////////////////////////// void EggLoader:: make_collision_polygon(EggGroup *egg_group, CollisionNode *cnode, EggGroup::CollideFlags flags) { EggGroup *geom_group = find_collision_geometry(egg_group); if (geom_group != (EggGroup *)NULL) { EggGroup::const_iterator ci; for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) { if ((*ci)->is_of_type(EggPolygon::get_class_type())) { create_collision_polygons(cnode, DCAST(EggPolygon, *ci), egg_group, flags); } } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_collision_polyset // Access: Private // Description: Creates a series of CollisionPolygons corresponding // to the polygons associated with this group. //////////////////////////////////////////////////////////////////// void EggLoader:: make_collision_polyset(EggGroup *egg_group, CollisionNode *cnode, EggGroup::CollideFlags flags) { EggGroup *geom_group = find_collision_geometry(egg_group); if (geom_group != (EggGroup *)NULL) { EggGroup::const_iterator ci; for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) { if ((*ci)->is_of_type(EggPolygon::get_class_type())) { create_collision_polygons(cnode, DCAST(EggPolygon, *ci), egg_group, flags); } } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_collision_sphere // Access: Private // Description: Creates a single CollisionSphere corresponding // to the polygons associated with this group. //////////////////////////////////////////////////////////////////// void EggLoader:: make_collision_sphere(EggGroup *egg_group, CollisionNode *cnode, EggGroup::CollideFlags flags) { LPoint3f center; float radius; Colorf dummycolor; if (make_sphere(egg_group, center, radius, dummycolor)) { CollisionSphere *cssphere = new CollisionSphere(center, radius); apply_collision_flags(cssphere, flags); cnode->add_solid(cssphere); } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_collision_tube // Access: Private // Description: Creates a single CollisionTube corresponding // to the polygons associated with this group. //////////////////////////////////////////////////////////////////// void EggLoader:: make_collision_tube(EggGroup *egg_group, CollisionNode *cnode, EggGroup::CollideFlags flags) { EggGroup *geom_group = find_collision_geometry(egg_group); if (geom_group != (EggGroup *)NULL) { // Collect all of the vertices. pset vertices; EggGroup::const_iterator ci; for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) { if ((*ci)->is_of_type(EggPrimitive::get_class_type())) { EggPrimitive *prim = DCAST(EggPrimitive, *ci); EggPrimitive::const_iterator pi; for (pi = prim->begin(); pi != prim->end(); ++pi) { vertices.insert(*pi); } } } // Now store the 3-d values in a vector for convenient access (and // also determine the centroid). We compute this in node space. size_t num_vertices = vertices.size(); if (num_vertices != 0) { LMatrix4d mat = egg_group->get_vertex_to_node(); pvector vpos; vpos.reserve(num_vertices); LPoint3d center(0.0, 0.0, 0.0); pset::const_iterator vi; for (vi = vertices.begin(); vi != vertices.end(); ++vi) { EggVertex *vtx = (*vi); LPoint3d pos = vtx->get_pos3() * mat; vpos.push_back(pos); center += pos; } center /= (double)num_vertices; // Now that we have the centroid, we have to try to figure out // the cylinder's major axis. Start by finding a point farthest // from the centroid. size_t i; double radius2 = 0.0; LPoint3d far_a = center; for (i = 0; i < num_vertices; i++) { double dist2 = (vpos[i] - center).length_squared(); if (dist2 > radius2) { radius2 = dist2; far_a = vpos[i]; } } // The point we have found above, far_a, must be one one of the // endcaps. Now find another point, far_b, that is the farthest // from far_a. This will be a point on the other endcap. radius2 = 0.0; LPoint3d far_b = center; for (i = 0; i < num_vertices; i++) { double dist2 = (vpos[i] - far_a).length_squared(); if (dist2 > radius2) { radius2 = dist2; far_b = vpos[i]; } } // Now we have far_a and far_b, one point on each endcap. // However, these points are not necessarily centered on the // endcaps, so we haven't figured out the cylinder's axis yet // (the line between far_a and far_b will probably pass through // the cylinder at an angle). // So we still need to determine the full set of points in each // endcap. To do this, we pass back through the set of points, // categorizing each point into either "endcap a" or "endcap b". // We also leave a hefty chunk of points in the middle // uncategorized; this helps prevent us from getting a little // bit lopsided with points near the middle that may appear to // be closer to the wrong endcap. LPoint3d cap_a_center(0.0, 0.0, 0.0); LPoint3d cap_b_center(0.0, 0.0, 0.0); int num_a = 0; int num_b = 0; // This is the threshold length; points farther away from the // center than this are deemed to be in one endcap or the other. double center_length = (far_a - far_b).length() / 4.0; double center_length2 = center_length * center_length; for (i = 0; i < num_vertices; i++) { double dist2 = (vpos[i] - center).length_squared(); if (dist2 > center_length2) { // This point is farther away from the center than // center_length; therefore it belongs in an endcap. double dist_a2 = (vpos[i] - far_a).length_squared(); double dist_b2 = (vpos[i] - far_b).length_squared(); if (dist_a2 < dist_b2) { // It's in endcap a. cap_a_center += vpos[i]; num_a++; } else { // It's in endcap b. cap_b_center += vpos[i]; num_b++; } } } if (num_a > 0 && num_b > 0) { cap_a_center /= (double)num_a; cap_b_center /= (double)num_b; // Now we finally have the major axis of the cylinder. LVector3d axis = cap_b_center - cap_a_center; axis.normalize(); // If the axis is *almost* parallel with a major axis, assume // it is meant to be exactly parallel. if (IS_THRESHOLD_ZERO(axis[0], 0.01)) { axis[0] = 0.0; } if (IS_THRESHOLD_ZERO(axis[1], 0.01)) { axis[1] = 0.0; } if (IS_THRESHOLD_ZERO(axis[2], 0.01)) { axis[2] = 0.0; } axis.normalize(); // Transform all of the points so that the major axis is along // the Y axis, and the origin is the center. This is very // similar to the CollisionTube's idea of its canonical // orientation (although not exactly the same, since it is // centered on the origin instead of having point_a on the // origin). It makes it easier to determine the length and // radius of the cylinder. LMatrix4d mat; look_at(mat, axis, LVector3d(0.0, 0.0, 1.0), CS_zup_right); mat.set_row(3, center); LMatrix4d inv_mat; inv_mat.invert_from(mat); for (i = 0; i < num_vertices; i++) { vpos[i] = vpos[i] * inv_mat; } double max_radius2 = 0.0; // Now determine the radius. for (i = 0; i < num_vertices; i++) { LVector2d v(vpos[i][0], vpos[i][2]); double radius2 = v.length_squared(); if (radius2 > max_radius2) { max_radius2 = radius2; } } // And with the radius, we can determine the length. We need // to know the radius first because we want the round endcaps // to enclose all points. double min_y = 0.0; double max_y = 0.0; for (i = 0; i < num_vertices; i++) { LVector2d v(vpos[i][0], vpos[i][2]); double radius2 = v.length_squared(); if (vpos[i][1] < min_y) { // Adjust the Y pos to account for the point's distance // from the axis. double factor = sqrt(max_radius2 - radius2); min_y = min(min_y, vpos[i][1] + factor); } else if (vpos[i][1] > max_y) { double factor = sqrt(max_radius2 - radius2); max_y = max(max_y, vpos[i][1] - factor); } } double length = max_y - min_y; double radius = sqrt(max_radius2); // Finally, we have everything we need to define the cylinder. LVector3d half = axis * (length / 2.0); LPoint3d point_a = center - half; LPoint3d point_b = center + half; CollisionTube *cstube = new CollisionTube(LCAST(float, point_a), LCAST(float, point_b), radius); apply_collision_flags(cstube, flags); cnode->add_solid(cstube); } } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::apply_collision_flags // Access: Private // Description: Does funny stuff to the CollisionSolid as // appropriate, based on the settings of the given // CollideFlags. //////////////////////////////////////////////////////////////////// void EggLoader:: apply_collision_flags(CollisionSolid *solid, EggGroup::CollideFlags flags) { if ((flags & EggGroup::CF_intangible) != 0) { solid->set_tangible(false); } if ((flags & EggGroup::CF_level) != 0) { solid->set_effective_normal(LVector3f::up()); } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::find_collision_geometry // Access: Private // Description: Looks for the node, at or below the indicated node, // that contains the associated collision geometry. //////////////////////////////////////////////////////////////////// EggGroup *EggLoader:: find_collision_geometry(EggGroup *egg_group) { if ((egg_group->get_collide_flags() & EggGroup::CF_descend) != 0) { // If we have the "descend" instruction, we'll get to it when we // get to it. Don't worry about it now. return egg_group; } // Does this group have any polygons? EggGroup::const_iterator ci; for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { if ((*ci)->is_of_type(EggPolygon::get_class_type())) { // Yes! Use this group. return egg_group; } } // Well, the group had no polygons; look for a child group that has // the same collision type. for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) { if ((*ci)->is_of_type(EggGroup::get_class_type())) { EggGroup *child_group = DCAST(EggGroup, *ci); if (child_group->get_cs_type() == egg_group->get_cs_type()) { return child_group; } } } // We got nothing. return NULL; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::create_collision_plane // Access: Private // Description: Creates a single CollisionPlane from the indicated // EggPolygon. //////////////////////////////////////////////////////////////////// CollisionPlane *EggLoader:: create_collision_plane(EggPolygon *egg_poly, EggGroup *parent_group) { if (!egg_poly->cleanup()) { egg2pg_cat.info() << "Ignoring degenerate collision plane in " << parent_group->get_name() << "\n"; return NULL; } if (!egg_poly->is_planar()) { egg2pg_cat.warning() << "Non-planar polygon defining collision plane in " << parent_group->get_name() << "\n"; } LMatrix4d mat = egg_poly->get_vertex_to_node(); pvector vertices; if (!egg_poly->empty()) { EggPolygon::const_iterator vi; vi = egg_poly->begin(); Vertexd vert = (*vi)->get_pos3() * mat; vertices.push_back(LCAST(float, vert)); Vertexd last_vert = vert; ++vi; while (vi != egg_poly->end()) { vert = (*vi)->get_pos3() * mat; if (!vert.almost_equal(last_vert)) { vertices.push_back(LCAST(float, vert)); } last_vert = vert; ++vi; } } if (vertices.size() < 3) { return NULL; } Planef plane(vertices[0], vertices[1], vertices[2]); return new CollisionPlane(plane); } //////////////////////////////////////////////////////////////////// // Function: EggLoader::create_collision_polygons // Access: Private // Description: Creates one or more CollisionPolygons from the // indicated EggPolygon, and adds them to the indicated // CollisionNode. //////////////////////////////////////////////////////////////////// void EggLoader:: create_collision_polygons(CollisionNode *cnode, EggPolygon *egg_poly, EggGroup *parent_group, EggGroup::CollideFlags flags) { LMatrix4d mat = egg_poly->get_vertex_to_node(); PT(EggGroup) group = new EggGroup; if (!egg_poly->triangulate_into(group, false)) { egg2pg_cat.info() << "Ignoring degenerate collision polygon in " << parent_group->get_name() << "\n"; return; } if (group->size() != 1) { egg2pg_cat.info() << "Triangulating concave or non-planar collision polygon in " << parent_group->get_name() << "\n"; } EggGroup::iterator ci; for (ci = group->begin(); ci != group->end(); ++ci) { EggPolygon *poly = DCAST(EggPolygon, *ci); pvector vertices; if (!poly->empty()) { EggPolygon::const_iterator vi; vi = poly->begin(); Vertexd vert = (*vi)->get_pos3() * mat; vertices.push_back(LCAST(float, vert)); Vertexd last_vert = vert; ++vi; while (vi != poly->end()) { vert = (*vi)->get_pos3() * mat; if (!vert.almost_equal(last_vert)) { vertices.push_back(LCAST(float, vert)); } last_vert = vert; ++vi; } } if (vertices.size() >= 3) { const Vertexf *vertices_begin = &vertices[0]; const Vertexf *vertices_end = vertices_begin + vertices.size(); PT(CollisionPolygon) cspoly = new CollisionPolygon(vertices_begin, vertices_end); if (cspoly->is_valid()) { apply_collision_flags(cspoly, flags); cnode->add_solid(cspoly); } } } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::apply_deferred_nodes // Access: Private // Description: Walks back over the tree and applies the // DeferredNodeProperties that were saved up along the // way. //////////////////////////////////////////////////////////////////// void EggLoader:: apply_deferred_nodes(PandaNode *node, const DeferredNodeProperty &prop) { DeferredNodeProperty next_prop(prop); // Do we have a DeferredNodeProperty associated with this node? DeferredNodes::const_iterator dni; dni = _deferred_nodes.find(node); if (dni != _deferred_nodes.end()) { const DeferredNodeProperty &def = (*dni).second; next_prop.compose(def); } // Now apply the accumulated state to the node. next_prop.apply_to_node(node); int num_children = node->get_num_children(); for (int i = 0; i < num_children; i++) { apply_deferred_nodes(node->get_child(i), next_prop); } } //////////////////////////////////////////////////////////////////// // Function: EggLoader::expand_object_types // Access: Private // Description: Recursively expands the group's ObjectType string(s). // It's recursive because an ObjectType string might // itself expand to another ObjectType string, which is // allowed; but we don't want to get caught in a cycle. // // The return value is true if the object type is // expanded and the node is valid, or false if the node // should be ignored (e.g. ObjectType "backstage"). //////////////////////////////////////////////////////////////////// bool EggLoader:: expand_object_types(EggGroup *egg_group, const pset &expanded, const pvector &expanded_history) { int num_object_types = egg_group->get_num_object_types(); // First, copy out the object types so we can recursively modify the // list. vector_string object_types; int i; for (i = 0; i < num_object_types; i++) { object_types.push_back(egg_group->get_object_type(i)); } egg_group->clear_object_types(); for (i = 0; i < num_object_types; i++) { string object_type = object_types[i]; pset new_expanded(expanded); // Check for a cycle. if (!new_expanded.insert(object_type).second) { egg2pg_cat.error() << "Cycle in ObjectType expansions:\n"; pvector::const_iterator pi; for (pi = expanded_history.begin(); pi != expanded_history.end(); ++pi) { egg2pg_cat.error(false) << (*pi) << " -> "; } egg2pg_cat.error(false) << object_type << "\n"; _error = true; } else { // No cycle; continue. pvector new_expanded_history(expanded_history); new_expanded_history.push_back(object_type); if (!do_expand_object_type(egg_group, new_expanded, new_expanded_history, object_type)) { // Ignorable group; stop here. return false; } } } return true; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::expand_object_type // Access: Private // Description: Further implementation of expand_object_types(). //////////////////////////////////////////////////////////////////// bool EggLoader:: do_expand_object_type(EggGroup *egg_group, const pset &expanded, const pvector &expanded_history, const string &object_type) { // Try to find the egg syntax that the given objecttype is // shorthand for. First, look in the config file. ConfigVariableString egg_object_type ("egg-object-type-" + downcase(object_type), ""); string egg_syntax = egg_object_type; if (!egg_object_type.has_value()) { // It wasn't defined in a config file. Maybe it's built in? if (cmp_nocase_uh(object_type, "barrier") == 0) { egg_syntax = " { Polyset descend }"; } else if (cmp_nocase_uh(object_type, "solidpoly") == 0) { egg_syntax = " { Polyset descend solid }"; } else if (cmp_nocase_uh(object_type, "turnstile") == 0) { egg_syntax = " { Polyset descend turnstile }"; } else if (cmp_nocase_uh(object_type, "sphere") == 0) { egg_syntax = " { Sphere descend }"; } else if (cmp_nocase_uh(object_type, "tube") == 0) { egg_syntax = " { Tube descend }"; } else if (cmp_nocase_uh(object_type, "trigger") == 0) { egg_syntax = " { Polyset descend intangible }"; } else if (cmp_nocase_uh(object_type, "trigger_sphere") == 0) { egg_syntax = " { Sphere descend intangible }"; } else if (cmp_nocase_uh(object_type, "eye_trigger") == 0) { egg_syntax = " { Polyset descend intangible center }"; } else if (cmp_nocase_uh(object_type, "bubble") == 0) { egg_syntax = " { Sphere keep descend }"; } else if (cmp_nocase_uh(object_type, "ghost") == 0) { egg_syntax = " collide-mask { 0 }"; } else if (cmp_nocase_uh(object_type, "dcs") == 0) { egg_syntax = " { 1 }"; } else if (cmp_nocase_uh(object_type, "model") == 0) { egg_syntax = " { 1 }"; } else if (cmp_nocase_uh(object_type, "none") == 0) { // ObjectType "none" is a special case, meaning nothing in particular. return true; } else if (cmp_nocase_uh(object_type, "backstage") == 0) { // Ignore "backstage" geometry. return false; } else { egg2pg_cat.error() << "Unknown ObjectType " << object_type << "\n"; _error = true; egg2pg_cat.debug() << "returning true\n"; return true; } } if (!egg_syntax.empty()) { if (!egg_group->parse_egg(egg_syntax)) { egg2pg_cat.error() << "Error while parsing definition for ObjectType " << object_type << "\n"; _error = true; } else { // Now we've parsed the object type syntax, which might have // added more object types. Recurse if necessary. if (egg_group->get_num_object_types() != 0) { if (!expand_object_types(egg_group, expanded, expanded_history)) { return false; } } } } return true; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::make_transform // Access: Private // Description: Walks back over the tree and applies the // DeferredNodeProperties that were saved up along the // way. //////////////////////////////////////////////////////////////////// CPT(TransformState) EggLoader:: make_transform(const EggTransform3d *egg_transform) { // We'll build up the transform componentwise, so we preserve any // componentwise properties of the egg transform. CPT(TransformState) ts = TransformState::make_identity(); int num_components = egg_transform->get_num_components(); for (int i = 0; i < num_components; i++) { switch (egg_transform->get_component_type(i)) { case EggTransform3d::CT_translate: { LVector3f trans(LCAST(float, egg_transform->get_component_vector(i))); ts = TransformState::make_pos(trans)->compose(ts); } break; case EggTransform3d::CT_rotx: { LRotationf rot(LVector3f(1.0f, 0.0f, 0.0f), (float)egg_transform->get_component_number(i)); ts = TransformState::make_quat(rot)->compose(ts); } break; case EggTransform3d::CT_roty: { LRotationf rot(LVector3f(0.0f, 1.0f, 0.0f), (float)egg_transform->get_component_number(i)); ts = TransformState::make_quat(rot)->compose(ts); } break; case EggTransform3d::CT_rotz: { LRotationf rot(LVector3f(0.0f, 0.0f, 1.0f), (float)egg_transform->get_component_number(i)); ts = TransformState::make_quat(rot)->compose(ts); } break; case EggTransform3d::CT_rotate: { LRotationf rot(LCAST(float, egg_transform->get_component_vector(i)), (float)egg_transform->get_component_number(i)); ts = TransformState::make_quat(rot)->compose(ts); } break; case EggTransform3d::CT_scale: { LVecBase3f scale(LCAST(float, egg_transform->get_component_vector(i))); ts = TransformState::make_scale(scale)->compose(ts); } break; case EggTransform3d::CT_uniform_scale: { float scale = (float)egg_transform->get_component_number(i); ts = TransformState::make_scale(scale)->compose(ts); } break; case EggTransform3d::CT_matrix: { LMatrix4f mat(LCAST(float, egg_transform->get_component_matrix(i))); ts = TransformState::make_mat(mat)->compose(ts); } break; case EggTransform3d::CT_invalid: nassertr(false, ts); break; } } return ts; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::get_combine_mode // Access: Private, Static // Description: Extracts the combine_mode from the given egg texture, // and returns its corresponding TextureStage value. //////////////////////////////////////////////////////////////////// TextureStage::CombineMode EggLoader:: get_combine_mode(const EggTexture *egg_tex, EggTexture::CombineChannel channel) { switch (egg_tex->get_combine_mode(channel)) { case EggTexture::CM_unspecified: // fall through case EggTexture::CM_modulate: return TextureStage::CM_modulate; case EggTexture::CM_replace: return TextureStage::CM_replace; case EggTexture::CM_add: return TextureStage::CM_add; case EggTexture::CM_add_signed: return TextureStage::CM_add_signed; case EggTexture::CM_interpolate: return TextureStage::CM_interpolate; case EggTexture::CM_subtract: return TextureStage::CM_subtract; case EggTexture::CM_dot3_rgb: return TextureStage::CM_dot3_rgb; case EggTexture::CM_dot3_rgba: return TextureStage::CM_dot3_rgba; }; return TextureStage::CM_undefined; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::get_combine_source // Access: Private, Static // Description: Extracts the combine_source from the given egg texture, // and returns its corresponding TextureStage value. //////////////////////////////////////////////////////////////////// TextureStage::CombineSource EggLoader:: get_combine_source(const EggTexture *egg_tex, EggTexture::CombineChannel channel, int n) { switch (egg_tex->get_combine_source(channel, n)) { case EggTexture::CS_unspecified: // The default source if it is unspecified is based on the // parameter index. switch (n) { case 0: return TextureStage::CS_previous; case 1: return TextureStage::CS_texture; case 2: return TextureStage::CS_constant; } // Otherwise, fall through case EggTexture::CS_texture: return TextureStage::CS_texture; case EggTexture::CS_constant: return TextureStage::CS_constant; case EggTexture::CS_primary_color: return TextureStage::CS_primary_color; case EggTexture::CS_previous: return TextureStage::CS_previous; }; return TextureStage::CS_undefined; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::get_combine_operand // Access: Private, Static // Description: Extracts the combine_operand from the given egg texture, // and returns its corresponding TextureStage value. //////////////////////////////////////////////////////////////////// TextureStage::CombineOperand EggLoader:: get_combine_operand(const EggTexture *egg_tex, EggTexture::CombineChannel channel, int n) { switch (egg_tex->get_combine_operand(channel, n)) { case EggTexture::CS_unspecified: if (channel == EggTexture::CC_rgb) { // The default operand for RGB is src_color, except for the // third parameter, which defaults to src_alpha. return n < 2 ? TextureStage::CO_src_color : TextureStage::CO_src_alpha; } else { // The default operand for alpha is always src_alpha. return TextureStage::CO_src_alpha; } case EggTexture::CO_src_color: return TextureStage::CO_src_color; case EggTexture::CO_one_minus_src_color: return TextureStage::CO_one_minus_src_color; case EggTexture::CO_src_alpha: return TextureStage::CO_src_alpha; case EggTexture::CO_one_minus_src_alpha: return TextureStage::CO_one_minus_src_alpha; }; return TextureStage::CO_undefined; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::get_tex_gen // Access: Private, Static // Description: Extracts the tex_gen from the given egg texture, // and returns its corresponding TexGenAttrib mode. //////////////////////////////////////////////////////////////////// TexGenAttrib::Mode EggLoader:: get_tex_gen(const EggTexture *egg_tex) { switch (egg_tex->get_tex_gen()) { case EggTexture::TG_unspecified: return TexGenAttrib::M_off; case EggTexture::TG_sphere_map: return TexGenAttrib::M_sphere_map; case EggTexture::TG_cube_map: return TexGenAttrib::M_cube_map; case EggTexture::TG_world_position: return TexGenAttrib::M_world_position; case EggTexture::TG_object_position: return TexGenAttrib::M_object_position; case EggTexture::TG_eye_position: return TexGenAttrib::M_eye_position; }; return TexGenAttrib::M_off; } //////////////////////////////////////////////////////////////////// // Function: EggLoader::apply_tex_mat // Access: Private, Static // Description: Applies the texture matrix from the indicated egg // texture to the given TexMatrixAttrib, and returns the // new attrib. //////////////////////////////////////////////////////////////////// CPT(RenderAttrib) EggLoader:: apply_tex_mat(CPT(RenderAttrib) tex_mat_attrib, TextureStage *stage, const EggTexture *egg_tex) { if (egg_tex->has_transform()) { const LMatrix3d &tex_mat = egg_tex->get_transform(); LMatrix4f mat4(tex_mat(0, 0), tex_mat(0, 1), 0.0f, tex_mat(0, 2), tex_mat(1, 0), tex_mat(1, 1), 0.0f, tex_mat(1, 2), 0.0f, 0.0f, 1.0f, 0.0f, tex_mat(2, 0), tex_mat(2, 1), 0.0f, tex_mat(2, 2)); CPT(TransformState) transform; LVecBase3f scale, shear, hpr, translate; if (decompose_matrix(mat4, scale, shear, hpr, translate)) { // If the texture matrix can be represented componentwise, do // so. transform = TransformState::make_pos_hpr_scale_shear (translate, hpr, scale, shear); } else { // Otherwise, make a matrix transform. transform = TransformState::make_mat(mat4); } if (tex_mat_attrib == (const RenderAttrib *)NULL) { tex_mat_attrib = TexMatrixAttrib::make(); } tex_mat_attrib = DCAST(TexMatrixAttrib, tex_mat_attrib)-> add_stage(stage, transform); } return tex_mat_attrib; }