// Filename: builderAttrib.I // Created by: drose (22Jan99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: BuilderAttrib::set_normal_value // Access: Public // Description: Reassigns the normal, without knowing whether the // attribute is indexed or nonindexed. A nonindexed // attribute will look up the index in the array and // store the resulting value, while an indexed attribute // will just store the index number (which assumes the // array is the same one it's indexing on). //////////////////////////////////////////////////////////////////// INLINE void BuilderAttrib:: set_normal_value(const BuilderN *array, ushort index) { set_normal(array[index]); } //////////////////////////////////////////////////////////////////// // Function: BuilderAttrib::set_color_value // Access: Public // Description: Reassigns the color, without knowing whether the // attribute is indexed or nonindexed. A nonindexed // attribute will look up the index in the array and // store the resulting value, while an indexed attribute // will just store the index number (which assumes the // array is the same one it's indexing on). //////////////////////////////////////////////////////////////////// INLINE void BuilderAttrib:: set_color_value(const BuilderC *array, ushort index) { set_color(array[index]); } //////////////////////////////////////////////////////////////////// // Function: BuilderAttribI::set_normal_value // Access: Public // Description: Reassigns the normal, without knowing whether the // attribute is indexed or nonindexed. A nonindexed // attribute will look up the index in the array and // store the resulting value, while an indexed attribute // will just store the index number (which assumes the // array is the same one it's indexing on). //////////////////////////////////////////////////////////////////// INLINE void BuilderAttribI:: set_normal_value(const BuilderN *, ushort index) { set_normal(index); } //////////////////////////////////////////////////////////////////// // Function: BuilderAttribI::set_color_value // Access: Public // Description: Reassigns the color, without knowing whether the // attribute is indexed or nonindexed. A nonindexed // attribute will look up the index in the array and // store the resulting value, while an indexed attribute // will just store the index number (which assumes the // array is the same one it's indexing on). //////////////////////////////////////////////////////////////////// INLINE void BuilderAttribI:: set_color_value(const BuilderC *, ushort index) { set_color(index); }