// Filename: texturePool.I // Created by: drose (26Apr00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: TexturePool::has_texture // Access: Published, Static // Description: Returns true if the texture has ever been loaded, // false otherwise. //////////////////////////////////////////////////////////////////// INLINE bool TexturePool:: has_texture(const string &filename) { return get_global_ptr()->ns_has_texture(filename); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::verify_texture // Access: Published, Static // Description: Loads the given filename up into a texture, if it has // not already been loaded, and returns true to indicate // success, or false to indicate failure. If this // returns true, it is guaranteed that a subsequent call // to load_texture() with the same texture name will // return a valid Texture pointer. //////////////////////////////////////////////////////////////////// INLINE bool TexturePool:: verify_texture(const string &filename) { return load_texture(filename) != (Texture *)NULL; } //////////////////////////////////////////////////////////////////// // Function: TexturePool::load_texture // Access: Published, Static // Description: Loads the given filename up into a texture, if it has // not already been loaded, and returns the new texture. // If a texture with the same filename was previously // loaded, returns that one instead. If the texture // file cannot be found, returns NULL. //////////////////////////////////////////////////////////////////// INLINE Texture *TexturePool:: load_texture(const string &filename, int primary_file_num_channels) { return get_global_ptr()->ns_load_texture(filename, primary_file_num_channels); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::load_texture // Access: Published, Static // Description: Loads the given filename up into a texture, if it has // not already been loaded, and returns the new texture. // If a texture with the same filename was previously // loaded, returns that one instead. If the texture // file cannot be found, returns NULL. //////////////////////////////////////////////////////////////////// INLINE Texture *TexturePool:: load_texture(const string &filename, const string &alpha_filename, int primary_file_num_channels, int alpha_file_channel) { return get_global_ptr()->ns_load_texture(filename, alpha_filename, primary_file_num_channels, alpha_file_channel); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::load_3d_texture // Access: Published, Static // Description: Loads a 3-D texture that is specified with a series // of n pages, all numbered in sequence, and beginning // with index 0. The filename should include a sequence // of one or more hash characters ("#") which will be // filled in with the index number of each level. //////////////////////////////////////////////////////////////////// INLINE Texture *TexturePool:: load_3d_texture(const string &filename_pattern) { return get_global_ptr()->ns_load_3d_texture(filename_pattern); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::load_cube_map // Access: Published, Static // Description: Loads a cube map texture that is specified with a // series of 6 pages, numbered 0 through 5. The // filename should include a sequence of one or more // hash characters ("#") which will be filled in with // the index number of each pagee. //////////////////////////////////////////////////////////////////// INLINE Texture *TexturePool:: load_cube_map(const string &filename_pattern) { return get_global_ptr()->ns_load_cube_map(filename_pattern); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::get_normalization_cube_map // Access: Published, Static // Description: Returns a standard Texture object that has been // created with // Texture::generate_normalization_cube_map(). This // Texture may be shared by any application code // requiring a normalization cube map. It will be at // least as large as the specified size, though it may // be larger. //////////////////////////////////////////////////////////////////// INLINE Texture *TexturePool:: get_normalization_cube_map(int size) { return get_global_ptr()->ns_get_normalization_cube_map(size); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::add_texture // Access: Published, Static // Description: Adds the indicated already-loaded texture to the // pool. The texture must have a filename set for its // name. The texture will always replace any // previously-loaded texture in the pool that had the // same filename. //////////////////////////////////////////////////////////////////// INLINE void TexturePool:: add_texture(Texture *texture) { get_global_ptr()->ns_add_texture(texture); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::release_texture // Access: Published, Static // Description: Removes the indicated texture from the pool, // indicating it will never be loaded again; the texture // may then be freed. If this function is never called, // a reference count will be maintained on every texture // every loaded, and textures will never be freed. // // The texture's name should not have been changed // during its lifetime, or this function may fail to // locate it in the pool. //////////////////////////////////////////////////////////////////// INLINE void TexturePool:: release_texture(Texture *texture) { get_global_ptr()->ns_release_texture(texture); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::release_all_textures // Access: Published, Static // Description: Releases all textures in the pool and restores the // pool to the empty state. //////////////////////////////////////////////////////////////////// INLINE void TexturePool:: release_all_textures() { get_global_ptr()->ns_release_all_textures(); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::garbage_collect // Access: Published, Static // Description: Releases only those textures in the pool that have a // reference count of exactly 1; i.e. only those // textures that are not being used outside of the pool. // Returns the number of textures released. //////////////////////////////////////////////////////////////////// INLINE int TexturePool:: garbage_collect() { return get_global_ptr()->ns_garbage_collect(); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::list_contents // Access: Published, Static // Description: Lists the contents of the texture pool to the // indicated output stream. //////////////////////////////////////////////////////////////////// INLINE void TexturePool:: list_contents(ostream &out) { get_global_ptr()->ns_list_contents(out); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::set_fake_texture_image // Access: Published, Static // Description: Sets a bogus filename that will be loaded in lieu of // any textures requested from this point on. //////////////////////////////////////////////////////////////////// INLINE void TexturePool:: set_fake_texture_image(const string &filename) { get_global_ptr()->_fake_texture_image = filename; } //////////////////////////////////////////////////////////////////// // Function: TexturePool::clear_fake_texture_image // Access: Published, Static // Description: Restores normal behavior of loading the textures // actually requested. //////////////////////////////////////////////////////////////////// INLINE void TexturePool:: clear_fake_texture_image() { set_fake_texture_image(string()); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::has_fake_texture_image // Access: Published, Static // Description: Returns true if fake_texture_image mode has been // enabled, false if we are in the normal mode. //////////////////////////////////////////////////////////////////// INLINE bool TexturePool:: has_fake_texture_image() { return !get_fake_texture_image().empty(); } //////////////////////////////////////////////////////////////////// // Function: TexturePool::get_fake_texture_image // Access: Published, Static // Description: Returns the filename that was specified with a // previous call to set_fake_texture_image(). //////////////////////////////////////////////////////////////////// INLINE const string &TexturePool:: get_fake_texture_image() { return get_global_ptr()->_fake_texture_image; }