open_toontown_panda3d/tests/display/glsl_include_angle.vert

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172 B
GLSL

#version 150
#pragma include <glsl_include_inputs.glsl>
// Vertex inputs
in vec4 p3d_Vertex;
void main() {
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
}