open_toontown_panda3d/tests/display/glsl_include_legacy.vert

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179 B
GLSL

#version 120
#pragma include "glsl_include_inputs.glsl"
// Vertex inputs
attribute vec4 p3d_Vertex;
void main() {
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
}