open_toontown_panda3d/panda/src/physx/physxForceField.h

92 lines
2.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxForceField.h
* @author enn0x
* @date 2009-11-06
*/
#ifndef PHYSXFORCEFIELD_H
#define PHYSXFORCEFIELD_H
#include "pandabase.h"
#include "luse.h"
#include "physxObject.h"
#include "physx_includes.h"
class PhysxScene;
class PhysxForceFieldDesc;
class PhysxForceFieldShapeGroup;
/**
* A force field effector. Instances of this object automate the application
* of forces onto rigid bodies, fluid, soft bodies and cloth. Force fields
* allow you to implement for example gusts of wind, dust devils, vacuum
* cleaners or anti-gravity zones.
*/
class EXPCL_PANDAPHYSX PhysxForceField : public PhysxObject {
PUBLISHED:
INLINE PhysxForceField();
INLINE ~PhysxForceField();
// void load_from_desc(const PhysxForceFieldDesc &materialDesc); void
// save_to_desc(PhysxForceFieldDesc &materialDesc) const;
void set_name(const char *name);
const char *get_name() const;
PhysxScene *get_scene() const;
PhysxForceFieldShapeGroup *get_include_shape_group() const;
unsigned int get_num_shape_groups() const;
PhysxForceFieldShapeGroup *get_shape_group(unsigned int idx) const;
MAKE_SEQ(get_shape_groups, get_num_shape_groups, get_shape_group);
PUBLISHED:
void release();
INLINE void ls() const;
INLINE void ls(ostream &out, int indent_level=0) const;
public:
INLINE NxForceField *ptr() const { return _ptr; };
void link(NxForceField *ptr);
void unlink();
private:
NxForceField *_ptr;
string _name;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxObject::init_type();
register_type(_type_handle, "PhysxForceField",
PhysxObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxForceField.I"
#endif // PHYSXFORCEFIELD_H