56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Filename: mayaShaders.h
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// Created by: drose (11Feb00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MAYASHADERS_H
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#define MAYASHADERS_H
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#include "pandatoolbase.h"
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#include "pmap.h"
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#include "pvector.h"
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class MayaShader;
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class MObject;
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////////////////////////////////////////////////////////////////////
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// Class : MayaShaders
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// Description : Collects the set of MayaShaders that have been
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// encountered so far.
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////////////////////////////////////////////////////////////////////
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class MayaShaders {
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public:
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MayaShaders();
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~MayaShaders();
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MayaShader *find_shader_for_node(MObject node);
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MayaShader *find_shader_for_shading_engine(MObject engine);
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int get_num_shaders() const;
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MayaShader *get_shader(int n) const;
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void clear();
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private:
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typedef pmap<string, MayaShader *> Shaders;
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Shaders _shaders;
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typedef pvector<MayaShader *> ShadersInOrder;
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ShadersInOrder _shaders_in_order;
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};
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#endif
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