1480 lines
52 KiB
C++
1480 lines
52 KiB
C++
// Filename: textAssembler.cxx
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// Created by: drose (06Apr04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "textAssembler.h"
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#include "textGlyph.h"
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#include "cullFaceAttrib.h"
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#include "colorAttrib.h"
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#include "cullBinAttrib.h"
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#include "textureAttrib.h"
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#include "transparencyAttrib.h"
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#include "textPropertiesManager.h"
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#include "textEncoder.h"
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#include "config_text.h"
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#include <ctype.h>
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#ifndef CPPPARSER // interrogate has a bit of trouble with wstring.
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// This is the factor by which CT_small scales the character down.
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static const float small_accent_scale = 0.6f;
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// This is the factor by which CT_tiny scales the character down.
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static const float tiny_accent_scale = 0.4f;
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// This is the factor by which CT_squash scales the character in X and Y.
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static const float squash_accent_scale_x = 0.8f;
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static const float squash_accent_scale_y = 0.5f;
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// This is the factor by which CT_small_squash scales the character in X and Y.
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static const float small_squash_accent_scale_x = 0.6f;
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static const float small_squash_accent_scale_y = 0.3f;
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// This is the factor by which the advance is reduced for the first
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// character of a two-character ligature.
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static const float ligature_advance_scale = 0.6f;
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////////////////////////////////////////////////////////////////////
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// Function: isspacew
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// Description: An internal function that works like isspace() but is
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// safe to call for a wide character.
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////////////////////////////////////////////////////////////////////
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static INLINE bool
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isspacew(unsigned int ch) {
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return isascii(ch) && isspace(ch);
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}
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////////////////////////////////////////////////////////////////////
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// Function: isbreakpoint
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// Description: An internal function, similar to isspace(), except it
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// does not consider newlines to be whitespace. It also
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// includes the soft-hyphen character.
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////////////////////////////////////////////////////////////////////
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static INLINE bool
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isbreakpoint(unsigned int ch) {
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return (ch == ' ' || ch == '\t' ||
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ch == (unsigned int)text_soft_hyphen_key ||
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ch == (unsigned int)text_soft_break_key);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::Constructor
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// Access: Public
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// Description: Places all of the indicated text according to the
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// associated TextProperties.
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////////////////////////////////////////////////////////////////////
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TextAssembler::
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TextAssembler(TextEncoder *encoder) :
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_encoder(encoder),
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_usage_hint(Geom::UH_static)
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{
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clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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TextAssembler::
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~TextAssembler() {
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clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::clear
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// Access: Public
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// Description: Reinitializes the contents of the TextAssembler.
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////////////////////////////////////////////////////////////////////
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void TextAssembler::
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clear() {
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_num_rows = 0;
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_ul.set(0.0f, 0.0f);
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_lr.set(0.0f, 0.0f);
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_wordwrapped_string.clear();
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PropertiesList::iterator li;
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for (li = _properties_list.begin(); li != _properties_list.end(); ++li) {
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delete (*li);
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}
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_properties_list.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::set_wtext
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// Access: Public
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// Description: Accepts a new text string and associated properties
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// structure, and precomputes the wordwrapping layout
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// appropriately. After this call,
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// get_wordwrapped_wtext() and get_num_rows() can be
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// called.
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//
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// If max_rows is greater than zero, no more than
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// max_rows will be accepted. Text beyond that will be
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// truncated.
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//
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// The return value is true if all the text is accepted,
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// or false if some was truncated.
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////////////////////////////////////////////////////////////////////
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bool TextAssembler::
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set_wtext(const wstring &wtext, const TextProperties &properties,
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int max_rows) {
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clear();
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// First, expand all of the embedded TextProperties references
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// within the string.
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TextString text_string;
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wstring::const_iterator si = wtext.begin();
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scan_wtext(si, wtext.end(), &properties, text_string);
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while (si != wtext.end()) {
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// If we returned without consuming the whole string, it means
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// there was an embedded text_pop_properties_key that didn't match
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// the push. That's worth a warning, and then go back and pick up
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// the rest of the string.
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text_cat.warning()
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<< "pop_properties encountered without preceding push_properties.\n";
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scan_wtext(si, wtext.end(), &properties, text_string);
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}
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// Then apply any wordwrap requirements.
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return wordwrap_text(text_string, _wordwrapped_string, max_rows);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::get_wordwrapped_wtext
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// Access: Public
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// Description: Returns a wstring that represents the contents of the
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// text, as it has been formatted by wordwrap rules.
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// This will not contain any embedded special characters
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// like \1 or \3.
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////////////////////////////////////////////////////////////////////
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wstring TextAssembler::
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get_wordwrapped_wtext() const {
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wstring wtext;
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TextString::const_iterator ti;
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for (ti = _wordwrapped_string.begin();
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ti != _wordwrapped_string.end();
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++ti) {
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wtext += (*ti)._character;
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}
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return wtext;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::assemble_text
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// Access: Public
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// Description: Actually assembles all of the text into a GeomNode,
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// and returns the node (or possibly a parent of the
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// node, to keep the shadow separate). Once this has
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// been called, you may query the extents of the text
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// via get_ul(), get_lr().
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////////////////////////////////////////////////////////////////////
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PT(PandaNode) TextAssembler::
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assemble_text() {
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// Now assemble the text into glyphs.
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PlacedGlyphs placed_glyphs;
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assemble_paragraph(_wordwrapped_string.begin(), _wordwrapped_string.end(),
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placed_glyphs);
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// Now that we have a bunch of GlyphPlacements, pull out the Geoms
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// and put them under a common node.
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PT(PandaNode) parent_node = new PandaNode("common");
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PT(GeomNode) shadow_node = new GeomNode("shadow");
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PT(GeomNode) text_node = new GeomNode("text");
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const TextProperties *properties = NULL;
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CPT(RenderState) text_state;
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CPT(RenderState) shadow_state;
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LMatrix4f shadow_xform;
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bool any_shadow = false;
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PlacedGlyphs::const_iterator pgi;
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for (pgi = placed_glyphs.begin(); pgi != placed_glyphs.end(); ++pgi) {
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const GlyphPlacement *placement = (*pgi);
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if (placement->_properties != properties) {
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// Get a new set of properties for future glyphs.
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properties = placement->_properties;
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text_state = RenderState::make_empty();
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shadow_state = RenderState::make_empty();
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shadow_xform = LMatrix4f::ident_mat();
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if (properties->has_text_color()) {
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text_state = text_state->add_attrib(ColorAttrib::make_flat(properties->get_text_color()));
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if (properties->get_text_color()[3] != 1.0) {
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text_state = text_state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
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}
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}
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if (properties->has_bin()) {
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text_state = text_state->add_attrib(CullBinAttrib::make(properties->get_bin(), properties->get_draw_order() + 2));
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}
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if (properties->has_shadow()) {
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if (properties->has_shadow_color()) {
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shadow_state = shadow_state->add_attrib(ColorAttrib::make_flat(properties->get_shadow_color()));
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if (properties->get_shadow_color()[3] != 1.0) {
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shadow_state = shadow_state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
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}
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}
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if (properties->has_bin()) {
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shadow_state = shadow_state->add_attrib(CullBinAttrib::make(properties->get_bin(), properties->get_draw_order() + 1));
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}
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LVector2f offset = properties->get_shadow();
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shadow_xform = LMatrix4f::translate_mat(offset[0], 0.0f, -offset[1]);
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}
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}
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// We have to place the shadow first, because it copies as it
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// goes, while the place-text function just stomps on the
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// vertices.
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if (properties->has_shadow()) {
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placement->assign_copy_to(shadow_node, shadow_state, shadow_xform);
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any_shadow = true;
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}
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placement->assign_to(text_node, text_state);
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delete placement;
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}
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placed_glyphs.clear();
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if (any_shadow) {
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// The shadow_node must appear first to guarantee the correct
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// rendering order.
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parent_node->add_child(shadow_node);
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}
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parent_node->add_child(text_node);
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return parent_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::calc_width
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// Access: Private, Static
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// Description: Returns the width of a single character, according to
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// its associated font. This also correctly calculates
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// the width of cheesy ligatures and accented
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// characters, which may not exist in the font as such.
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////////////////////////////////////////////////////////////////////
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float TextAssembler::
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calc_width(wchar_t character, const TextProperties &properties) {
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if (character == ' ') {
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// A space is a special case.
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TextFont *font = properties.get_font();
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nassertr(font != (TextFont *)NULL, 0.0f);
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return font->get_space_advance();
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}
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bool got_glyph;
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const TextGlyph *first_glyph;
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const TextGlyph *second_glyph;
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UnicodeLatinMap::AccentType accent_type;
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int additional_flags;
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float glyph_scale;
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float advance_scale;
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get_character_glyphs(character, &properties,
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got_glyph, first_glyph, second_glyph, accent_type,
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additional_flags, glyph_scale, advance_scale);
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float advance = 0.0f;
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if (first_glyph != (TextGlyph *)NULL) {
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advance = first_glyph->get_advance() * advance_scale;
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}
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if (second_glyph != (TextGlyph *)NULL) {
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advance += second_glyph->get_advance();
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}
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glyph_scale *= properties.get_glyph_scale();
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return advance * glyph_scale;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::scan_wtext
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// Access: Private
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// Description: Scans through the text string, decoding embedded
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// references to TextProperties. The string is copied
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// character-by-character into the indicated TextString
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// output.
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//
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// As new TextProperties are discovered, TextProperties
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// structures are allocated and pushed into the
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// _properties_list list; these pointers are
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// referenced by the text_string. When the text_string
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// is no longer need, the TextProperties structures in
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// _properties_list should be deleted to free up
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// memory.
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////////////////////////////////////////////////////////////////////
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void TextAssembler::
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scan_wtext(wstring::const_iterator &si,
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const wstring::const_iterator &send,
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const TextProperties *current_properties,
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TextAssembler::TextString &text_string) {
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while (si != send) {
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if ((*si) == text_push_properties_key) {
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// This indicates a nested properties structure. Pull off the
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// name of the TextProperties structure, which is everything
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// until the next text_push_properties_key.
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wstring wname;
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++si;
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while (si != send && (*si) != text_push_properties_key) {
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wname += (*si);
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++si;
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}
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if (si == send) {
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// We didn't close the text_push_properties_key. That's an
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// error.
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text_cat.warning()
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<< "Unclosed push_properties in text.\n";
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return;
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}
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++si;
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// Now we have to encode the wstring into a string, for lookup
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// in the TextPropertiesManager.
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string name = _encoder->encode_wtext(wname);
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TextPropertiesManager *manager =
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TextPropertiesManager::get_global_ptr();
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// Define the new properties by extending the current properties.
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TextProperties *new_properties = new TextProperties(*current_properties);
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new_properties->add_properties(manager->get_properties(name));
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_properties_list.push_back(new_properties);
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// And recursively scan with the nested properties.
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scan_wtext(si, send, new_properties, text_string);
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if (text_cat.is_debug()) {
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if (si == send) {
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// The push was not closed by a pop. That's not an error,
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// since we allow people to be sloppy about that; but we'll
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// print a debug message at least.
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text_cat.debug()
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<< "push_properties not matched by pop_properties.\n";
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}
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}
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} else if ((*si) == text_pop_properties_key) {
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// This indicates the undoing of a previous push_properties_key.
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// We simply return to the previous level.
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++si;
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return;
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} else {
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// A normal character. Apply it.
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text_string.push_back(TextCharacter(*si, current_properties));
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++si;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextAssembler::wordwrap_text
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// Access: Private
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// Description: Inserts newlines into the given text at the
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// appropriate places in order to make each line be the
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// longest possible line that is not longer than
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// wordwrap_width (and does not break any words, if
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// possible).
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//
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// If max_rows is greater than zero, no more than
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// max_rows will be accepted. Text beyond that will be
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// truncated.
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//
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// The return value is true if all the text is accepted,
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// or false if some was truncated.
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////////////////////////////////////////////////////////////////////
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bool TextAssembler::
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wordwrap_text(const TextAssembler::TextString &text,
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TextAssembler::TextString &output_text,
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int max_rows) {
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if (text.empty()) {
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// A special case: empty text means no rows.
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_num_rows = 0;
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return true;
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}
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size_t p = 0;
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_num_rows = 1;
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// Preserve any initial whitespace and newlines.
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float initial_width = 0.0f;
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while (p < text.size() && isspacew(text[p]._character)) {
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if (text[p]._character == '\n') {
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initial_width = 0.0f;
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if (max_rows > 0 && _num_rows >= max_rows) {
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// Truncate.
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return false;
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}
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_num_rows++;
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} else {
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initial_width += calc_width(text[p]);
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}
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output_text.push_back(text[p]);
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p++;
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}
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bool needs_newline = false;
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while (p < text.size()) {
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nassertr(!isspacew(text[p]._character), false);
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// Scan the next n characters, until the end of the string or an
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// embedded newline character, or we exceed wordwrap_width.
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size_t q = p;
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bool any_spaces = false;
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size_t last_space = 0;
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float last_space_width = 0.0f;
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bool any_hyphens = false;
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size_t last_hyphen = 0;
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bool output_hyphen = false;
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bool overflow = false;
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float wordwrap_width = -1.0f;
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bool last_was_space = false;
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float width = initial_width;
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while (q < text.size() && text[q]._character != '\n') {
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if (text[q]._properties->has_wordwrap()) {
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wordwrap_width = text[q]._properties->get_wordwrap();
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} else {
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wordwrap_width = -1.0f;
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}
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if (isspacew(text[q]._character) ||
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text[q]._character == text_soft_break_key) {
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if (!last_was_space) {
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any_spaces = true;
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// We only care about logging whether there is a soft-hyphen
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// character to the right of the rightmost space. Each time
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// we encounter a space, we reset this counter.
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any_hyphens = false;
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last_space = q;
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last_space_width = width;
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last_was_space = true;
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}
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} else {
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last_was_space = false;
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}
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// A soft hyphen character is not printed, but marks a point
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// at which we might hyphenate a word if we need to.
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if (text[q]._character == text_soft_hyphen_key &&
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wordwrap_width > 0.0f) {
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// We only consider this as a possible hyphenation point if
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// (a) it is not the very first character, and (b) there is
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// enough room for a hyphen character to be printed following
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// it.
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if (q != p && width + calc_hyphen_width(text[q]) <= wordwrap_width) {
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any_hyphens = true;
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last_hyphen = q;
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}
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} else if (text[q]._character != text_soft_break_key) {
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// Some normal, printable character.
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width += calc_width(text[q]);
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}
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q++;
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if (wordwrap_width > 0.0f && width > wordwrap_width) {
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// Oops, too many.
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q--;
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overflow = true;
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break;
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}
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}
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if (overflow) {
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// If we stopped because we exceeded the wordwrap width, then
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// try to find an appropriate place to wrap the line or to
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// hyphenate, if necessary.
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nassertr(wordwrap_width > 0.0f, false);
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|
|
|
if (any_spaces && last_space_width / wordwrap_width >= text_hyphen_ratio) {
|
|
// If we have a space that ended up within our safety margin,
|
|
// don't use any soft-hyphen characters.
|
|
any_hyphens = false;
|
|
}
|
|
|
|
if (any_hyphens) {
|
|
// If we still have a soft-hyphen character, use it.
|
|
q = last_hyphen;
|
|
output_hyphen = true;
|
|
|
|
} else if (any_spaces) {
|
|
// Otherwise, break at a space if we can.
|
|
q = last_space;
|
|
|
|
} else {
|
|
// Otherwise, this is a forced break. Accept the longest line
|
|
// we can that does not leave the next line beginning with one
|
|
// of our forbidden characters.
|
|
size_t i = 0;
|
|
while ((int)i < text_max_never_break && q - i > p &&
|
|
get_text_never_break_before().find(text[q - i]._character) != wstring::npos) {
|
|
i++;
|
|
}
|
|
if ((int)i < text_max_never_break) {
|
|
q -= i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Skip additional whitespace between the lines.
|
|
size_t next_start = q;
|
|
while (next_start < text.size() &&
|
|
isbreakpoint(text[next_start]._character)) {
|
|
next_start++;
|
|
}
|
|
|
|
// Trim off any more blanks on the end.
|
|
while (q > p && isspacew(text[q - 1]._character)) {
|
|
q--;
|
|
}
|
|
|
|
if (next_start == p) {
|
|
// No characters got in at all. This could only happen if the
|
|
// wordwrap width is narrower than a single character, or if we
|
|
// have a substantial number of leading spaces in a line.
|
|
|
|
if (initial_width == 0.0f) {
|
|
// There was no leading whitespace on the line, so the
|
|
// character itself didn't fit within the margins. Let it in
|
|
// anyway; what else can we do?
|
|
q++;
|
|
next_start++;
|
|
while (next_start < text.size() &&
|
|
isbreakpoint(text[next_start]._character)) {
|
|
next_start++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (needs_newline) {
|
|
if (max_rows > 0 && _num_rows >= max_rows) {
|
|
// Truncate.
|
|
return false;
|
|
}
|
|
_num_rows++;
|
|
output_text.push_back(TextCharacter('\n', text[next_start - 1]._properties));
|
|
}
|
|
needs_newline = true;
|
|
|
|
if (text[next_start - 1]._properties->get_preserve_trailing_whitespace()) {
|
|
q = next_start;
|
|
}
|
|
|
|
for (size_t pi = p; pi < q; pi++) {
|
|
if (text[pi]._character != text_soft_hyphen_key &&
|
|
text[pi]._character != text_soft_break_key) {
|
|
output_text.push_back(text[pi]);
|
|
}
|
|
}
|
|
if (output_hyphen) {
|
|
wstring text_soft_hyphen_output = get_text_soft_hyphen_output();
|
|
wstring::const_iterator wi;
|
|
for (wi = text_soft_hyphen_output.begin();
|
|
wi != text_soft_hyphen_output.end();
|
|
++wi) {
|
|
output_text.push_back(TextCharacter(*wi, text[last_hyphen]._properties));
|
|
}
|
|
}
|
|
|
|
// Now prepare to wrap the next line.
|
|
|
|
if (next_start < text.size() && text[next_start]._character == '\n') {
|
|
// Preserve a single embedded newline.
|
|
if (max_rows > 0 && _num_rows >= max_rows) {
|
|
// Truncate.
|
|
return false;
|
|
}
|
|
_num_rows++;
|
|
output_text.push_back(text[next_start]);
|
|
next_start++;
|
|
needs_newline = false;
|
|
}
|
|
p = next_start;
|
|
|
|
// Preserve any initial whitespace and newlines.
|
|
initial_width = 0.0f;
|
|
while (p < text.size() && isspacew(text[p]._character)) {
|
|
if (text[p]._character == '\n') {
|
|
initial_width = 0.0f;
|
|
if (max_rows > 0 && _num_rows >= max_rows) {
|
|
// Truncate.
|
|
return false;
|
|
}
|
|
_num_rows++;
|
|
} else {
|
|
initial_width += calc_width(text[p]);
|
|
}
|
|
output_text.push_back(text[p]);
|
|
p++;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::calc_hyphen_width
|
|
// Access: Private, Static
|
|
// Description: Returns the width of the soft-hyphen replacement
|
|
// string, according to the indicated character's
|
|
// associated font.
|
|
////////////////////////////////////////////////////////////////////
|
|
float TextAssembler::
|
|
calc_hyphen_width(const TextCharacter &tch) {
|
|
TextFont *font = tch._properties->get_font();
|
|
nassertr(font != (TextFont *)NULL, 0.0f);
|
|
|
|
float hyphen_width = 0.0f;
|
|
wstring text_soft_hyphen_output = get_text_soft_hyphen_output();
|
|
wstring::const_iterator wi;
|
|
for (wi = text_soft_hyphen_output.begin();
|
|
wi != text_soft_hyphen_output.end();
|
|
++wi) {
|
|
hyphen_width += calc_width(*wi, *tch._properties);
|
|
}
|
|
|
|
return hyphen_width;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::assemble_paragraph
|
|
// Access: Private
|
|
// Description: Fills up _placed_glyphs, _ul, _lr, and _num_rows with
|
|
// the contents of the indicated text.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextAssembler::
|
|
assemble_paragraph(TextAssembler::TextString::const_iterator si,
|
|
const TextAssembler::TextString::const_iterator &send,
|
|
TextAssembler::PlacedGlyphs &placed_glyphs) {
|
|
_ul.set(0.0f, 0.0f);
|
|
_lr.set(0.0f, 0.0f);
|
|
int num_rows = 0;
|
|
|
|
float posy = 0.0f;
|
|
while (si != send) {
|
|
// First, assemble all the glyphs of this row.
|
|
PlacedGlyphs row_placed_glyphs;
|
|
float row_width, line_height;
|
|
TextProperties::Alignment align;
|
|
assemble_row(si, send, row_placed_glyphs,
|
|
row_width, line_height, align);
|
|
|
|
// Now move the row to its appropriate position. This might
|
|
// involve a horizontal as well as a vertical translation.
|
|
LMatrix4f mat = LMatrix4f::ident_mat();
|
|
|
|
if (num_rows == 0) {
|
|
// If this is the first row, account for its space.
|
|
_ul[1] = 0.8f * line_height;
|
|
|
|
} else {
|
|
// If it is not the first row, shift the text downward by
|
|
// line_height from the previous row.
|
|
posy -= line_height;
|
|
}
|
|
_lr[1] = posy - 0.2f * line_height;
|
|
|
|
// Apply the requested horizontal alignment to the row.
|
|
switch (align) {
|
|
case TextProperties::A_left:
|
|
mat.set_row(3, LVector3f(0.0f, 0.0f, posy));
|
|
_lr[0] = max(_lr[0], row_width);
|
|
break;
|
|
|
|
case TextProperties::A_right:
|
|
mat.set_row(3, LVector3f(-row_width, 0.0f, posy));
|
|
_ul[0] = min(_ul[0], -row_width);
|
|
break;
|
|
|
|
case TextProperties::A_center:
|
|
{
|
|
float half_row_width = 0.5f * row_width;
|
|
mat.set_row(3, LVector3f(-half_row_width, 0.0f, posy));
|
|
_lr[0] = max(_lr[0], half_row_width);
|
|
_ul[0] = min(_ul[0], -half_row_width);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Now store the geoms we assembled.
|
|
PlacedGlyphs::iterator pi;
|
|
for (pi = row_placed_glyphs.begin(); pi != row_placed_glyphs.end(); ++pi) {
|
|
(*pi)->_xform *= mat;
|
|
placed_glyphs.push_back(*pi);
|
|
}
|
|
|
|
// Advance to the next line.
|
|
num_rows++;
|
|
}
|
|
|
|
// num_rows may be smaller than _num_rows, if there are trailing
|
|
// newlines on the string.
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::assemble_row
|
|
// Access: Private
|
|
// Description: Assembles the letters in the source string, up until
|
|
// the first newline or the end of the string into a
|
|
// single row (which is parented to _geom_node), and
|
|
// computes the length of the row and the maximum
|
|
// line_height of all the fonts used in the row. The
|
|
// source pointer is moved to the terminating character.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextAssembler::
|
|
assemble_row(TextAssembler::TextString::const_iterator &si,
|
|
const TextAssembler::TextString::const_iterator &send,
|
|
TextAssembler::PlacedGlyphs &row_placed_glyphs,
|
|
float &row_width, float &line_height,
|
|
TextProperties::Alignment &align) {
|
|
line_height = 0.0f;
|
|
float xpos = 0.0f;
|
|
align = TextProperties::A_left;
|
|
|
|
while (si != send) {
|
|
wchar_t character = (*si)._character;
|
|
const TextProperties *properties = (*si)._properties;
|
|
|
|
TextFont *font = properties->get_font();
|
|
nassertv(font != (TextFont *)NULL);
|
|
|
|
// We get the row's alignment property from that of the last
|
|
// character to be placed in the row (or the newline character).
|
|
align = properties->get_align();
|
|
|
|
// And the height of the row is the maximum of all the fonts used
|
|
// within the row.
|
|
line_height = max(line_height, font->get_line_height());
|
|
|
|
if (character == '\n') {
|
|
// The newline character marks the end of the row.
|
|
row_width = xpos;
|
|
++si;
|
|
return;
|
|
}
|
|
|
|
if (character == ' ') {
|
|
// A space is a special case.
|
|
xpos += font->get_space_advance();
|
|
|
|
} else if (character == '\t') {
|
|
// So is a tab character.
|
|
float tab_width = properties->get_tab_width();
|
|
xpos = (floor(xpos / tab_width) + 1.0f) * tab_width;
|
|
|
|
} else if (character == text_soft_hyphen_key) {
|
|
// And so is the 'soft-hyphen' key character.
|
|
|
|
} else {
|
|
// A printable character.
|
|
bool got_glyph;
|
|
const TextGlyph *first_glyph;
|
|
const TextGlyph *second_glyph;
|
|
UnicodeLatinMap::AccentType accent_type;
|
|
int additional_flags;
|
|
float glyph_scale;
|
|
float advance_scale;
|
|
get_character_glyphs(character, properties,
|
|
got_glyph, first_glyph, second_glyph, accent_type,
|
|
additional_flags, glyph_scale, advance_scale);
|
|
|
|
if (!got_glyph) {
|
|
text_cat.warning()
|
|
<< "No definition in " << font->get_name()
|
|
<< " for character " << character;
|
|
if (character < 128 && isprint((unsigned int)character)) {
|
|
text_cat.warning(false)
|
|
<< " ('" << (char)character << "')";
|
|
}
|
|
text_cat.warning(false)
|
|
<< "\n";
|
|
}
|
|
|
|
// Build up a GlyphPlacement, indicating all of the Geoms that go
|
|
// into this character. Normally, there is only one Geom per
|
|
// character, but it may involve multiple Geoms if we need to
|
|
// add cheesy accents or ligatures.
|
|
GlyphPlacement *placement = new GlyphPlacement;
|
|
row_placed_glyphs.push_back(placement);
|
|
|
|
float advance = 0.0f;
|
|
|
|
if (first_glyph != (TextGlyph *)NULL) {
|
|
PT(Geom) first_char_geom = first_glyph->get_geom(_usage_hint);
|
|
if (first_char_geom != (Geom *)NULL) {
|
|
placement->add_piece(first_char_geom, first_glyph->get_state());
|
|
}
|
|
advance = first_glyph->get_advance() * advance_scale;
|
|
}
|
|
if (second_glyph != (TextGlyph *)NULL) {
|
|
PT(Geom) second_char_geom = second_glyph->get_geom(_usage_hint);
|
|
if (second_char_geom != (Geom *)NULL) {
|
|
second_char_geom->transform_vertices(LMatrix4f::translate_mat(advance, 0.0f, 0.0f));
|
|
placement->add_piece(second_char_geom, second_glyph->get_state());
|
|
}
|
|
advance += second_glyph->get_advance();
|
|
}
|
|
|
|
glyph_scale *= properties->get_glyph_scale();
|
|
|
|
// Now compute the matrix that will transform the glyph (or
|
|
// glyphs) into position.
|
|
LMatrix4f glyph_xform = LMatrix4f::scale_mat(glyph_scale);
|
|
|
|
if (accent_type != UnicodeLatinMap::AT_none || additional_flags != 0) {
|
|
// If we have some special handling to perform, do so now.
|
|
// This will probably require the bounding volume of the
|
|
// glyph, so go get that.
|
|
LPoint3f min_vert, max_vert;
|
|
bool found_any = false;
|
|
placement->calc_tight_bounds(min_vert, max_vert, found_any);
|
|
|
|
if (found_any) {
|
|
LPoint3f centroid = (min_vert + max_vert) / 2.0f;
|
|
tack_on_accent(accent_type, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
|
|
if ((additional_flags & UnicodeLatinMap::AF_turned) != 0) {
|
|
// Invert the character. Should we also invert the accent
|
|
// mark, so that an accent that would have been above the
|
|
// glyph will now be below it? That's what we do here,
|
|
// which is probably the right thing to do for n-tilde,
|
|
// but not for most of the rest of the accent marks. For
|
|
// now we'll assume there are no characters with accent
|
|
// marks that also have the turned flag.
|
|
|
|
// We rotate the character around its centroid, which may
|
|
// not always be the right point, but it's the best we've
|
|
// got and it's probably pretty close.
|
|
LMatrix4f rotate =
|
|
LMatrix4f::translate_mat(-centroid) *
|
|
LMatrix4f::rotate_mat_normaxis(180.0f, LVecBase3f(0.0f, -1.0f, 0.0f)) *
|
|
LMatrix4f::translate_mat(centroid);
|
|
glyph_xform *= rotate;
|
|
}
|
|
}
|
|
}
|
|
|
|
glyph_xform(3, 0) += xpos;
|
|
glyph_xform(3, 2) += properties->get_glyph_shift();
|
|
|
|
if (properties->has_slant()) {
|
|
LMatrix4f shear(1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|
properties->get_slant(), 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f);
|
|
glyph_xform = shear * glyph_xform;
|
|
}
|
|
|
|
placement->_xform = glyph_xform;
|
|
placement->_properties = properties;
|
|
|
|
xpos += advance * glyph_scale;
|
|
}
|
|
++si;
|
|
}
|
|
|
|
row_width = xpos;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::get_character_glyphs
|
|
// Access: Private, Static
|
|
// Description: Looks up the glyph(s) from the font for the
|
|
// appropriate character. If the desired glyph isn't
|
|
// available (especially in the case of an accented
|
|
// letter), tries to find a suitable replacement.
|
|
// Normally, only one glyph is returned per character,
|
|
// but in the case in which we have to simulate a
|
|
// missing ligature in the font, two glyphs might be
|
|
// returned.
|
|
//
|
|
// All parameters except the first two are output
|
|
// parameters. got_glyph is set true if the glyph (or
|
|
// an acceptable substitute) is successfully found,
|
|
// false otherwise; but even if it is false, glyph might
|
|
// still be non-NULL, indicating a stand-in glyph for a
|
|
// missing character.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextAssembler::
|
|
get_character_glyphs(int character, const TextProperties *properties,
|
|
bool &got_glyph, const TextGlyph *&glyph,
|
|
const TextGlyph *&second_glyph,
|
|
UnicodeLatinMap::AccentType &accent_type,
|
|
int &additional_flags,
|
|
float &glyph_scale, float &advance_scale) {
|
|
TextFont *font = properties->get_font();
|
|
nassertv(font != (TextFont *)NULL);
|
|
|
|
got_glyph = false;
|
|
glyph = NULL;
|
|
second_glyph = NULL;
|
|
accent_type = UnicodeLatinMap::AT_none;
|
|
additional_flags = 0;
|
|
glyph_scale = 1.0f;
|
|
advance_scale = 1.0f;
|
|
|
|
// Maybe we should remap the character to something else--e.g. a
|
|
// small capital.
|
|
const UnicodeLatinMap::Entry *map_entry =
|
|
UnicodeLatinMap::look_up(character);
|
|
if (map_entry != NULL) {
|
|
if (properties->get_small_caps() &&
|
|
map_entry->_toupper_character != character) {
|
|
character = map_entry->_toupper_character;
|
|
map_entry = UnicodeLatinMap::look_up(character);
|
|
glyph_scale = properties->get_small_caps_scale();
|
|
}
|
|
}
|
|
|
|
got_glyph = font->get_glyph(character, glyph);
|
|
if (!got_glyph && map_entry != NULL && map_entry->_ascii_equiv != 0) {
|
|
// If we couldn't find the Unicode glyph, try the ASCII
|
|
// equivalent (without the accent marks).
|
|
got_glyph = font->get_glyph(map_entry->_ascii_equiv, glyph);
|
|
|
|
if (!got_glyph && map_entry->_toupper_character != character) {
|
|
// If we still couldn't find it, try the uppercase
|
|
// equivalent.
|
|
character = map_entry->_toupper_character;
|
|
map_entry = UnicodeLatinMap::look_up(character);
|
|
if (map_entry != NULL) {
|
|
got_glyph = font->get_glyph(map_entry->_ascii_equiv, glyph);
|
|
}
|
|
}
|
|
|
|
if (got_glyph) {
|
|
accent_type = map_entry->_accent_type;
|
|
additional_flags = map_entry->_additional_flags;
|
|
|
|
bool got_second_glyph = false;
|
|
if (map_entry->_ascii_additional != 0) {
|
|
// There's another character, too--probably a ligature.
|
|
got_second_glyph =
|
|
font->get_glyph(map_entry->_ascii_additional, second_glyph);
|
|
}
|
|
|
|
if ((additional_flags & UnicodeLatinMap::AF_ligature) != 0 &&
|
|
got_second_glyph) {
|
|
// If we have two letters that are supposed to be in a
|
|
// ligature, just jam them together.
|
|
additional_flags &= ~UnicodeLatinMap::AF_ligature;
|
|
advance_scale = ligature_advance_scale;
|
|
}
|
|
|
|
if ((additional_flags & UnicodeLatinMap::AF_smallcap) != 0) {
|
|
additional_flags &= ~UnicodeLatinMap::AF_smallcap;
|
|
glyph_scale = properties->get_small_caps_scale();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::tack_on_accent
|
|
// Access: Private
|
|
// Description: This is a cheesy attempt to tack on an accent to an
|
|
// ASCII letter for which we don't have the appropriate
|
|
// already-accented glyph in the font.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextAssembler::
|
|
tack_on_accent(UnicodeLatinMap::AccentType accent_type,
|
|
const LPoint3f &min_vert, const LPoint3f &max_vert,
|
|
const LPoint3f ¢roid,
|
|
const TextProperties *properties,
|
|
TextAssembler::GlyphPlacement *placement) const {
|
|
switch (accent_type) {
|
|
case UnicodeLatinMap::AT_grave:
|
|
// We use the slash as the grave and acute accents. ASCII does
|
|
// have a grave accent character, but a lot of fonts put the
|
|
// reverse apostrophe there instead. And some fonts (particularly
|
|
// fonts from mf) don't even do backslash.
|
|
tack_on_accent('/', CP_above, CT_small_squash_mirror_y, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_acute:
|
|
tack_on_accent('/', CP_above, CT_small_squash, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_breve:
|
|
tack_on_accent(')', CP_above, CT_tiny_rotate_270, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_inverted_breve:
|
|
tack_on_accent('(', CP_above, CT_tiny_rotate_270, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_circumflex:
|
|
tack_on_accent('^', CP_above, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement) ||
|
|
tack_on_accent('v', CP_above, CT_squash_mirror_y, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_circumflex_below:
|
|
tack_on_accent('^', CP_below, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement) ||
|
|
tack_on_accent('v', CP_below, CT_squash_mirror_y, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_caron:
|
|
tack_on_accent('^', CP_above, CT_mirror_y, min_vert, max_vert, centroid,
|
|
properties, placement) ||
|
|
tack_on_accent('v', CP_above, CT_squash, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_tilde:
|
|
tack_on_accent('~', CP_above, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement) ||
|
|
tack_on_accent('s', CP_above, CT_squash_mirror_diag, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_tilde_below:
|
|
tack_on_accent('~', CP_below, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement) ||
|
|
tack_on_accent('s', CP_below, CT_squash_mirror_diag, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_diaeresis:
|
|
tack_on_accent(':', CP_above, CT_small_rotate_270, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_diaeresis_below:
|
|
tack_on_accent(':', CP_below, CT_small_rotate_270, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_dot_above:
|
|
tack_on_accent('.', CP_above, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_dot_below:
|
|
tack_on_accent('.', CP_below, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_macron:
|
|
tack_on_accent('-', CP_above, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_line_below:
|
|
tack_on_accent('-', CP_below, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_ring_above:
|
|
tack_on_accent('o', CP_top, CT_tiny, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_ring_below:
|
|
tack_on_accent('o', CP_bottom, CT_tiny, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_cedilla:
|
|
tack_on_accent('c', CP_bottom, CT_tiny_mirror_x, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
//tack_on_accent(',', CP_bottom, CT_none, min_vert, max_vert, centroid,
|
|
// properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_comma_below:
|
|
tack_on_accent(',', CP_below, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_ogonek:
|
|
tack_on_accent(',', CP_bottom, CT_mirror_x, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
case UnicodeLatinMap::AT_stroke:
|
|
tack_on_accent('/', CP_within, CT_none, min_vert, max_vert, centroid,
|
|
properties, placement);
|
|
break;
|
|
|
|
default:
|
|
// There are lots of other crazy kinds of accents. Forget 'em.
|
|
break;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::tack_on_accent
|
|
// Access: Private
|
|
// Description: Generates a cheesy accent mark above (or below, etc.)
|
|
// the character. Returns true if successful, or false
|
|
// if the named accent character doesn't exist in the
|
|
// font.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool TextAssembler::
|
|
tack_on_accent(char accent_mark, TextAssembler::CheesyPosition position,
|
|
TextAssembler::CheesyTransform transform,
|
|
const LPoint3f &min_vert, const LPoint3f &max_vert,
|
|
const LPoint3f ¢roid,
|
|
const TextProperties *properties,
|
|
TextAssembler::GlyphPlacement *placement) const {
|
|
TextFont *font = properties->get_font();
|
|
nassertr(font != (TextFont *)NULL, false);
|
|
|
|
const TextGlyph *accent_glyph;
|
|
if (font->get_glyph(accent_mark, accent_glyph) ||
|
|
font->get_glyph(toupper(accent_mark), accent_glyph)) {
|
|
PT(Geom) accent_geom = accent_glyph->get_geom(_usage_hint);
|
|
if (accent_geom != (Geom *)NULL) {
|
|
LPoint3f min_accent, max_accent;
|
|
bool found_any = false;
|
|
accent_geom->calc_tight_bounds(min_accent, max_accent, found_any);
|
|
if (found_any) {
|
|
float t, u;
|
|
LMatrix4f accent_mat;
|
|
|
|
// This gets set to true if the glyph gets mirrored and needs
|
|
// to have backface culling disabled.
|
|
bool mirrored = false;
|
|
|
|
switch (transform) {
|
|
case CT_none:
|
|
accent_mat = LMatrix4f::ident_mat();
|
|
break;
|
|
|
|
case CT_mirror_x:
|
|
accent_mat = LMatrix4f::scale_mat(-1.0f, 1.0f, 1.0f);
|
|
t = min_accent[0];
|
|
min_accent[0] = -max_accent[0];
|
|
max_accent[0] = -t;
|
|
mirrored = true;
|
|
break;
|
|
|
|
case CT_mirror_y:
|
|
accent_mat = LMatrix4f::scale_mat(1.0f, 1.0f, -1.0f);
|
|
t = min_accent[2];
|
|
min_accent[2] = -max_accent[2];
|
|
max_accent[2] = -t;
|
|
mirrored = true;
|
|
break;
|
|
|
|
case CT_rotate_90:
|
|
accent_mat =
|
|
LMatrix4f::rotate_mat_normaxis(90.0f, LVecBase3f(0.0f, -1.0f, 0.0f));
|
|
// rotate min, max
|
|
t = min_accent[0];
|
|
u = max_accent[0];
|
|
max_accent[0] = -min_accent[2];
|
|
min_accent[0] = -max_accent[2];
|
|
max_accent[2] = u;
|
|
min_accent[2] = t;
|
|
break;
|
|
|
|
case CT_rotate_180:
|
|
accent_mat = LMatrix4f::scale_mat(-1.0f, -1.0f, 1.0f);
|
|
|
|
t = min_accent[0];
|
|
min_accent[0] = -max_accent[0];
|
|
max_accent[0] = -t;
|
|
t = min_accent[2];
|
|
min_accent[2] = -max_accent[2];
|
|
max_accent[2] = -t;
|
|
break;
|
|
|
|
case CT_rotate_270:
|
|
accent_mat =
|
|
LMatrix4f::rotate_mat_normaxis(270.0f, LVecBase3f(0.0f, -1.0f, 0.0f));
|
|
// rotate min, max
|
|
t = min_accent[0];
|
|
u = max_accent[0];
|
|
min_accent[0] = min_accent[2];
|
|
max_accent[0] = max_accent[2];
|
|
min_accent[2] = -u;
|
|
max_accent[2] = -t;
|
|
break;
|
|
|
|
case CT_squash:
|
|
accent_mat = LMatrix4f::scale_mat(squash_accent_scale_x, 1.0f, squash_accent_scale_y);
|
|
min_accent[0] *= squash_accent_scale_x;
|
|
max_accent[0] *= squash_accent_scale_x;
|
|
min_accent[2] *= squash_accent_scale_y;
|
|
max_accent[2] *= squash_accent_scale_y;
|
|
break;
|
|
|
|
case CT_squash_mirror_y:
|
|
accent_mat = LMatrix4f::scale_mat(squash_accent_scale_x, 1.0f, -squash_accent_scale_y);
|
|
min_accent[0] *= squash_accent_scale_x;
|
|
max_accent[0] *= squash_accent_scale_x;
|
|
t = min_accent[2];
|
|
min_accent[2] = -max_accent[2] * squash_accent_scale_y;
|
|
max_accent[2] = -t * squash_accent_scale_y;
|
|
mirrored = true;
|
|
break;
|
|
|
|
case CT_squash_mirror_diag:
|
|
accent_mat =
|
|
LMatrix4f::rotate_mat_normaxis(270.0f, LVecBase3f(0.0f, -1.0f, 0.0f)) *
|
|
LMatrix4f::scale_mat(-squash_accent_scale_x, 1.0f, squash_accent_scale_y);
|
|
|
|
// rotate min, max
|
|
t = min_accent[0];
|
|
u = max_accent[0];
|
|
min_accent[0] = min_accent[2] * -squash_accent_scale_x;
|
|
max_accent[0] = max_accent[2] * -squash_accent_scale_x;
|
|
min_accent[2] = -u * squash_accent_scale_y;
|
|
max_accent[2] = -t * squash_accent_scale_y;
|
|
mirrored = true;
|
|
break;
|
|
|
|
case CT_small_squash:
|
|
accent_mat = LMatrix4f::scale_mat(small_squash_accent_scale_x, 1.0f, small_squash_accent_scale_y);
|
|
min_accent[0] *= small_squash_accent_scale_x;
|
|
max_accent[0] *= small_squash_accent_scale_x;
|
|
min_accent[2] *= small_squash_accent_scale_y;
|
|
max_accent[2] *= small_squash_accent_scale_y;
|
|
break;
|
|
|
|
case CT_small_squash_mirror_y:
|
|
accent_mat = LMatrix4f::scale_mat(small_squash_accent_scale_x, 1.0f, -small_squash_accent_scale_y);
|
|
min_accent[0] *= small_squash_accent_scale_x;
|
|
max_accent[0] *= small_squash_accent_scale_x;
|
|
t = min_accent[2];
|
|
min_accent[2] = -max_accent[2] * small_squash_accent_scale_y;
|
|
max_accent[2] = -t * small_squash_accent_scale_y;
|
|
mirrored = true;
|
|
break;
|
|
|
|
case CT_small_squash_mirror_diag:
|
|
accent_mat =
|
|
LMatrix4f::rotate_mat_normaxis(270.0f, LVecBase3f(0.0f, -1.0f, 0.0f)) *
|
|
LMatrix4f::scale_mat(-small_squash_accent_scale_x, 1.0f, small_squash_accent_scale_y);
|
|
|
|
// rotate min, max
|
|
t = min_accent[0];
|
|
u = max_accent[0];
|
|
min_accent[0] = min_accent[2] * -small_squash_accent_scale_x;
|
|
max_accent[0] = max_accent[2] * -small_squash_accent_scale_x;
|
|
min_accent[2] = -u * small_squash_accent_scale_y;
|
|
max_accent[2] = -t * small_squash_accent_scale_y;
|
|
mirrored = true;
|
|
break;
|
|
|
|
case CT_small:
|
|
accent_mat = LMatrix4f::scale_mat(small_accent_scale);
|
|
min_accent *= small_accent_scale;
|
|
max_accent *= small_accent_scale;
|
|
break;
|
|
|
|
case CT_small_rotate_270:
|
|
accent_mat =
|
|
LMatrix4f::rotate_mat_normaxis(270.0f, LVecBase3f(0.0f, -1.0f, 0.0f)) *
|
|
LMatrix4f::scale_mat(small_accent_scale);
|
|
|
|
// rotate min, max
|
|
t = min_accent[0];
|
|
u = max_accent[0];
|
|
min_accent[0] = min_accent[2] * small_accent_scale;
|
|
max_accent[0] = max_accent[2] * small_accent_scale;
|
|
min_accent[2] = -u * small_accent_scale;
|
|
max_accent[2] = -t * small_accent_scale;
|
|
break;
|
|
|
|
case CT_tiny:
|
|
accent_mat = LMatrix4f::scale_mat(tiny_accent_scale);
|
|
min_accent *= tiny_accent_scale;
|
|
max_accent *= tiny_accent_scale;
|
|
break;
|
|
|
|
case CT_tiny_mirror_x:
|
|
accent_mat = LMatrix4f::scale_mat(-tiny_accent_scale, 1.0f, tiny_accent_scale);
|
|
|
|
t = min_accent[0];
|
|
min_accent[0] = -max_accent[0] * tiny_accent_scale;
|
|
max_accent[0] = -t * tiny_accent_scale;
|
|
min_accent[2] *= tiny_accent_scale;
|
|
max_accent[2] *= tiny_accent_scale;
|
|
mirrored = true;
|
|
break;
|
|
|
|
case CT_tiny_rotate_270:
|
|
accent_mat =
|
|
LMatrix4f::rotate_mat_normaxis(270.0f, LVecBase3f(0.0f, -1.0f, 0.0f)) *
|
|
LMatrix4f::scale_mat(tiny_accent_scale);
|
|
|
|
// rotate min, max
|
|
t = min_accent[0];
|
|
u = max_accent[0];
|
|
min_accent[0] = min_accent[2] * tiny_accent_scale;
|
|
max_accent[0] = max_accent[2] * tiny_accent_scale;
|
|
min_accent[2] = -u * tiny_accent_scale;
|
|
max_accent[2] = -t * tiny_accent_scale;
|
|
break;
|
|
}
|
|
|
|
LPoint3f accent_centroid = (min_accent + max_accent) / 2.0f;
|
|
float accent_height = max_accent[2] - min_accent[2];
|
|
LVector3f trans;
|
|
switch (position) {
|
|
case CP_above:
|
|
// A little above the character.
|
|
trans.set(centroid[0] - accent_centroid[0], 0.0f,
|
|
max_vert[2] - accent_centroid[2] + accent_height * 0.5);
|
|
break;
|
|
|
|
case CP_below:
|
|
// A little below the character.
|
|
trans.set(centroid[0] - accent_centroid[0], 0.0f,
|
|
min_vert[2] - accent_centroid[2] - accent_height * 0.5);
|
|
break;
|
|
|
|
case CP_top:
|
|
// Touching the top of the character.
|
|
trans.set(centroid[0] - accent_centroid[0], 0.0f,
|
|
max_vert[2] - accent_centroid[2]);
|
|
break;
|
|
|
|
case CP_bottom:
|
|
// Touching the bottom of the character.
|
|
trans.set(centroid[0] - accent_centroid[0], 0.0f,
|
|
min_vert[2] - accent_centroid[2]);
|
|
break;
|
|
|
|
case CP_within:
|
|
// Centered within the character.
|
|
trans.set(centroid[0] - accent_centroid[0], 0.0f,
|
|
centroid[2] - accent_centroid[2]);
|
|
break;
|
|
}
|
|
|
|
accent_mat.set_row(3, trans);
|
|
accent_geom->transform_vertices(accent_mat);
|
|
|
|
if (mirrored) {
|
|
// Once someone asks for this pointer, we hold its reference
|
|
// count and never free it.
|
|
static CPT(RenderState) disable_backface;
|
|
if (disable_backface == (const RenderState *)NULL) {
|
|
disable_backface = RenderState::make
|
|
(CullFaceAttrib::make(CullFaceAttrib::M_cull_none));
|
|
}
|
|
|
|
CPT(RenderState) state =
|
|
accent_glyph->get_state()->compose(disable_backface);
|
|
placement->add_piece(accent_geom, state);
|
|
} else {
|
|
placement->add_piece(accent_geom, accent_glyph->get_state());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::GlyphPlacement::calc_tight_bounds
|
|
// Access: Private
|
|
// Description: Expands min_point and max_point to include all of the
|
|
// vertices in the glyph(s), if any. found_any is set
|
|
// true if any points are found. It is the caller's
|
|
// responsibility to initialize min_point, max_point,
|
|
// and found_any before calling this function.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextAssembler::GlyphPlacement::
|
|
calc_tight_bounds(LPoint3f &min_point, LPoint3f &max_point,
|
|
bool &found_any) const {
|
|
Pieces::const_iterator pi;
|
|
for (pi = _pieces.begin(); pi != _pieces.end(); ++pi) {
|
|
(*pi)._geom->calc_tight_bounds(min_point, max_point, found_any);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::GlyphPlacement::assign_to
|
|
// Access: Private
|
|
// Description: Puts the pieces of the GlyphPlacement in the
|
|
// indicated GeomNode. The vertices of the Geoms are
|
|
// modified by this operation.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextAssembler::GlyphPlacement::
|
|
assign_to(GeomNode *geom_node, const RenderState *state) const {
|
|
Pieces::const_iterator pi;
|
|
for (pi = _pieces.begin(); pi != _pieces.end(); ++pi) {
|
|
(*pi)._geom->transform_vertices(_xform);
|
|
geom_node->add_geom((*pi)._geom, state->compose((*pi)._state));
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextAssembler::GlyphPlacement::assign_copy_to
|
|
// Access: Private
|
|
// Description: Puts the pieces of the GlyphPlacement in the
|
|
// indicated GeomNode. This flavor will make a copy of
|
|
// the Geoms first, and then apply the additional
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// transform to the vertices.
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////////////////////////////////////////////////////////////////////
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void TextAssembler::GlyphPlacement::
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assign_copy_to(GeomNode *geom_node, const RenderState *state,
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const LMatrix4f &extra_xform) const {
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LMatrix4f new_xform = _xform * extra_xform;
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Pieces::const_iterator pi;
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for (pi = _pieces.begin(); pi != _pieces.end(); ++pi) {
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const Geom *geom = (*pi)._geom;
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PT(Geom) new_geom = new Geom(*geom);
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new_geom->transform_vertices(new_xform);
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geom_node->add_geom(new_geom, state->compose((*pi)._state));
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}
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}
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#endif // CPPPARSER
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