1691 lines
52 KiB
C++
1691 lines
52 KiB
C++
// Filename: eggLoader.cxx
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// Created by: drose (21Jan99)
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//
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////////////////////////////////////////////////////////////////////
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#include <pandabase.h>
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#include "eggLoader.h"
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#include "animBundleMaker.h"
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#include "characterMaker.h"
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#include "computedVerticesMaker.h"
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#include "eggBinner.h"
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#include "config_egg2sg.h"
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#include "deferredArcProperty.h"
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#include <string_utils.h>
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#include <nodeRelation.h>
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#include <renderRelation.h>
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#include <geomNode.h>
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#include <modelRoot.h>
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#include <modelNode.h>
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#include <LODNode.h>
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#include <sequenceNode.h>
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#include <eggGroup.h>
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#include <eggTable.h>
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#include <eggPrimitive.h>
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#include <eggPolygon.h>
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#include <eggPoint.h>
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#include <eggTextureCollection.h>
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#include <eggBin.h>
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#include <builderBucket.h>
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#include <builderPrim.h>
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#include <builderVertex.h>
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#include <texturePool.h>
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#include <textureTransition.h>
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#include <transformTransition.h>
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#include <transparencyTransition.h>
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#include <cullFaceTransition.h>
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#include <billboardTransition.h>
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#include <decalTransition.h>
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#include <directRenderTransition.h>
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#include <pruneTransition.h>
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#include <animBundleNode.h>
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#include <character.h>
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#include <notify.h>
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#include <luse.h>
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#include <collisionNode.h>
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#include <collisionPolygon.h>
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#include <collisionPlane.h>
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#include <collisionSphere.h>
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#include <dftraverser.h>
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#include <ctype.h>
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#include <algorithm>
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// This class is used in make_node(EggBin *) to sort LOD instances in
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// order by switching distance.
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class LODInstance {
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public:
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LODInstance(EggNode *egg_node, RenderRelation *arc);
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bool operator < (const LODInstance &other) const {
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return _d->_switch_in < other._d->_switch_in;
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}
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RenderRelation *_arc;
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const EggSwitchConditionDistance *_d;
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};
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LODInstance::
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LODInstance(EggNode *egg_node, RenderRelation *arc) {
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assert(arc != NULL);
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_arc = arc;
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// We expect this egg node to be an EggGroup with an LOD
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// specification. That's what the EggBinner collected together,
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// after all.
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EggGroup *egg_group = DCAST(EggGroup, egg_node);
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assert(egg_group->has_lod());
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const EggSwitchCondition &sw = egg_group->get_lod();
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// For now, this is the only kind of switch condition there is.
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_d = DCAST(EggSwitchConditionDistance, &sw);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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EggLoader::
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EggLoader() {
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// We need to enforce whatever coordinate system the user asked for.
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_data.set_coordinate_system(egg_coordinate_system);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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EggLoader::
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EggLoader(const EggData &data) :
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_data(data)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::build_graph
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void EggLoader::
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build_graph() {
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_deferred_arcs.clear();
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// First, bin up the LOD nodes.
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EggBinner binner;
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binner.make_bins(&_data);
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// Then load up all of the textures.
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load_textures();
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// Now build up the scene graph.
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_root = new ModelRoot;
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_root->set_name(_data.get_egg_filename().get_basename());
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make_node(&_data, _root);
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_builder.build();
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reset_directs();
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reparent_decals();
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apply_deferred_arcs(_root);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::reparent_decals
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// Access: Public
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// Description: For each node representing a decal base geometry
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// (i.e. a node corresponding to an EggGroup with the
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// decal flag set), move all of its nested geometry
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// directly below the GeomNode representing the group.
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////////////////////////////////////////////////////////////////////
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void EggLoader::
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reparent_decals() {
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Decals::const_iterator di;
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for (di = _decals.begin(); di != _decals.end(); ++di) {
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RenderRelation *arc = (*di);
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nassertv(arc != (RenderRelation *)NULL);
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NamedNode *node = DCAST(NamedNode, arc->get_child());
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nassertv(node != (NamedNode *)NULL);
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// First, search for the GeomNode.
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GeomNode *geom = NULL;
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int num_children =
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node->get_num_children(RenderRelation::get_class_type());
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for (int i = 0; i < num_children; i++) {
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NodeRelation *child_arc =
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node->get_child(RenderRelation::get_class_type(), i);
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nassertv(child_arc != (NodeRelation *)NULL);
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Node *child = child_arc->get_child();
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nassertv(child != (Node *)NULL);
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if (child->is_of_type(GeomNode::get_class_type())) {
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if (geom != (GeomNode *)NULL) {
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// Oops, too many GeomNodes.
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egg2sg_cat.warning()
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<< "Decal onto " << node->get_name()
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<< " uses base geometry with multiple states.\n";
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break;
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}
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DCAST_INTO_V(geom, child);
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}
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}
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if (geom == (GeomNode *)NULL) {
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// No children were GeomNodes.
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egg2sg_cat.warning()
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<< "Ignoring decal onto " << node->get_name()
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<< "; no geometry within group.\n";
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} else {
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// Now reparent all of the non-GeomNodes to this node. We have
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// to be careful so we don't get lost as we self-modify this
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// list.
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int i = 0;
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while (i < num_children) {
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NodeRelation *child_arc =
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node->get_child(RenderRelation::get_class_type(), i);
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nassertv(child_arc != (NodeRelation *)NULL);
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Node *child = child_arc->get_child();
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nassertv(child != (Node *)NULL);
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if (child->is_of_type(GeomNode::get_class_type())) {
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i++;
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} else {
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child_arc->change_parent(geom);
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num_children--;
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}
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::reset_directs
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// Access: Public
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// Description: This applies to all of the nodes marked with the
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// "render" flag, i.e. direct rendering of a subgraph,
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// in depth-first order, as opposed to state-sorting
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// within the subgraph. For each such node, it moves
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// all the transitions from the first GeomNode under
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// that node up to the node itself, just so we'll be
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// able to state-sort at least the tops of the
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// subgraphs.
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////////////////////////////////////////////////////////////////////
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void EggLoader::
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reset_directs() {
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Directs::const_iterator di;
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for (di = _directs.begin(); di != _directs.end(); ++di) {
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RenderRelation *arc = (*di);
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nassertv(arc != (RenderRelation *)NULL);
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NamedNode *node = DCAST(NamedNode, arc->get_child());
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nassertv(node != (NamedNode *)NULL);
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// First, search for the first GeomNode.
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GeomNode *geom = NULL;
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NodeRelation *child_arc = NULL;
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int num_children =
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node->get_num_children(RenderRelation::get_class_type());
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for (int i = 0; i < num_children && geom == (GeomNode *)NULL; i++) {
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child_arc = node->get_child(RenderRelation::get_class_type(), i);
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nassertv(child_arc != (NodeRelation *)NULL);
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Node *child = child_arc->get_child();
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nassertv(child != (Node *)NULL);
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if (child->is_of_type(GeomNode::get_class_type())) {
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DCAST_INTO_V(geom, child);
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}
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}
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if (geom != (GeomNode *)NULL) {
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// Now copy all of the GeomNode's transitions up to its parent.
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nassertv(child_arc != (NodeRelation *)NULL);
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arc->copy_transitions_from(child_arc);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::make_nonindexed_primitive
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void EggLoader::
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make_nonindexed_primitive(EggPrimitive *egg_prim, NamedNode *parent,
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const LMatrix4d *transform) {
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BuilderBucket bucket;
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setup_bucket(bucket, parent, egg_prim);
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LMatrix4d mat = egg_prim->get_vertex_to_node();
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if (transform != NULL) {
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mat = (*transform) * mat;
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}
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BuilderPrim bprim;
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bprim.set_type(BPT_poly);
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if (egg_prim->is_of_type(EggPoint::get_class_type())) {
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bprim.set_type(BPT_point);
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}
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if (egg_prim->has_normal()) {
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bprim.set_normal(LCAST(float, egg_prim->get_normal() * mat));
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}
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if (egg_prim->has_color() && !egg_false_color) {
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bprim.set_color(LCAST(float, egg_prim->get_color()));
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}
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bool has_vert_color = true;
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EggPrimitive::const_iterator vi;
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for (vi = egg_prim->begin(); vi != egg_prim->end(); ++vi) {
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EggVertex *egg_vert = *vi;
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BuilderVertex bvert(LCAST(float, egg_vert->get_pos3() * mat));
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if (egg_vert->has_normal()) {
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bvert.set_normal(LCAST(float, egg_vert->get_normal() * mat));
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}
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if (egg_vert->has_color() && !egg_false_color) {
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bvert.set_color(LCAST(float, egg_vert->get_color()));
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} else {
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// If any vertex doesn't have a color, we can't use any of the
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// vertex colors.
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has_vert_color = false;
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}
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if (egg_vert->has_uv()) {
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TexCoordd uv = egg_vert->get_uv();
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if (egg_prim->has_texture() &&
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egg_prim->get_texture()->has_transform()) {
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// If we have a texture matrix, apply it.
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uv = uv * egg_prim->get_texture()->get_transform();
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}
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bvert.set_texcoord(LCAST(float, uv));
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}
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bprim.add_vertex(bvert);
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}
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// Finally, if the primitive didn't have a color, and it didn't have
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// vertex color, make it white.
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if (!egg_prim->has_color() && !has_vert_color && !egg_false_color) {
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bprim.set_color(Colorf(1.0, 1.0, 1.0, 1.0));
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}
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_builder.add_prim(bucket, bprim);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::make_indexed_primitive
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void EggLoader::
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make_indexed_primitive(EggPrimitive *egg_prim, NamedNode *parent,
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const LMatrix4d *transform,
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ComputedVerticesMaker &_comp_verts_maker) {
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BuilderBucket bucket;
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setup_bucket(bucket, parent, egg_prim);
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bucket.set_coords(_comp_verts_maker._coords);
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bucket.set_normals(_comp_verts_maker._norms);
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bucket.set_texcoords(_comp_verts_maker._texcoords);
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bucket.set_colors(_comp_verts_maker._colors);
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LMatrix4d mat = egg_prim->get_vertex_to_node();
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if (transform != NULL) {
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mat = (*transform) * mat;
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}
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BuilderPrimI bprim;
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bprim.set_type(BPT_poly);
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if (egg_prim->is_of_type(EggPoint::get_class_type())) {
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bprim.set_type(BPT_point);
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}
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if (egg_prim->has_normal()) {
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// Define the transform space of the polygon normal. This will be
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// the average of all the vertex transform spaces.
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_comp_verts_maker.begin_new_space();
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EggPrimitive::const_iterator vi;
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for (vi = egg_prim->begin(); vi != egg_prim->end(); ++vi) {
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EggVertex *egg_vert = *vi;
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EggVertex::GroupRef::const_iterator gri;
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for (gri = egg_vert->gref_begin(); gri != egg_vert->gref_end(); ++gri) {
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EggGroup *egg_joint = (*gri);
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double membership = egg_joint->get_vertex_membership(egg_vert);
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_comp_verts_maker.add_joint(egg_joint, membership);
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}
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}
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_comp_verts_maker.mark_space();
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int nindex =
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_comp_verts_maker.add_normal(egg_prim->get_normal(),
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egg_prim->_dnormals, mat);
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bprim.set_normal(nindex);
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}
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if (egg_prim->has_color() && !egg_false_color) {
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int cindex =
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_comp_verts_maker.add_color(egg_prim->get_color(),
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egg_prim->_drgbas);
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bprim.set_color(cindex);
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}
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bool has_vert_color = true;
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EggPrimitive::const_iterator vi;
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for (vi = egg_prim->begin(); vi != egg_prim->end(); ++vi) {
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EggVertex *egg_vert = *vi;
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// Set up the ComputedVerticesMaker for the coordinate space of
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// the vertex.
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_comp_verts_maker.begin_new_space();
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if (egg_vert->gref_size() == 0) {
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// This vertex belongs where the primitive is.
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EggGroupNode *egg_joint = egg_prim->get_parent();
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_comp_verts_maker.add_joint(egg_joint, 1.0);
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} else {
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// This vertex belongs in the joint or joints that reference it.
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EggVertex::GroupRef::const_iterator gri;
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for (gri = egg_vert->gref_begin(); gri != egg_vert->gref_end(); ++gri) {
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EggGroup *egg_joint = (*gri);
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double membership = egg_joint->get_vertex_membership(egg_vert);
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_comp_verts_maker.add_joint(egg_joint, membership);
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}
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}
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_comp_verts_maker.mark_space();
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int vindex =
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_comp_verts_maker.add_vertex(egg_vert->get_pos3(),
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egg_vert->_dxyzs, mat);
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BuilderVertexI bvert(vindex);
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if (egg_vert->has_normal()) {
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int nindex =
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_comp_verts_maker.add_normal(egg_vert->get_normal(),
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egg_vert->_dnormals,
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mat);
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bvert.set_normal(nindex);
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}
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if (egg_vert->has_color() && !egg_false_color) {
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int cindex =
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_comp_verts_maker.add_color(egg_vert->get_color(),
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egg_vert->_drgbas);
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bvert.set_color(cindex);
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} else {
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// If any vertex doesn't have a color, we can't use any of the
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// vertex colors.
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has_vert_color = false;
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}
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if (egg_vert->has_uv()) {
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TexCoordd uv = egg_vert->get_uv();
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LMatrix3d mat;
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if (egg_prim->has_texture() &&
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egg_prim->get_texture()->has_transform()) {
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// If we have a texture matrix, apply it.
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mat = egg_prim->get_texture()->get_transform();
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} else {
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mat = LMatrix3d::ident_mat();
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}
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int tindex =
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_comp_verts_maker.add_texcoord(uv, egg_vert->_duvs, mat);
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bvert.set_texcoord(tindex);
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}
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bprim.add_vertex(bvert);
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}
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// Finally, if the primitive didn't have a color, and it didn't have
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// vertex color, make it white.
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if (!egg_prim->has_color() && !has_vert_color && !egg_false_color) {
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int cindex =
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_comp_verts_maker.add_color(Colorf(1.0, 1.0, 1.0, 1.0),
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EggMorphColorList());
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bprim.set_color(cindex);
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}
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_builder.add_prim(bucket, bprim);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::load_textures
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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void EggLoader::
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load_textures() {
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// First, collect all the textures that are referenced.
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EggTextureCollection tc;
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tc.find_used_textures(&_data);
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// Collapse the textures down by filename only. Should we also
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// differentiate by attributes? Maybe.
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EggTextureCollection::TextureReplacement replace;
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tc.collapse_equivalent_textures(EggTexture::E_complete_filename,
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replace);
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EggTextureCollection::iterator ti;
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for (ti = tc.begin(); ti != tc.end(); ++ti) {
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PT(EggTexture) egg_tex = (*ti);
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TextureDef def;
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if (load_texture(def, egg_tex)) {
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// Now associate the pointers, so we'll be able to look up the
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// Texture pointer given an EggTexture pointer, later.
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_textures[egg_tex] = def;
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}
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}
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// Finally, associate all of the removed texture references back to
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// the same pointers as the others.
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EggTextureCollection::TextureReplacement::const_iterator ri;
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for (ri = replace.begin(); ri != replace.end(); ++ri) {
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PT(EggTexture) orig = (*ri).first;
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PT(EggTexture) repl = (*ri).second;
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_textures[orig] = _textures[repl];
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggLoader::load_texture
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// Access: Private
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// Description:
|
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////////////////////////////////////////////////////////////////////
|
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bool EggLoader::
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load_texture(TextureDef &def, const EggTexture *egg_tex) {
|
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Texture *tex;
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if (egg_tex->has_alpha_file()) {
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tex = TexturePool::load_texture(egg_tex->get_filename(),
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egg_tex->get_alpha_file());
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} else {
|
|
tex = TexturePool::load_texture(egg_tex->get_filename());
|
|
}
|
|
if (tex == (Texture *)NULL) {
|
|
return false;
|
|
}
|
|
|
|
if (egg_keep_texture_pathnames) {
|
|
tex->set_name(egg_tex->get_filename());
|
|
if (egg_tex->has_alpha_file()) {
|
|
tex->set_alpha_name(egg_tex->get_alpha_file());
|
|
} else {
|
|
tex->clear_alpha_name();
|
|
}
|
|
}
|
|
|
|
PT(TextureApplyTransition) apply =
|
|
new TextureApplyTransition(TextureApplyProperty::M_modulate);
|
|
|
|
apply_texture_attributes(tex, egg_tex);
|
|
apply_texture_apply_attributes(apply, egg_tex);
|
|
|
|
def._texture = new TextureTransition(tex);
|
|
def._apply = *(_texture_applies.insert(apply).first);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::apply_texture_attributes
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
apply_texture_attributes(Texture *tex, const EggTexture *egg_tex) {
|
|
tex->set_name(egg_tex->get_filename().get_fullpath());
|
|
|
|
switch (egg_tex->determine_wrap_u()) {
|
|
case EggTexture::WM_repeat:
|
|
tex->set_wrapu(Texture::WM_repeat);
|
|
break;
|
|
|
|
case EggTexture::WM_clamp:
|
|
if (egg_ignore_clamp) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring clamp request\n";
|
|
tex->set_wrapu(Texture::WM_repeat);
|
|
} else {
|
|
tex->set_wrapu(Texture::WM_clamp);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::WM_unspecified:
|
|
break;
|
|
|
|
default:
|
|
egg2sg_cat.warning()
|
|
<< "Unexpected texture wrap flag: "
|
|
<< (int)egg_tex->determine_wrap_u() << "\n";
|
|
}
|
|
|
|
switch (egg_tex->determine_wrap_v()) {
|
|
case EggTexture::WM_repeat:
|
|
tex->set_wrapv(Texture::WM_repeat);
|
|
break;
|
|
|
|
case EggTexture::WM_clamp:
|
|
if (egg_ignore_clamp) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring clamp request\n";
|
|
tex->set_wrapv(Texture::WM_repeat);
|
|
} else {
|
|
tex->set_wrapv(Texture::WM_clamp);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::WM_unspecified:
|
|
break;
|
|
|
|
default:
|
|
egg2sg_cat.warning()
|
|
<< "Unexpected texture wrap flag: "
|
|
<< (int)egg_tex->determine_wrap_v() << "\n";
|
|
}
|
|
|
|
switch (egg_tex->get_minfilter()) {
|
|
case EggTexture::FT_nearest:
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
break;
|
|
|
|
case EggTexture::FT_linear:
|
|
if (egg_ignore_filters) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring minfilter request\n";
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else {
|
|
tex->set_minfilter(Texture::FT_linear);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::FT_nearest_mipmap_nearest:
|
|
if (egg_ignore_filters) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring minfilter request\n";
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else if (egg_ignore_mipmaps) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring mipmap request\n";
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else {
|
|
tex->set_minfilter(Texture::FT_nearest_mipmap_nearest);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::FT_linear_mipmap_nearest:
|
|
if (egg_ignore_filters) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring minfilter request\n";
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else if (egg_ignore_mipmaps) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring mipmap request\n";
|
|
tex->set_minfilter(Texture::FT_linear);
|
|
} else {
|
|
tex->set_minfilter(Texture::FT_linear_mipmap_nearest);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::FT_nearest_mipmap_linear:
|
|
if (egg_ignore_filters) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring minfilter request\n";
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else if (egg_ignore_mipmaps) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring mipmap request\n";
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else {
|
|
tex->set_minfilter(Texture::FT_nearest_mipmap_linear);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::FT_linear_mipmap_linear:
|
|
if (egg_ignore_filters) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring minfilter request\n";
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else if (egg_ignore_mipmaps) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring mipmap request\n";
|
|
tex->set_minfilter(Texture::FT_linear);
|
|
} else {
|
|
tex->set_minfilter(Texture::FT_linear_mipmap_linear);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::FT_unspecified:
|
|
// Default is bilinear, unless egg_ignore_filters is specified.
|
|
if (egg_ignore_filters) {
|
|
tex->set_minfilter(Texture::FT_nearest);
|
|
} else {
|
|
tex->set_minfilter(Texture::FT_linear);
|
|
}
|
|
}
|
|
|
|
switch (egg_tex->get_magfilter()) {
|
|
case EggTexture::FT_nearest:
|
|
case EggTexture::FT_nearest_mipmap_nearest:
|
|
case EggTexture::FT_nearest_mipmap_linear:
|
|
tex->set_magfilter(Texture::FT_nearest);
|
|
break;
|
|
|
|
case EggTexture::FT_linear:
|
|
case EggTexture::FT_linear_mipmap_nearest:
|
|
case EggTexture::FT_linear_mipmap_linear:
|
|
if (egg_ignore_filters) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring magfilter request\n";
|
|
tex->set_magfilter(Texture::FT_nearest);
|
|
} else {
|
|
tex->set_magfilter(Texture::FT_linear);
|
|
}
|
|
break;
|
|
|
|
case EggTexture::FT_unspecified:
|
|
// Default is bilinear, unless egg_ignore_filters is specified.
|
|
if (egg_ignore_filters) {
|
|
tex->set_magfilter(Texture::FT_nearest);
|
|
} else {
|
|
tex->set_magfilter(Texture::FT_linear);
|
|
}
|
|
}
|
|
|
|
if (egg_tex->has_anisotropic_degree()) {
|
|
tex->set_anisotropic_degree(egg_tex->get_anisotropic_degree());
|
|
}
|
|
|
|
if (tex->_pbuffer->get_num_components() == 1) {
|
|
switch (egg_tex->get_format()) {
|
|
case EggTexture::F_red:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_red);
|
|
break;
|
|
case EggTexture::F_green:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_green);
|
|
break;
|
|
case EggTexture::F_blue:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_blue);
|
|
break;
|
|
case EggTexture::F_alpha:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_alpha);
|
|
break;
|
|
case EggTexture::F_luminance:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_luminance);
|
|
break;
|
|
|
|
case EggTexture::F_unspecified:
|
|
break;
|
|
|
|
default:
|
|
egg2sg_cat.error()
|
|
<< "Ignoring inappropriate format " << egg_tex->get_format()
|
|
<< " for 1-component texture " << egg_tex->get_name() << "\n";
|
|
}
|
|
|
|
} else if (tex->_pbuffer->get_num_components() == 2) {
|
|
switch (egg_tex->get_format()) {
|
|
case EggTexture::F_luminance_alpha:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_luminance_alpha);
|
|
break;
|
|
|
|
case EggTexture::F_unspecified:
|
|
break;
|
|
|
|
default:
|
|
egg2sg_cat.error()
|
|
<< "Ignoring inappropriate format " << egg_tex->get_format()
|
|
<< " for 2-component texture " << egg_tex->get_name() << "\n";
|
|
}
|
|
|
|
} else if (tex->_pbuffer->get_num_components() == 3) {
|
|
switch (egg_tex->get_format()) {
|
|
case EggTexture::F_rgb:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgb);
|
|
break;
|
|
case EggTexture::F_rgb12:
|
|
if (tex->_pbuffer->get_component_width() >= 2) {
|
|
// Only do this if the component width supports it.
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgb12);
|
|
} else {
|
|
egg2sg_cat.error()
|
|
<< "Ignoring inappropriate format " << egg_tex->get_format()
|
|
<< " for 8-bit texture " << egg_tex->get_name() << "\n";
|
|
}
|
|
break;
|
|
case EggTexture::F_rgb8:
|
|
case EggTexture::F_rgba8:
|
|
// We'll quietly accept RGBA8 for a 3-component texture, since
|
|
// flt2egg generates these for 3-component as well as for
|
|
// 4-component textures.
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgb8);
|
|
break;
|
|
case EggTexture::F_rgb5:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgb5);
|
|
break;
|
|
case EggTexture::F_rgba5:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgba5);
|
|
break;
|
|
case EggTexture::F_rgb332:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgb332);
|
|
break;
|
|
|
|
case EggTexture::F_unspecified:
|
|
break;
|
|
|
|
default:
|
|
egg2sg_cat.error()
|
|
<< "Ignoring inappropriate format " << egg_tex->get_format()
|
|
<< " for 3-component texture " << egg_tex->get_name() << "\n";
|
|
}
|
|
|
|
} else if (tex->_pbuffer->get_num_components() == 4) {
|
|
switch (egg_tex->get_format()) {
|
|
case EggTexture::F_rgba:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgba);
|
|
break;
|
|
case EggTexture::F_rgba12:
|
|
if (tex->_pbuffer->get_component_width() >= 2) {
|
|
// Only do this if the component width supports it.
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgba12);
|
|
} else {
|
|
egg2sg_cat.error()
|
|
<< "Ignoring inappropriate format " << egg_tex->get_format()
|
|
<< " for 8-bit texture " << egg_tex->get_name() << "\n";
|
|
}
|
|
break;
|
|
case EggTexture::F_rgba8:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgba8);
|
|
break;
|
|
case EggTexture::F_rgba4:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgba4);
|
|
break;
|
|
case EggTexture::F_rgba5:
|
|
tex->_pbuffer->set_format(PixelBuffer::F_rgba5);
|
|
break;
|
|
|
|
case EggTexture::F_unspecified:
|
|
break;
|
|
|
|
default:
|
|
egg2sg_cat.error()
|
|
<< "Ignoring inappropriate format " << egg_tex->get_format()
|
|
<< " for 4-component texture " << egg_tex->get_name() << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::apply_texture_apply_attributes
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
apply_texture_apply_attributes(TextureApplyTransition *apply,
|
|
const EggTexture *egg_tex) {
|
|
if (egg_always_decal_textures) {
|
|
apply->set_mode(TextureApplyProperty::M_decal);
|
|
|
|
} else {
|
|
switch (egg_tex->get_env_type()) {
|
|
case EggTexture::ET_modulate:
|
|
apply->set_mode(TextureApplyProperty::M_modulate);
|
|
break;
|
|
|
|
case EggTexture::ET_decal:
|
|
apply->set_mode(TextureApplyProperty::M_decal);
|
|
break;
|
|
|
|
case EggTexture::ET_unspecified:
|
|
break;
|
|
|
|
default:
|
|
egg2sg_cat.warning()
|
|
<< "Invalid texture environment "
|
|
<< (int)egg_tex->get_env_type() << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::setup_bucket
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
setup_bucket(BuilderBucket &bucket, NamedNode *parent,
|
|
EggPrimitive *egg_prim) {
|
|
bucket._node = parent;
|
|
bucket._mesh = egg_mesh;
|
|
bucket._retesselate_coplanar = egg_retesselate_coplanar;
|
|
bucket._unroll_fans = egg_unroll_fans;
|
|
bucket._show_tstrips = egg_show_tstrips;
|
|
bucket._show_qsheets = egg_show_qsheets;
|
|
bucket._show_quads = egg_show_quads;
|
|
bucket._show_normals = egg_show_normals;
|
|
bucket._normal_scale = egg_normal_scale;
|
|
bucket._subdivide_polys = egg_subdivide_polys;
|
|
bucket._consider_fans = egg_consider_fans;
|
|
bucket._max_tfan_angle = egg_max_tfan_angle;
|
|
bucket._min_tfan_tris = egg_min_tfan_tris;
|
|
bucket._coplanar_threshold = egg_coplanar_threshold;
|
|
|
|
// If a primitive has a name that does not begin with a digit, it
|
|
// should be used to group primitives together--i.e. each primitive
|
|
// with the same name gets placed into the same GeomNode. However,
|
|
// if a prim's name begins with a digit, just ignore it.
|
|
if (egg_prim->has_name() && !isdigit(egg_prim->get_name()[0])) {
|
|
bucket.set_name(egg_prim->get_name());
|
|
}
|
|
|
|
// Assign the appropriate properties to the bucket.
|
|
EggAlphaMode::AlphaMode am = egg_prim->get_alpha_mode();
|
|
bool implicit_alpha = false;
|
|
|
|
bucket._trans.set_transition(new TextureTransition(TextureTransition::off()));
|
|
if (egg_prim->has_texture()) {
|
|
PT(EggTexture) egg_tex = egg_prim->get_texture();
|
|
// If the primitive didn't specify an alpha mode, allow the
|
|
// texture to specify one.
|
|
if (am == EggAlphaMode::AM_unspecified) {
|
|
am = egg_tex->get_alpha_mode();
|
|
}
|
|
|
|
const TextureDef &def = _textures[egg_tex];
|
|
if (def._texture != (TextureTransition *)NULL) {
|
|
bucket._trans.set_transition(def._texture);
|
|
bucket._trans.set_transition(def._apply);
|
|
|
|
// If neither the primitive nor the texture specified an alpha
|
|
// mode, assume it should be alpha'ed if the texture has an
|
|
// alpha channel.
|
|
if (am == EggAlphaMode::AM_unspecified) {
|
|
Texture *tex = def._texture->get_texture();
|
|
nassertv(tex != (Texture *)NULL);
|
|
int num_components = tex->_pbuffer->get_num_components();
|
|
if (egg_tex->has_alpha_channel(num_components)) {
|
|
implicit_alpha = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Also check the color of the primitive to see if we should assume
|
|
// alpha based on the alpha values specified in the egg file.
|
|
if (am == EggAlphaMode::AM_unspecified) {
|
|
if (egg_prim->has_color()) {
|
|
if (egg_prim->get_color()[3] != 1.0) {
|
|
implicit_alpha = true;
|
|
}
|
|
}
|
|
EggPrimitive::const_iterator vi;
|
|
for (vi = egg_prim->begin();
|
|
!implicit_alpha && vi != egg_prim->end();
|
|
++vi) {
|
|
if ((*vi)->has_color()) {
|
|
if ((*vi)->get_color()[3] != 1.0) {
|
|
implicit_alpha = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (implicit_alpha) {
|
|
am = EggAlphaMode::AM_on;
|
|
}
|
|
}
|
|
|
|
switch (am) {
|
|
case EggAlphaMode::AM_on:
|
|
case EggAlphaMode::AM_blend:
|
|
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_alpha));
|
|
break;
|
|
|
|
case EggAlphaMode::AM_blend_no_occlude:
|
|
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_alpha_sorted));
|
|
break;
|
|
|
|
case EggAlphaMode::AM_ms:
|
|
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_multisample));
|
|
break;
|
|
|
|
case EggAlphaMode::AM_ms_mask:
|
|
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_multisample_mask));
|
|
break;
|
|
|
|
default:
|
|
// bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_none));
|
|
break;
|
|
}
|
|
|
|
if (egg_prim->get_bface_flag()) {
|
|
// The primitive is marked with backface culling disabled--we want
|
|
// to see both sides.
|
|
bucket._trans.set_transition(new CullFaceTransition(CullFaceProperty::M_cull_none));
|
|
|
|
/*
|
|
Not sure if we need to enforce this between children.
|
|
} else {
|
|
bucket._trans.set_transition(new CullFaceTransition(CullFaceProperty::M_cull_clockwise));
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_node
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderRelation *EggLoader::
|
|
make_node(EggNode *egg_node, NamedNode *parent) {
|
|
if (egg_node->is_of_type(EggPrimitive::get_class_type())) {
|
|
return make_node(DCAST(EggPrimitive, egg_node), parent);
|
|
} else if (egg_node->is_of_type(EggBin::get_class_type())) {
|
|
return make_node(DCAST(EggBin, egg_node), parent);
|
|
} else if (egg_node->is_of_type(EggGroup::get_class_type())) {
|
|
return make_node(DCAST(EggGroup, egg_node), parent);
|
|
} else if (egg_node->is_of_type(EggTable::get_class_type())) {
|
|
return make_node(DCAST(EggTable, egg_node), parent);
|
|
} else if (egg_node->is_of_type(EggGroupNode::get_class_type())) {
|
|
return make_node(DCAST(EggGroupNode, egg_node), parent);
|
|
}
|
|
|
|
return (RenderRelation *)NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_node (EggPrimitive)
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderRelation *EggLoader::
|
|
make_node(EggPrimitive *egg_prim, NamedNode *parent) {
|
|
assert(parent != NULL);
|
|
assert(!parent->is_of_type(GeomNode::get_class_type()));
|
|
|
|
egg_prim->cleanup();
|
|
make_nonindexed_primitive(egg_prim, parent);
|
|
return (RenderRelation *)NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_node (EggBin)
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderRelation *EggLoader::
|
|
make_node(EggBin *egg_bin, NamedNode *parent) {
|
|
// Presently, an EggBin can only mean an LOD node (i.e. a parent of
|
|
// one or more EggGroups with LOD specifications). Later it might
|
|
// mean other things as well.
|
|
|
|
assert((EggBinner::BinNumber)egg_bin->get_bin_number() == EggBinner::BN_lod);
|
|
LODNode *lod_node = new LODNode;
|
|
lod_node->set_name(egg_bin->get_name());
|
|
|
|
vector<LODInstance> instances;
|
|
|
|
EggGroup::const_iterator ci;
|
|
for (ci = egg_bin->begin(); ci != egg_bin->end(); ++ci) {
|
|
RenderRelation *arc = make_node(*ci, lod_node);
|
|
assert(arc != (RenderRelation *)NULL);
|
|
LODInstance instance(*ci, arc);
|
|
instances.push_back(instance);
|
|
}
|
|
|
|
// Now that we've created all of our children, put them in the
|
|
// proper order and tell the LOD node about them.
|
|
sort(instances.begin(), instances.end());
|
|
|
|
if (!instances.empty()) {
|
|
// Set up the LOD node's center. All of the children should have
|
|
// the same center, because that's how we binned them.
|
|
lod_node->_lod._center = LCAST(float, instances[0]._d->_center);
|
|
}
|
|
|
|
for (size_t i = 0; i < instances.size(); i++) {
|
|
// Put the children in the proper order within the scene graph.
|
|
const LODInstance &instance = instances[i];
|
|
|
|
// All of the children should have the same center, because that's
|
|
// how we binned them.
|
|
assert(lod_node->_lod._center.almost_equal
|
|
(LCAST(float, instance._d->_center), 0.01));
|
|
|
|
instance._arc->set_sort(i);
|
|
|
|
// Tell the LOD node about this child's switching distances.
|
|
lod_node->add_switch(instance._d->_switch_in, instance._d->_switch_out);
|
|
}
|
|
|
|
return create_group_arc(egg_bin, parent, lod_node);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_node (EggGroup)
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderRelation *EggLoader::
|
|
make_node(EggGroup *egg_group, NamedNode *parent) {
|
|
NamedNode *node = NULL;
|
|
|
|
if (egg_group->has_objecttype()) {
|
|
// We'll allow recursive expansion of ObjectType strings--but we
|
|
// don't want to get caught in a cycle. Keep track of the strings
|
|
// we've expanded so far.
|
|
set<string> expanded;
|
|
vector<string> expanded_history;
|
|
|
|
while (egg_group->has_objecttype()) {
|
|
string objecttype = egg_group->get_objecttype();
|
|
if (!expanded.insert(objecttype).second) {
|
|
egg2sg_cat.error()
|
|
<< "Cycle in ObjectType expansions:\n";
|
|
copy(expanded_history.begin(), expanded_history.end(),
|
|
ostream_iterator<string>(egg2sg_cat.error(false), " -> "));
|
|
egg2sg_cat.error(false) << objecttype << "\n";
|
|
break;
|
|
}
|
|
expanded_history.push_back(objecttype);
|
|
|
|
// Now clear the group's ObjectType flag. We'll only loop back
|
|
// here again if we end up setting this during the ObjectType
|
|
// expansion; e.g. the expansion string itself contains an
|
|
// <ObjectType> reference.
|
|
egg_group->clear_objecttype();
|
|
|
|
// Now try to find the egg syntax that the given objecttype is
|
|
// shorthand for. First, look in the config file.
|
|
|
|
string egg_syntax =
|
|
config_egg2sg.GetString("egg-object-type-" + objecttype, "none");
|
|
|
|
if (egg_syntax == "none") {
|
|
// It wasn't defined in a config file. Maybe it's built in?
|
|
|
|
if (cmp_nocase_uh(objecttype, "barrier") == 0) {
|
|
egg_syntax = "<Collide> { Polyset descend }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "solidpoly") == 0) {
|
|
egg_syntax = "<Collide> { Polyset descend solid }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "turnstile") == 0) {
|
|
egg_syntax = "<Collide> { Polyset descend turnstile }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "trigger") == 0) {
|
|
egg_syntax = "<Collide> { Polyset descend intangible }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "eye_trigger") == 0) {
|
|
egg_syntax = "<Collide> { Polyset descend intangible center }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "bubble") == 0) {
|
|
egg_syntax = "<Collide> { Sphere keep descend }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "missile") == 0) {
|
|
egg_syntax = "<Collide> missile { Sphere keep descend event }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "ghost") == 0) {
|
|
egg_syntax = "<Scalar> collide-mask { 0 }";
|
|
|
|
} else if (cmp_nocase_uh(objecttype, "backstage") == 0) {
|
|
// Ignore "backstage" geometry.
|
|
return NULL;
|
|
|
|
} else {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring unknown ObjectType " << objecttype << "\n";
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!egg_syntax.empty()) {
|
|
if (!egg_group->parse_egg(egg_syntax)) {
|
|
egg2sg_cat.error()
|
|
<< "Error while parsing definition for ObjectType "
|
|
<< objecttype << "\n";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (egg_group->get_dart_type() != EggGroup::DT_none) {
|
|
// A group with the <Dart> flag set means to create a character.
|
|
CharacterMaker char_maker(egg_group, *this);
|
|
node = char_maker.make_node();
|
|
|
|
} else if (egg_group->get_cs_type() != EggGroup::CST_none &&
|
|
egg_group->get_cs_type() != EggGroup::CST_geode) {
|
|
// A collision group: create collision geometry.
|
|
node = new CollisionNode;
|
|
node->set_name(egg_group->get_name());
|
|
|
|
make_collision_solids(egg_group, egg_group, (CollisionNode *)node);
|
|
if ((egg_group->get_collide_flags() & EggGroup::CF_keep) != 0) {
|
|
// If we also specified to keep the geometry, continue the
|
|
// traversal.
|
|
EggGroup::const_iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
make_node(*ci, parent);
|
|
}
|
|
}
|
|
|
|
RenderRelation *arc = create_group_arc(egg_group, parent, node);
|
|
|
|
if (!egg_show_collision_solids) {
|
|
arc->set_transition(new PruneTransition());
|
|
}
|
|
return arc;
|
|
|
|
} else if (egg_group->get_switch_flag() &&
|
|
egg_group->get_switch_fps() != 0.0) {
|
|
// Create a sequence node.
|
|
node = new SequenceNode(1.0 / egg_group->get_switch_fps());
|
|
node->set_name(egg_group->get_name());
|
|
|
|
EggGroup::const_iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
make_node(*ci, node);
|
|
}
|
|
|
|
} else if (egg_group->get_model_flag()) {
|
|
// A model flag; create a model node.
|
|
node = new ModelNode;
|
|
node->set_name(egg_group->get_name());
|
|
|
|
EggGroup::const_iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
make_node(*ci, node);
|
|
}
|
|
|
|
} else {
|
|
// A normal group; just create a normal node, and traverse.
|
|
node = new NamedNode;
|
|
node->set_name(egg_group->get_name());
|
|
|
|
EggGroup::const_iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
make_node(*ci, node);
|
|
}
|
|
}
|
|
|
|
if (node == (NamedNode *)NULL) {
|
|
return NULL;
|
|
}
|
|
return create_group_arc(egg_group, parent, node);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::create_group_arc
|
|
// Access: Private
|
|
// Description: Creates the arc parenting a new group to the scene
|
|
// graph, and applies any relevant transitions to the
|
|
// arc according to the EggGroup node that inspired the
|
|
// group.
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderRelation *EggLoader::
|
|
create_group_arc(EggGroup *egg_group, NamedNode *parent, NamedNode *node) {
|
|
RenderRelation *arc = new RenderRelation(parent, node);
|
|
|
|
// If the group had a transform, apply it to the arc.
|
|
if (egg_group->has_transform()) {
|
|
LMatrix4f matf = LCAST(float, egg_group->get_transform());
|
|
arc->set_transition(new TransformTransition(matf));
|
|
}
|
|
|
|
// If the group has a billboard flag, apply that.
|
|
switch (egg_group->get_billboard_type()) {
|
|
case EggGroup::BT_point_camera_relative:
|
|
arc->set_transition(new BillboardTransition(BillboardTransition::point_eye()));
|
|
break;
|
|
|
|
case EggGroup::BT_point_world_relative:
|
|
arc->set_transition(new BillboardTransition(BillboardTransition::point_world()));
|
|
break;
|
|
|
|
case EggGroup::BT_axis:
|
|
arc->set_transition(new BillboardTransition(BillboardTransition::axis()));
|
|
break;
|
|
|
|
case EggGroup::BT_none:
|
|
break;
|
|
}
|
|
|
|
if (egg_group->get_decal_flag()) {
|
|
if (egg_ignore_decals) {
|
|
egg2sg_cat.warning()
|
|
<< "Ignoring decal flag on " << egg_group->get_name() << "\n";
|
|
}
|
|
|
|
// If the group has the "decal" flag set, it means that all of the
|
|
// descendant groups will be decaled onto the geometry within
|
|
// this group. This means we'll need to reparent things a bit
|
|
// afterward.
|
|
_decals.insert(arc);
|
|
|
|
// We'll also set up the DecalTransition now.
|
|
arc->set_transition(new DecalTransition);
|
|
|
|
}
|
|
|
|
if (egg_group->get_direct_flag()) {
|
|
// If the group has the "direct" flag set, it means that
|
|
// everything at this node and below should be rendered in direct
|
|
// mode, i.e. in depth-first tree order, without state-sorting.
|
|
|
|
arc->set_transition(new DirectRenderTransition);
|
|
|
|
// We'll also want to set up the transitions on this arc to
|
|
// reflect the geometry at the top of the tree below this node, so
|
|
// we get good state-sorting behavior. We'll have to do this
|
|
// later.
|
|
_directs.insert(arc);
|
|
}
|
|
|
|
// If the group specified some property that should propagate down
|
|
// to the leaves, we have to remember this arc and apply the
|
|
// property later, after we've created the actual geometry.
|
|
DeferredArcProperty def;
|
|
if (egg_group->has_collide_mask()) {
|
|
def._from_collide_mask = egg_group->get_collide_mask();
|
|
def._into_collide_mask = egg_group->get_collide_mask();
|
|
def._flags |=
|
|
DeferredArcProperty::F_has_from_collide_mask |
|
|
DeferredArcProperty::F_has_into_collide_mask;
|
|
}
|
|
if (egg_group->has_from_collide_mask()) {
|
|
def._from_collide_mask = egg_group->get_from_collide_mask();
|
|
def._flags |= DeferredArcProperty::F_has_from_collide_mask;
|
|
}
|
|
if (egg_group->has_into_collide_mask()) {
|
|
def._into_collide_mask = egg_group->get_into_collide_mask();
|
|
def._flags |= DeferredArcProperty::F_has_into_collide_mask;
|
|
}
|
|
|
|
if (def._flags != 0) {
|
|
_deferred_arcs[arc] = def;
|
|
}
|
|
|
|
return arc;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_node (EggTable)
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderRelation *EggLoader::
|
|
make_node(EggTable *egg_table, NamedNode *parent) {
|
|
if (egg_table->get_table_type() != EggTable::TT_bundle) {
|
|
// We only do anything with bundles. Isolated tables are treated
|
|
// as ordinary groups.
|
|
return make_node(DCAST(EggGroupNode, egg_table), parent);
|
|
}
|
|
|
|
// It's an actual bundle, so make an AnimBundle from it and its
|
|
// descendants.
|
|
AnimBundleMaker bundle_maker(egg_table);
|
|
AnimBundleNode *node = bundle_maker.make_node();
|
|
return new RenderRelation(parent, node);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_node (EggGroupNode)
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderRelation *EggLoader::
|
|
make_node(EggGroupNode *egg_group, NamedNode *parent) {
|
|
NamedNode *node = new NamedNode;
|
|
node->set_name(egg_group->get_name());
|
|
|
|
EggGroupNode::const_iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
make_node(*ci, node);
|
|
}
|
|
|
|
return new RenderRelation(parent, node);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_collision_solids
|
|
// Access: Private
|
|
// Description: Creates CollisionSolids corresponding to the
|
|
// collision geometry indicated at the given node and
|
|
// below.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
make_collision_solids(EggGroup *start_group, EggGroup *egg_group,
|
|
CollisionNode *cnode) {
|
|
if (egg_group->get_cs_type() != EggGroup::CST_none) {
|
|
start_group = egg_group;
|
|
}
|
|
|
|
switch (start_group->get_cs_type()) {
|
|
case EggGroup::CST_none:
|
|
case EggGroup::CST_geode:
|
|
// No collision flags; do nothing. Don't even traverse further.
|
|
return;
|
|
|
|
case EggGroup::CST_inverse_sphere:
|
|
// These aren't presently supported.
|
|
egg2sg_cat.warning()
|
|
<< "Not presently supported: <Collide> { "
|
|
<< egg_group->get_cs_type() << " }\n";
|
|
break;
|
|
|
|
case EggGroup::CST_plane:
|
|
make_collision_plane(egg_group, cnode);
|
|
break;
|
|
|
|
case EggGroup::CST_polygon:
|
|
make_collision_polygon(egg_group, cnode);
|
|
break;
|
|
|
|
case EggGroup::CST_polyset:
|
|
make_collision_polyset(egg_group, cnode);
|
|
break;
|
|
|
|
case EggGroup::CST_sphere:
|
|
make_collision_sphere(egg_group, cnode);
|
|
break;
|
|
}
|
|
|
|
if ((start_group->get_collide_flags() & EggGroup::CF_descend) != 0) {
|
|
// Now pick up everything below.
|
|
EggGroup::const_iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggGroup::get_class_type())) {
|
|
make_collision_solids(start_group, DCAST(EggGroup, *ci), cnode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_collision_plane
|
|
// Access: Private
|
|
// Description: Creates a single CollisionPlane corresponding
|
|
// to the first polygon associated with this group.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
make_collision_plane(EggGroup *egg_group, CollisionNode *cnode) {
|
|
EggGroup *geom_group = find_collision_geometry(egg_group);
|
|
if (geom_group != (EggGroup *)NULL) {
|
|
EggGroup::const_iterator ci;
|
|
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggPolygon::get_class_type())) {
|
|
CollisionPlane *csplane =
|
|
create_collision_plane(DCAST(EggPolygon, *ci));
|
|
if (csplane != (CollisionPlane *)NULL) {
|
|
cnode->add_solid(csplane);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_collision_polygon
|
|
// Access: Private
|
|
// Description: Creates a single CollisionPolygon corresponding
|
|
// to the first polygon associated with this group.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
make_collision_polygon(EggGroup *egg_group, CollisionNode *cnode) {
|
|
EggGroup *geom_group = find_collision_geometry(egg_group);
|
|
if (geom_group != (EggGroup *)NULL) {
|
|
EggGroup::const_iterator ci;
|
|
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggPolygon::get_class_type())) {
|
|
CollisionPolygon *cspoly =
|
|
create_collision_polygon(DCAST(EggPolygon, *ci));
|
|
if (cspoly != (CollisionPolygon *)NULL) {
|
|
cnode->add_solid(cspoly);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_collision_polyset
|
|
// Access: Private
|
|
// Description: Creates a series of CollisionPolygons corresponding
|
|
// to the polygons associated with this group.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
make_collision_polyset(EggGroup *egg_group, CollisionNode *cnode) {
|
|
EggGroup *geom_group = find_collision_geometry(egg_group);
|
|
if (geom_group != (EggGroup *)NULL) {
|
|
EggGroup::const_iterator ci;
|
|
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggPolygon::get_class_type())) {
|
|
CollisionPolygon *cspoly =
|
|
create_collision_polygon(DCAST(EggPolygon, *ci));
|
|
if (cspoly != (CollisionPolygon *)NULL) {
|
|
cnode->add_solid(cspoly);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::make_collision_sphere
|
|
// Access: Private
|
|
// Description: Creates a single CollisionSphere corresponding
|
|
// to the polygons associated with this group.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
make_collision_sphere(EggGroup *egg_group, CollisionNode *cnode) {
|
|
EggGroup *geom_group = find_collision_geometry(egg_group);
|
|
if (geom_group != (EggGroup *)NULL) {
|
|
// Collect all of the vertices.
|
|
set<EggVertex *> vertices;
|
|
|
|
EggGroup::const_iterator ci;
|
|
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, *ci);
|
|
EggPrimitive::const_iterator pi;
|
|
for (pi = prim->begin(); pi != prim->end(); ++pi) {
|
|
vertices.insert(*pi);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now average together all of the vertices to get a center.
|
|
int num_vertices = 0;
|
|
LPoint3d center(0.0, 0.0, 0.0);
|
|
set<EggVertex *>::const_iterator vi;
|
|
|
|
for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
|
|
EggVertex *vtx = (*vi);
|
|
if (vtx->get_num_dimensions() == 3) {
|
|
center += vtx->get_pos3();
|
|
num_vertices++;
|
|
|
|
} else if (vtx->get_num_dimensions() == 4) {
|
|
LPoint4d p4 = vtx->get_pos4();
|
|
if (p4[3] != 0.0) {
|
|
center += LPoint3d(p4[0], p4[1], p4[2]) / p4[3];
|
|
num_vertices++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (num_vertices > 0) {
|
|
center /= (double)num_vertices;
|
|
|
|
// And the furthest vertex determines the radius.
|
|
double radius2 = 0.0;
|
|
for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
|
|
EggVertex *vtx = (*vi);
|
|
if (vtx->get_num_dimensions() == 3) {
|
|
LVector3d v = vtx->get_pos3() - center;
|
|
radius2 = max(radius2, v.length_squared());
|
|
|
|
} else if (vtx->get_num_dimensions() == 4) {
|
|
LPoint4d p = vtx->get_pos4();
|
|
if (p[3] != 0.0) {
|
|
LVector3d v = LPoint3d(p[0], p[1], p[2]) / p[3] - center;
|
|
radius2 = max(radius2, v.length_squared());
|
|
}
|
|
}
|
|
}
|
|
|
|
float radius = sqrtf(radius2);
|
|
CollisionSphere *cssphere =
|
|
new CollisionSphere(LCAST(float, center), radius);
|
|
cnode->add_solid(cssphere);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::find_collision_geometry
|
|
// Access: Private
|
|
// Description: Looks for the node, at or below the indicated node,
|
|
// that contains the associated collision geometry.
|
|
////////////////////////////////////////////////////////////////////
|
|
EggGroup *EggLoader::
|
|
find_collision_geometry(EggGroup *egg_group) {
|
|
if ((egg_group->get_collide_flags() & EggGroup::CF_descend) != 0) {
|
|
// If we have the "descend" instruction, we'll get to it when we
|
|
// get to it. Don't worry about it now.
|
|
return egg_group;
|
|
}
|
|
|
|
// Does this group have any polygons?
|
|
EggGroup::const_iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggPolygon::get_class_type())) {
|
|
// Yes! Use this group.
|
|
return egg_group;
|
|
}
|
|
}
|
|
|
|
// Well, the group had no polygons; look for a child group that has
|
|
// the same collision type.
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggGroup::get_class_type())) {
|
|
EggGroup *child_group = DCAST(EggGroup, *ci);
|
|
if (child_group->get_cs_type() == egg_group->get_cs_type()) {
|
|
return child_group;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We got nothing.
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::create_collision_plane
|
|
// Access: Private
|
|
// Description: Creates a single CollisionPlane from the indicated
|
|
// EggPolygon.
|
|
////////////////////////////////////////////////////////////////////
|
|
CollisionPlane *EggLoader::
|
|
create_collision_plane(EggPolygon *egg_poly) {
|
|
egg_poly->cleanup();
|
|
|
|
vector<Vertexf> vertices;
|
|
if (!egg_poly->empty()) {
|
|
EggPolygon::const_iterator vi;
|
|
vi = egg_poly->begin();
|
|
|
|
Vertexd vert = (*vi)->get_pos3();
|
|
vertices.push_back(LCAST(float, vert));
|
|
|
|
Vertexd last_vert = vert;
|
|
++vi;
|
|
while (vi != egg_poly->end()) {
|
|
vert = (*vi)->get_pos3();
|
|
if (!vert.almost_equal(last_vert)) {
|
|
vertices.push_back(LCAST(float, vert));
|
|
}
|
|
|
|
last_vert = vert;
|
|
++vi;
|
|
}
|
|
}
|
|
|
|
if (vertices.size() < 3) {
|
|
return NULL;
|
|
}
|
|
Planef plane(vertices[0], vertices[1], vertices[2]);
|
|
return new CollisionPlane(plane);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::create_collision_polygon
|
|
// Access: Private
|
|
// Description: Creates a single CollisionPolygon from the indicated
|
|
// EggPolygon.
|
|
////////////////////////////////////////////////////////////////////
|
|
CollisionPolygon *EggLoader::
|
|
create_collision_polygon(EggPolygon *egg_poly) {
|
|
egg_poly->cleanup();
|
|
|
|
vector<Vertexf> vertices;
|
|
if (!egg_poly->empty()) {
|
|
EggPolygon::const_iterator vi;
|
|
vi = egg_poly->begin();
|
|
|
|
Vertexd vert = (*vi)->get_pos3();
|
|
vertices.push_back(LCAST(float, vert));
|
|
|
|
Vertexd last_vert = vert;
|
|
++vi;
|
|
while (vi != egg_poly->end()) {
|
|
vert = (*vi)->get_pos3();
|
|
if (!vert.almost_equal(last_vert)) {
|
|
vertices.push_back(LCAST(float, vert));
|
|
}
|
|
|
|
last_vert = vert;
|
|
++vi;
|
|
}
|
|
}
|
|
|
|
if (vertices.size() < 3) {
|
|
return NULL;
|
|
}
|
|
return new CollisionPolygon(vertices.begin(), vertices.end());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggLoader::apply_deferred_arcs
|
|
// Access: Private
|
|
// Description: Walks back over the tree and applies the
|
|
// DeferredArcProperties that were saved up along the
|
|
// way.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggLoader::
|
|
apply_deferred_arcs(Node *root) {
|
|
DeferredArcTraverser trav(_deferred_arcs);
|
|
|
|
df_traverse(root, trav, NullAttributeWrapper(), DeferredArcProperty(),
|
|
RenderRelation::get_class_type());
|
|
}
|