open_toontown_panda3d/panda/src/particlesystem/baseParticle.h

59 lines
1.5 KiB
C++

// Filename: baseParticle.h
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
#ifndef BASEPARTICLE_H
#define BASEPARTICLE_H
#include <pandabase.h>
#include <physicsObject.h>
////////////////////////////////////////////////////////////////////
// Class : BaseParticle
// Description : An individual, physically-modelable particle
// abstract base class.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseParticle : public PhysicsObject {
private:
// NOTE: age and lifespan are in seconds.
float _age;
float _lifespan;
bool _alive;
LPoint3f _last_position;
protected:
BaseParticle(int lifespan = 0, bool alive = false);
BaseParticle(const BaseParticle &copy);
virtual ~BaseParticle(void);
public:
// local methods
INLINE void set_age(float age);
INLINE void set_lifespan(float lifespan);
INLINE void set_alive(bool alive);
INLINE float get_age(void) const;
INLINE float get_lifespan(void) const;
INLINE bool get_alive(void) const;
INLINE float get_parameterized_age(void) const;
INLINE float get_parameterized_vel(void) const;
// child methods
virtual void init(void) = 0;
virtual void die(void) = 0;
virtual void update(void) = 0;
// for spriteParticleRenderer
virtual float get_theta(void) const;
// from PhysicsObject
virtual PhysicsObject *make_copy(void) const = 0;
};
#include "baseParticle.I"
#endif // BASEPARTICLE_H