open_toontown_panda3d/panda/src/particlesystem/pointParticle.h

30 lines
869 B
C++

// Filename: pointParticle.h
// Created by: charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
#ifndef POINTPARTICLE_H
#define POINTPARTICLE_H
#include "baseParticle.h"
////////////////////////////////////////////////////////////////////
// Class : PointParticle
// Description : Describes a particle that requires representation
// by a point (pixel, sparkle, billboard)
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
public:
PointParticle(int lifespan = 0, bool alive = false);
PointParticle(const PointParticle &copy);
virtual ~PointParticle(void);
virtual void init(void);
virtual void die(void);
virtual void update(void);
virtual PhysicsObject *make_copy(void) const;
};
#endif // POINTPARTICLE_H