open_toontown_panda3d/panda
rdb 03c53bb33b ShaderTerrainMesh: set a bounding volume around the whole terrain
This lets one use multiple ShaderTerrainMesh tiles effectively, with Panda automatically disabling ones that are certainly not in view.  It may be worth an attempt to call `set_bounds_type(BoundingVolume::BT_box)` or set `bounds-type best` in Config.prc to get a tighter volume.
2019-03-17 21:45:27 +01:00
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metalibs Remove old Carbon-based OS X graphics back-end 2019-01-09 18:27:57 -05:00
src ShaderTerrainMesh: set a bounding volume around the whole terrain 2019-03-17 21:45:27 +01:00