open_toontown_panda3d/panda/src/gobj/imageBuffer.h

92 lines
2.5 KiB
C++

// Filename: imageBuffer.h
// Created by: mike (09Jan97)
////////////////////////////////////////////////////////////////////
#ifndef IMAGEBUFFER_H
#define IMAGEBUFFER_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include "drawable.h"
#include <pointerToArray.h>
#include <typedef.h>
#include <filename.h>
#include <namable.h>
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
class RenderBuffer;
class DisplayRegion;
////////////////////////////////////////////////////////////////////
// Class : ImageBuffer
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ImageBuffer : public dDrawable, public Namable
{
PUBLISHED:
ImageBuffer( void ) : dDrawable() { }
virtual ~ImageBuffer( void ) { }
virtual bool read( const string& name ) = 0;
virtual bool write( const string& name = "" ) const = 0;
public:
virtual void config( void ) { WriteableConfigurable::config(); }
virtual void copy(GraphicsStateGuardianBase *, const DisplayRegion *)=0;
virtual void copy(GraphicsStateGuardianBase *, const DisplayRegion *,
const RenderBuffer &rb)=0;
virtual void draw(GraphicsStateGuardianBase *)=0;
virtual void draw(GraphicsStateGuardianBase *, const DisplayRegion *)=0;
virtual void draw(GraphicsStateGuardianBase *, const DisplayRegion *,
const RenderBuffer &rb)=0;
INLINE void set_alpha_name(const string &alpha_name);
INLINE void clear_alpha_name();
INLINE bool has_alpha_name() const;
INLINE const string &get_alpha_name() const;
private:
string _alpha_name;
public:
//Abstract class, so no factory methods for Reading and Writing
virtual void write_datagram(BamWriter* manager, Datagram &me);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
dDrawable::init_type();
Namable::init_type();
register_type(_type_handle, "ImageBuffer",
dDrawable::get_class_type(),
Namable::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "imageBuffer.I"
#endif