open_toontown_panda3d/panda/src/gobj/pixelBuffer.h

164 lines
4.8 KiB
C++

// Filename: pixelBuffer.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
#ifndef PIXELBUFFER_H
#define PIXELBUFFER_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include "imageBuffer.h"
#include <pnmImage.h>
#include <graphicsStateGuardianBase.h>
#include <pta_uchar.h>
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
class RenderBuffer;
////////////////////////////////////////////////////////////////////
// Class : PixelBuffer
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PixelBuffer : public ImageBuffer {
public:
enum Type {
T_unsigned_byte,
T_unsigned_short,
T_unsigned_byte_332,
T_float,
};
enum Format {
F_color_index,
F_stencil_index,
F_depth_component,
F_red,
F_green,
F_blue,
F_alpha,
F_rgb, // any suitable RGB mode, whatever the hardware prefers
F_rgb5, // specifically, 5 bits per R,G,B channel
F_rgb8, // 8 bits per R,G,B channel
F_rgb12, // 12 bits per R,G,B channel
F_rgb332, // 3 bits per R & G, 2 bits for B
F_rgba, // any suitable RGBA mode, whatever the hardware prefers
F_rgbm, // as above, but only requires 1 bit for alpha (i.e. mask)
F_rgba4, // 4 bits per R,G,B,A channel
F_rgba5, // 5 bits per R,G,B channel, 1 bit alpha
F_rgba8, // 8 bits per R,G,B,A channel
F_rgba12, // 12 bits per R,G,B,A channel
F_luminance,
F_luminance_alpha, // 8 bits luminance, 8 bits alpha
F_luminance_alphamask // 8 bits luminance, only needs 1 bit of alpha
};
INLINE PixelBuffer(void);
INLINE PixelBuffer(int xsize, int ysize, int components,
int component_width, Type type, Format format);
INLINE PixelBuffer(const PixelBuffer &copy);
INLINE void operator = (const PixelBuffer &copy);
// Some named constructors for common PixelBuffer types.
INLINE static PixelBuffer rgb_buffer(int xsize, int ysize);
INLINE static PixelBuffer rgba_buffer(int xsize, int ysize);
INLINE static PixelBuffer depth_buffer(int xsize, int ysize);
INLINE static PixelBuffer stencil_buffer(int xsize, int ysize);
INLINE ~PixelBuffer(void);
virtual void config( void );
virtual bool read( const string& name );
virtual bool write( const string& name = "" ) const;
bool load( const PNMImage& pnmimage );
bool store( PNMImage& pnmimage ) const;
void copy(const PixelBuffer *pb);
virtual void copy(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr);
virtual void copy(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr,
const RenderBuffer &rb);
virtual void draw(GraphicsStateGuardianBase *gsg);
virtual void draw(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr);
virtual void draw(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr,
const RenderBuffer &rb);
INLINE void set_xsize(int size);
INLINE void set_ysize(int size);
INLINE void set_xorg(int org);
INLINE void set_yorg(int org);
INLINE void set_format(Format format);
INLINE int get_xsize() const;
INLINE int get_ysize() const;
INLINE int get_xorg() const;
INLINE int get_yorg() const;
INLINE int get_border() const;
INLINE int get_num_components() const;
INLINE int get_component_width() const;
INLINE Format get_format() const;
INLINE Type get_image_type() const;
INLINE void set_uchar_rgb_texel(const uchar color[3],
int x, int y, int width);
private:
INLINE void store_unsigned_byte(int &index, double value);
INLINE void store_unsigned_short(int &index, double value);
INLINE double get_unsigned_byte(int &index) const;
INLINE double get_unsigned_short(int &index) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ImageBuffer::init_type();
register_type(_type_handle, "PixelBuffer",
ImageBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
////////////////////////////////////////////////////////////////////
protected:
int _xsize;
int _ysize;
// pixelbuffer "origin" represents upper left screen point at which
// pixelbuffer should be drawn using draw_pixel_buffer
int _xorg;
int _yorg;
int _border;
int _components;
int _component_width;
Format _format;
Type _type;
public:
// This is public to allow direct manipulation of the image data.
// Know what you are doing!
PTA_uchar _image;
};
#include "pixelBuffer.I"
#endif