137 lines
4.9 KiB
C++
137 lines
4.9 KiB
C++
// Filename: animBundle.cxx
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// Created by: drose (21Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "animBundle.h"
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#include "indent.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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TypeHandle AnimBundle::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::Copy Constructor
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// Access: Protected
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// Description: Creates a new AnimBundle, just like this one, without
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// copying any children. The new copy is added to the
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// indicated parent. Intended to be called by
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// make_copy() only.
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////////////////////////////////////////////////////////////////////
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AnimBundle::
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AnimBundle(AnimGroup *parent, const AnimBundle ©) :
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AnimGroup(parent, copy),
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_fps(copy._fps),
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_num_frames(copy._num_frames)
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{
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nassertv(_root == (AnimBundle *)NULL);
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_root = this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::copy_bundle
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// Access: Published
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// Description: Returns a full copy of the bundle and its entire tree
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// of nested AnimGroups. However, the actual data
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// stored in the leaves--that is, animation tables, such
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// as those stored in an AnimChannelMatrixXfmTable--will
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// be shared.
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////////////////////////////////////////////////////////////////////
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PT(AnimBundle) AnimBundle::
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copy_bundle() const {
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PT(AnimGroup) group = copy_subtree((AnimGroup *)NULL);
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return DCAST(AnimBundle, group.p());
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::output
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// Access: Public, Virtual
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// Description: Writes a one-line description of the bundle.
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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output(ostream &out) const {
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out << get_type() << " " << get_name() << ", " << get_num_frames()
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<< " frames at " << get_base_frame_rate() << " fps";
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::make_copy
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// Access: Protected, Virtual
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// Description: Returns a copy of this object, and attaches it to the
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// indicated parent (which may be NULL only if this is
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// an AnimBundle). Intended to be called by
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// copy_subtree() only.
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////////////////////////////////////////////////////////////////////
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AnimGroup *AnimBundle::
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make_copy(AnimGroup *parent) const {
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return new AnimBundle(parent, *this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::write_datagram
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// Access: Public
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// Description: Function to write the important information in
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// the particular object to a Datagram
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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write_datagram(BamWriter *manager, Datagram &me) {
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AnimGroup::write_datagram(manager, me);
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me.add_stdfloat(_fps);
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me.add_uint16(_num_frames);
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::fillin
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// Access: Protected
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// Description: Function that reads out of the datagram (or asks
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// manager to read) all of the data that is needed to
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// re-create this object and stores it in the appropiate
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// place
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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fillin(DatagramIterator &scan, BamReader *manager) {
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AnimGroup::fillin(scan, manager);
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_fps = scan.get_stdfloat();
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_num_frames = scan.get_uint16();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::make_AnimBundle
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// Access: Protected
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// Description: Factory method to generate a AnimBundle object
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////////////////////////////////////////////////////////////////////
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TypedWritable *AnimBundle::
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make_AnimBundle(const FactoryParams ¶ms) {
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AnimBundle *me = new AnimBundle;
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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me->fillin(scan, manager);
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return me;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::register_with_factory
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// Access: Public, Static
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// Description: Factory method to generate a AnimBundle object
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_AnimBundle);
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}
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