open_toontown_panda3d/panda/src/chan/animBundle.cxx

137 lines
4.9 KiB
C++

// Filename: animBundle.cxx
// Created by: drose (21Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "animBundle.h"
#include "indent.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
TypeHandle AnimBundle::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::Copy Constructor
// Access: Protected
// Description: Creates a new AnimBundle, just like this one, without
// copying any children. The new copy is added to the
// indicated parent. Intended to be called by
// make_copy() only.
////////////////////////////////////////////////////////////////////
AnimBundle::
AnimBundle(AnimGroup *parent, const AnimBundle &copy) :
AnimGroup(parent, copy),
_fps(copy._fps),
_num_frames(copy._num_frames)
{
nassertv(_root == (AnimBundle *)NULL);
_root = this;
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::copy_bundle
// Access: Published
// Description: Returns a full copy of the bundle and its entire tree
// of nested AnimGroups. However, the actual data
// stored in the leaves--that is, animation tables, such
// as those stored in an AnimChannelMatrixXfmTable--will
// be shared.
////////////////////////////////////////////////////////////////////
PT(AnimBundle) AnimBundle::
copy_bundle() const {
PT(AnimGroup) group = copy_subtree((AnimGroup *)NULL);
return DCAST(AnimBundle, group.p());
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::output
// Access: Public, Virtual
// Description: Writes a one-line description of the bundle.
////////////////////////////////////////////////////////////////////
void AnimBundle::
output(ostream &out) const {
out << get_type() << " " << get_name() << ", " << get_num_frames()
<< " frames at " << get_base_frame_rate() << " fps";
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::make_copy
// Access: Protected, Virtual
// Description: Returns a copy of this object, and attaches it to the
// indicated parent (which may be NULL only if this is
// an AnimBundle). Intended to be called by
// copy_subtree() only.
////////////////////////////////////////////////////////////////////
AnimGroup *AnimBundle::
make_copy(AnimGroup *parent) const {
return new AnimBundle(parent, *this);
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::write_datagram
// Access: Public
// Description: Function to write the important information in
// the particular object to a Datagram
////////////////////////////////////////////////////////////////////
void AnimBundle::
write_datagram(BamWriter *manager, Datagram &me) {
AnimGroup::write_datagram(manager, me);
me.add_stdfloat(_fps);
me.add_uint16(_num_frames);
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::fillin
// Access: Protected
// Description: Function that reads out of the datagram (or asks
// manager to read) all of the data that is needed to
// re-create this object and stores it in the appropiate
// place
////////////////////////////////////////////////////////////////////
void AnimBundle::
fillin(DatagramIterator &scan, BamReader *manager) {
AnimGroup::fillin(scan, manager);
_fps = scan.get_stdfloat();
_num_frames = scan.get_uint16();
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::make_AnimBundle
// Access: Protected
// Description: Factory method to generate a AnimBundle object
////////////////////////////////////////////////////////////////////
TypedWritable *AnimBundle::
make_AnimBundle(const FactoryParams &params) {
AnimBundle *me = new AnimBundle;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::register_with_factory
// Access: Public, Static
// Description: Factory method to generate a AnimBundle object
////////////////////////////////////////////////////////////////////
void AnimBundle::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_AnimBundle);
}