69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Filename: buttonMap.cxx
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// Created by: rdb (09Mar14)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "buttonMap.h"
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#include "indent.h"
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TypeHandle ButtonMap::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: ButtonMap::map_button
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// Access: Public
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// Description: Registers a new button mapping.
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////////////////////////////////////////////////////////////////////
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void ButtonMap::
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map_button(ButtonHandle raw_button, ButtonHandle button, const string &label) {
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int index = raw_button.get_index();
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if (_button_map.find(index) != _button_map.end()) {
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// A button with this index was already mapped.
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return;
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}
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ButtonNode bnode;
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bnode._raw = raw_button;
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bnode._mapped = button;
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bnode._label = label;
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_button_map[index] = bnode;
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_buttons.push_back(&_button_map[index]);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonMap::output
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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void ButtonMap::
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output(ostream &out) const {
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out << "ButtonMap (" << get_num_buttons() << " buttons)";
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonMap::write
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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void ButtonMap::
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write(ostream &out, int indent_level) const {
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indent(out, indent_level)
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<< "ButtonMap, " << get_num_buttons() << " buttons:\n";
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pvector<ButtonNode*>::const_iterator it;
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for (it = _buttons.begin(); it != _buttons.end(); ++it) {
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const ButtonNode *bn = *it;
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indent(out, indent_level + 2)
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<< bn->_raw << " -> " << bn->_mapped << " \"" << bn->_label << "\"\n";
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}
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}
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