open_toontown_panda3d/panda/src/pgraph/textureApplyAttrib.cxx

180 lines
6.5 KiB
C++

// Filename: textureApplyAttrib.cxx
// Created by: drose (04Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "textureApplyAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle TextureApplyAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::make
// Access: Published, Static
// Description: Constructs a new TextureApplyAttrib object.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) TextureApplyAttrib::
make(TextureApplyAttrib::Mode mode) {
TextureApplyAttrib *attrib = new TextureApplyAttrib(mode);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::issue
// Access: Public, Virtual
// Description: Calls the appropriate method on the indicated GSG
// to issue the graphics commands appropriate to the
// given attribute. This is normally called
// (indirectly) only from
// GraphicsStateGuardian::set_state() or modify_state().
////////////////////////////////////////////////////////////////////
void TextureApplyAttrib::
issue(GraphicsStateGuardianBase *gsg) const {
gsg->issue_texture_apply(this);
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void TextureApplyAttrib::
output(ostream &out) const {
out << get_type() << ":";
switch (get_mode()) {
case M_modulate:
out << "modulate";
break;
case M_decal:
out << "decal";
break;
case M_blend:
out << "blend";
break;
case M_replace:
out << "replace";
break;
case M_add:
out << "add";
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived TextureApplyAttrib
// types to return a unique number indicating whether
// this TextureApplyAttrib is equivalent to the other one.
//
// This should return 0 if the two TextureApplyAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two TextureApplyAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int TextureApplyAttrib::
compare_to_impl(const RenderAttrib *other) const {
const TextureApplyAttrib *ta;
DCAST_INTO_R(ta, other, 0);
return (int)_mode - (int)ta->_mode;
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived TextureApplyAttrib
// types to specify what the default property for a
// TextureApplyAttrib of this type should be.
//
// This should return a newly-allocated TextureApplyAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of TextureApplyAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *TextureApplyAttrib::
make_default_impl() const {
return new TextureApplyAttrib;
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// TextureApplyAttrib.
////////////////////////////////////////////////////////////////////
void TextureApplyAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void TextureApplyAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_int8(_mode);
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type TextureApplyAttrib is encountered
// in the Bam file. It should create the TextureApplyAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *TextureApplyAttrib::
make_from_bam(const FactoryParams &params) {
TextureApplyAttrib *attrib = new TextureApplyAttrib;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new TextureApplyAttrib.
////////////////////////////////////////////////////////////////////
void TextureApplyAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_mode = (Mode)scan.get_int8();
}