100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
// Filename: spheretexReflector.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef SPHERETEXREFLECTOR_H
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#define SPHERETEXREFLECTOR_H
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//
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////////////////////////////////////////////////////////////////////
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// Includes
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////////////////////////////////////////////////////////////////////
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#include <pandabase.h>
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#include "shader.h"
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#include "spheretexShader.h"
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#include "casterShader.h"
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////////////////////////////////////////////////////////////////////
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// Defines
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : SpheretexReflector
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// Description : Creates a reflection texture map for a given object
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////////////////////////////////////////////////////////////////////
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class EXPCL_SHADER SpheretexReflector : public CasterShader
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{
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public:
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SpheretexReflector(int size = 256);
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~SpheretexReflector(void);
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virtual void pre_apply(Node *node, const AllAttributesWrapper &init_state,
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const AllTransitionsWrapper &net_trans,
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GraphicsStateGuardian *gsg);
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virtual void apply(Node *node, const AllAttributesWrapper &init_state,
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const AllTransitionsWrapper &net_trans,
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GraphicsStateGuardian *gsg);
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// MPG - should we make this check for powers of 2?
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INLINE void set_size(int size) { _size = size; }
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INLINE int get_size(void) const { return _size; }
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INLINE bool is_reflector(void) const { return _is_reflector; }
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INLINE void make_reflector(void) { _is_reflector = true; }
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INLINE void make_refractor(void) { _is_reflector = false; }
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INLINE void set_near(float fnear) { _fnear = fnear; }
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INLINE float get_near(void) const { return _fnear; }
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INLINE void set_far(float ffar) { _ffar = ffar; }
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INLINE float get_far(void) const { return _ffar; }
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//Override base class shader's set_priority to allow
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//us to set the priority of the contained projtex_shader at
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//the same time
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virtual void set_priority(int priority);
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virtual void set_multipass(bool on);
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protected:
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SpheretexShader _spheretex_shader;
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int _size;
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bool _is_reflector;
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float _fnear;
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float _ffar;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CasterShader::init_type();
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register_type(_type_handle, "SpheretexReflector",
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CasterShader::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#endif
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