open_toontown_panda3d/panda/src/mathutil/perlinNoise.I

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// Filename: perlinNoise.I
// Created by: drose (05Oct05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::fade
// Access: Protected, Static
// Description: Returns a smooth interpolation spline from 0 .. 1
// for t.
////////////////////////////////////////////////////////////////////
INLINE double PerlinNoise::
fade(double t) {
return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::lerp
// Access: Protected, Static
// Description: Returns the smoothly lerped value from a to b.
////////////////////////////////////////////////////////////////////
INLINE double PerlinNoise::
lerp(double t, double a, double b) {
return a + t * (b - a);
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::random_int
// Access: Protected
// Description: Returns a random integer in the range [0, range).
////////////////////////////////////////////////////////////////////
INLINE int PerlinNoise::
random_int(int range) {
return (int)floor(random_real((double)range));
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::random_real
// Access: Protected
// Description: Returns a random double in the range [0, range).
////////////////////////////////////////////////////////////////////
INLINE double PerlinNoise::
random_real(double range) {
return (range * _mersenne.get_uint31()) / ((double)0x80000000);
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::random_real_unit
// Access: Protected
// Description: Returns a random double in the range [-0.5, 0.5).
////////////////////////////////////////////////////////////////////
INLINE double PerlinNoise::
random_real_unit() {
return random_real(1.0f) - 0.5f;
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::get_next_seed
// Access: Protected, Static
// Description: Returns a random seed value for the next global
// PerlinNoise object.
////////////////////////////////////////////////////////////////////
INLINE unsigned long PerlinNoise::
get_next_seed() {
if (!_got_first_seed) {
_next_seed = Mersenne((unsigned long)time(NULL));
_got_first_seed = true;
}
return _next_seed.get_uint31();
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::get_seed
// Access: Published
// Description: Returns a unique seed value based on the seed value
// passed to this PerlinNoise object (and on its current
// state).
////////////////////////////////////////////////////////////////////
INLINE unsigned long PerlinNoise::
get_seed() {
return _mersenne.get_uint31();
}