39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
// Filename: stackedPerlinNoise3.I
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// Created by: drose (05Oct05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: StackedPerlinNoise3::noise
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// Access: Published
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// Description: Returns the noise function of the three inputs.
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////////////////////////////////////////////////////////////////////
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INLINE double StackedPerlinNoise3::
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noise(double x, double y, double z) {
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return noise(LVecBase3d(x, y, z));
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}
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////////////////////////////////////////////////////////////////////
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// Function: StackedPerlinNoise3::noise
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// Access: Published
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// Description: Returns the noise function of the three inputs.
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////////////////////////////////////////////////////////////////////
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INLINE float StackedPerlinNoise3::
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noise(const LVecBase3f &value) {
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return (float)noise(value[0], value[1], value[2]);
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}
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