open_toontown_panda3d/panda/src/audio/audioLoadRequest.h

82 lines
2.3 KiB
C++

// Filename: audioLoadRequest.h
// Created by: drose (29Aug06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef AUDIOLOADREQUEST_H
#define AUDIOLOADREQUEST_H
#include "pandabase.h"
#include "asyncTask.h"
#include "audioManager.h"
#include "audioSound.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : AudioLoadRequest
// Description : A class object that manages a single asynchronous
// audio load request. This works in conjunction with
// the Loader class defined in pgraph, or really with
// any AsyncTaskManager. Create a new AudioLoadRequest,
// and add it to the loader via load_async(), to begin
// an asynchronous load.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_AUDIO AudioLoadRequest : public AsyncTask {
public:
ALLOC_DELETED_CHAIN(AudioLoadRequest);
PUBLISHED:
INLINE AudioLoadRequest(AudioManager *audio_manager, const string &filename,
bool positional);
INLINE AudioManager *get_audio_manager() const;
INLINE const string &get_filename() const;
INLINE bool get_positional() const;
INLINE bool is_ready() const;
INLINE AudioSound *get_sound() const;
protected:
virtual DoneStatus do_task();
private:
PT(AudioManager) _audio_manager;
string _filename;
bool _positional;
bool _is_ready;
PT(AudioSound) _sound;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AsyncTask::init_type();
register_type(_type_handle, "AudioLoadRequest",
AsyncTask::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "audioLoadRequest.I"
#endif