open_toontown_panda3d/panda/src/cull/cullBinStateSorted.cxx

108 lines
4.0 KiB
C++

// Filename: cullBinStateSorted.cxx
// Created by: drose (22Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "cullBinStateSorted.h"
#include "graphicsStateGuardianBase.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "pStatTimer.h"
#include <algorithm>
TypeHandle CullBinStateSorted::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CullBinStateSorted::
~CullBinStateSorted() {
Objects::iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
delete object;
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::make_bin
// Access: Public, Static
// Description: Factory constructor for passing to the CullBinManager.
////////////////////////////////////////////////////////////////////
CullBin *CullBinStateSorted::
make_bin(const string &name, GraphicsStateGuardianBase *gsg,
const PStatCollector &draw_region_pcollector) {
return new CullBinStateSorted(name, gsg, draw_region_pcollector);
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::add_object
// Access: Public, Virtual
// Description: Adds a geom, along with its associated state, to
// the bin for rendering.
////////////////////////////////////////////////////////////////////
void CullBinStateSorted::
add_object(CullableObject *object, Thread *current_thread) {
_objects.push_back(ObjectData(object));
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::finish_cull
// Access: Public
// Description: Called after all the geoms have been added, this
// indicates that the cull process is finished for this
// frame and gives the bins a chance to do any
// post-processing (like sorting) before moving on to
// draw.
////////////////////////////////////////////////////////////////////
void CullBinStateSorted::
finish_cull(SceneSetup *, Thread *current_thread) {
PStatTimer timer(_cull_this_pcollector, current_thread);
sort(_objects.begin(), _objects.end());
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::draw
// Access: Public, Virtual
// Description: Draws all the geoms in the bin, in the appropriate
// order.
////////////////////////////////////////////////////////////////////
void CullBinStateSorted::
draw(bool force, Thread *current_thread) {
PStatTimer timer(_draw_this_pcollector, current_thread);
Objects::const_iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
CullHandler::draw(object, _gsg, force, current_thread);
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::fill_result_graph
// Access: Protected, Virtual
// Description: Called by CullBin::make_result_graph() to add all the
// geoms to the special cull result scene graph.
////////////////////////////////////////////////////////////////////
void CullBinStateSorted::
fill_result_graph(CullBin::ResultGraphBuilder &builder) {
Objects::const_iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
builder.add_object(object);
}
}