108 lines
4.0 KiB
C++
108 lines
4.0 KiB
C++
// Filename: cullBinStateSorted.cxx
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// Created by: drose (22Mar05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "cullBinStateSorted.h"
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#include "graphicsStateGuardianBase.h"
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#include "cullableObject.h"
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#include "cullHandler.h"
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#include "pStatTimer.h"
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#include <algorithm>
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TypeHandle CullBinStateSorted::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CullBinStateSorted::
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~CullBinStateSorted() {
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Objects::iterator oi;
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for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
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CullableObject *object = (*oi)._object;
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delete object;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::make_bin
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// Access: Public, Static
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// Description: Factory constructor for passing to the CullBinManager.
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////////////////////////////////////////////////////////////////////
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CullBin *CullBinStateSorted::
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make_bin(const string &name, GraphicsStateGuardianBase *gsg,
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const PStatCollector &draw_region_pcollector) {
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return new CullBinStateSorted(name, gsg, draw_region_pcollector);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::add_object
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// Access: Public, Virtual
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// Description: Adds a geom, along with its associated state, to
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// the bin for rendering.
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////////////////////////////////////////////////////////////////////
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void CullBinStateSorted::
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add_object(CullableObject *object, Thread *current_thread) {
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_objects.push_back(ObjectData(object));
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::finish_cull
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// Access: Public
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// Description: Called after all the geoms have been added, this
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// indicates that the cull process is finished for this
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// frame and gives the bins a chance to do any
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// post-processing (like sorting) before moving on to
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// draw.
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////////////////////////////////////////////////////////////////////
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void CullBinStateSorted::
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finish_cull(SceneSetup *, Thread *current_thread) {
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PStatTimer timer(_cull_this_pcollector, current_thread);
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sort(_objects.begin(), _objects.end());
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::draw
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// Access: Public, Virtual
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// Description: Draws all the geoms in the bin, in the appropriate
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// order.
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////////////////////////////////////////////////////////////////////
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void CullBinStateSorted::
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draw(bool force, Thread *current_thread) {
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PStatTimer timer(_draw_this_pcollector, current_thread);
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Objects::const_iterator oi;
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for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
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CullableObject *object = (*oi)._object;
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CullHandler::draw(object, _gsg, force, current_thread);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::fill_result_graph
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// Access: Protected, Virtual
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// Description: Called by CullBin::make_result_graph() to add all the
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// geoms to the special cull result scene graph.
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////////////////////////////////////////////////////////////////////
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void CullBinStateSorted::
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fill_result_graph(CullBin::ResultGraphBuilder &builder) {
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Objects::const_iterator oi;
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for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
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CullableObject *object = (*oi)._object;
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builder.add_object(object);
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}
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}
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