open_toontown_panda3d/panda/src/device/clientButtonDevice.h

104 lines
2.8 KiB
C++

// Filename: clientButtonDevice.h
// Created by: drose (26Jan01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CLIENTBUTTONDEVICE_H
#define CLIENTBUTTONDEVICE_H
#include "pandabase.h"
#include "clientDevice.h"
#include "buttonHandle.h"
#include "buttonEvent.h"
#include "buttonEventList.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : ClientButtonDevice
// Description : A device, attached to the ClientBase by a
// ButtonNode, that records the data from a single
// named button device. The named device can contain
// any number of up/down style buttons, numbered in
// sequence beginning at zero; these are mapped by this
// class to a sequence of ButtonHandles specified by the
// user.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DEVICE ClientButtonDevice : public ClientDevice {
protected:
ClientButtonDevice(ClientBase *client, const string &device_name);
public:
INLINE int get_num_buttons() const;
INLINE void set_button_map(int index, ButtonHandle button);
INLINE ButtonHandle get_button_map(int index) const;
void set_button_state(int index, bool down);
INLINE bool get_button_state(int index) const;
INLINE bool is_button_known(int index) const;
INLINE ButtonEventList *get_button_events() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
void output_buttons(ostream &out) const;
void write_buttons(ostream &out, int indent_level) const;
private:
void ensure_button_index(int index);
protected:
enum State {
S_unknown,
S_up,
S_down
};
class ButtonState {
public:
INLINE ButtonState();
ButtonHandle _handle;
State _state;
};
typedef pvector<ButtonState> Buttons;
Buttons _buttons;
PT(ButtonEventList) _button_events;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ClientDevice::init_type();
register_type(_type_handle, "ClientButtonDevice",
ClientDevice::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class ButtonState;
};
#include "clientButtonDevice.I"
#endif